1,588 research outputs found
Geometry Helps to Compare Persistence Diagrams
Exploiting geometric structure to improve the asymptotic complexity of
discrete assignment problems is a well-studied subject. In contrast, the
practical advantages of using geometry for such problems have not been
explored. We implement geometric variants of the Hopcroft--Karp algorithm for
bottleneck matching (based on previous work by Efrat el al.) and of the auction
algorithm by Bertsekas for Wasserstein distance computation. Both
implementations use k-d trees to replace a linear scan with a geometric
proximity query. Our interest in this problem stems from the desire to compute
distances between persistence diagrams, a problem that comes up frequently in
topological data analysis. We show that our geometric matching algorithms lead
to a substantial performance gain, both in running time and in memory
consumption, over their purely combinatorial counterparts. Moreover, our
implementation significantly outperforms the only other implementation
available for comparing persistence diagrams.Comment: 20 pages, 10 figures; extended version of paper published in ALENEX
201
Dynamic Graph Stream Algorithms in Space
In this paper we study graph problems in dynamic streaming model, where the
input is defined by a sequence of edge insertions and deletions. As many
natural problems require space, where is the number of
vertices, existing works mainly focused on designing space
algorithms. Although sublinear in the number of edges for dense graphs, it
could still be too large for many applications (e.g. is huge or the graph
is sparse). In this work, we give single-pass algorithms beating this space
barrier for two classes of problems.
We present space algorithms for estimating the number of connected
components with additive error and
-approximating the weight of minimum spanning tree, for any
small constant . The latter improves previous
space algorithm given by Ahn et al. (SODA 2012) for connected graphs with
bounded edge weights.
We initiate the study of approximate graph property testing in the dynamic
streaming model, where we want to distinguish graphs satisfying the property
from graphs that are -far from having the property. We consider
the problem of testing -edge connectivity, -vertex connectivity,
cycle-freeness and bipartiteness (of planar graphs), for which, we provide
algorithms using roughly space, which is
for any constant .
To complement our algorithms, we present space
lower bounds for these problems, which show that such a dependence on
is necessary.Comment: ICALP 201
A deterministic near-linear time approximation scheme for geometric transportation
Given a set of points for some
constant and a supply function such that , , and , the geometric transportation problem asks one to find a
transportation map such that
, , and the weighted sum of
Euclidean distances for the pairs is minimized. We present the first deterministic algorithm that
computes, in near-linear time, a transportation map whose cost is within a factor of optimal. More precisely, our algorithm runs in
time for any constant
. While a randomized time
algorithm was discovered in the last few years, all previously known
deterministic -approximation algorithms run in
time. A similar situation existed for geometric bipartite
matching, the special case of geometric transportation where all supplies are
unit, until a deterministic time -approximation algorithm was presented at STOC 2022. Surprisingly,
our result is not only a generalization of the bipartite matching one to
arbitrary instances of geometric transportation, but it also reduces the
running time for all previously known -approximation
algorithms, randomized or deterministic, even for geometric bipartite matching,
by removing the dependence on the dimension from the exponent in the
running time's polylog.Comment: 23 page
Linear Programming in the Semi-streaming Model with Application to the Maximum Matching Problem
In this paper, we study linear programming based approaches to the maximum
matching problem in the semi-streaming model. The semi-streaming model has
gained attention as a model for processing massive graphs as the importance of
such graphs has increased. This is a model where edges are streamed-in in an
adversarial order and we are allowed a space proportional to the number of
vertices in a graph.
In recent years, there has been several new results in this semi-streaming
model. However broad techniques such as linear programming have not been
adapted to this model. We present several techniques to adapt and optimize
linear programming based approaches in the semi-streaming model with an
application to the maximum matching problem. As a consequence, we improve
(almost) all previous results on this problem, and also prove new results on
interesting variants
Near-linear time approximation algorithms for optimal transport via Sinkhorn iteration
Computing optimal transport distances such as the earth mover's distance is a
fundamental problem in machine learning, statistics, and computer vision.
Despite the recent introduction of several algorithms with good empirical
performance, it is unknown whether general optimal transport distances can be
approximated in near-linear time. This paper demonstrates that this ambitious
goal is in fact achieved by Cuturi's Sinkhorn Distances. This result relies on
a new analysis of Sinkhorn iteration, which also directly suggests a new greedy
coordinate descent algorithm, Greenkhorn, with the same theoretical guarantees.
Numerical simulations illustrate that Greenkhorn significantly outperforms the
classical Sinkhorn algorithm in practice
Target Assignment in Robotic Networks: Distance Optimality Guarantees and Hierarchical Strategies
We study the problem of multi-robot target assignment to minimize the total
distance traveled by the robots until they all reach an equal number of static
targets. In the first half of the paper, we present a necessary and sufficient
condition under which true distance optimality can be achieved for robots with
limited communication and target-sensing ranges. Moreover, we provide an
explicit, non-asymptotic formula for computing the number of robots needed to
achieve distance optimality in terms of the robots' communication and
target-sensing ranges with arbitrary guaranteed probabilities. The same bounds
are also shown to be asymptotically tight.
In the second half of the paper, we present suboptimal strategies for use
when the number of robots cannot be chosen freely. Assuming first that all
targets are known to all robots, we employ a hierarchical communication model
in which robots communicate only with other robots in the same partitioned
region. This hierarchical communication model leads to constant approximations
of true distance-optimal solutions under mild assumptions. We then revisit the
limited communication and sensing models. By combining simple rendezvous-based
strategies with a hierarchical communication model, we obtain decentralized
hierarchical strategies that achieve constant approximation ratios with respect
to true distance optimality. Results of simulation show that the approximation
ratio is as low as 1.4
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