2,904 research outputs found

    Boundedly Rational Agents Playing the Social Actors Game - How to reach cooperation

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    International audienceIn any organizational setting, each of the participating actors adopts a quite steady behavior with respect to others. This behavior is not always in line with what might be expected given the role of the actor, although it is quite cooperative and most often contributes significantly to the proper operation of the organization. Within the framework of the SocLab approach for the modeling and analysis of organizations, we propose a model of the bounded rationality that social actors could implement in the process yielding the joint adaptation of their behaviors

    Spatial interactions in agent-based modeling

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    Agent Based Modeling (ABM) has become a widespread approach to model complex interactions. In this chapter after briefly summarizing some features of ABM the different approaches in modeling spatial interactions are discussed. It is stressed that agents can interact either indirectly through a shared environment and/or directly with each other. In such an approach, higher-order variables such as commodity prices, population dynamics or even institutions, are not exogenously specified but instead are seen as the results of interactions. It is highlighted in the chapter that the understanding of patterns emerging from such spatial interaction between agents is a key problem as much as their description through analytical or simulation means. The chapter reviews different approaches for modeling agents' behavior, taking into account either explicit spatial (lattice based) structures or networks. Some emphasis is placed on recent ABM as applied to the description of the dynamics of the geographical distribution of economic activities, - out of equilibrium. The Eurace@Unibi Model, an agent-based macroeconomic model with spatial structure, is used to illustrate the potential of such an approach for spatial policy analysis.Comment: 26 pages, 5 figures, 105 references; a chapter prepared for the book "Complexity and Geographical Economics - Topics and Tools", P. Commendatore, S.S. Kayam and I. Kubin, Eds. (Springer, in press, 2014

    MULTI AGENT-BASED ENVIRONMENTAL LANDSCAPE (MABEL) - AN ARTIFICIAL INTELLIGENCE SIMULATION MODEL: SOME EARLY ASSESSMENTS

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    The Multi Agent-Based Environmental Landscape model (MABEL) introduces a Distributed Artificial Intelligence (DAI) systemic methodology, to simulate land use and transformation changes over time and space. Computational agents represent abstract relations among geographic, environmental, human and socio-economic variables, with respect to land transformation pattern changes. A multi-agent environment is developed providing task-nonspecific problem-solving abilities, flexibility on achieving goals and representing existing relations observed in real-world scenarios, and goal-based efficiency. Intelligent MABEL agents acquire spatial expressions and perform specific tasks demonstrating autonomy, environmental interactions, communication and cooperation, reactivity and proactivity, reasoning and learning capabilities. Their decisions maximize both task-specific marginal utility for their actions and joint, weighted marginal utility for their time-stepping. Agent behavior is achieved by personalizing a dynamic utility-based knowledge base through sequential GIS filtering, probability-distributed weighting, joint probability Bayesian correlational weighting, and goal-based distributional properties, applied to socio-economic and behavioral criteria. First-order logics, heuristics and appropriation of time-step sequences employed, provide a simulation-able environment, capable of re-generating space-time evolution of the agents.Environmental Economics and Policy,

    On predicting stopping time of human sequential decision-making using discounted satisficing heuristic

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    “Human sequential decision-making involves two essential questions: (i) what to choose next? , and (ii) when to stop? . Assuming that the human agents choose an alternative according to their preference order, our goal is to model and learn how human agents choose their stopping time while making sequential decisions. In contrary to traditional assumptions in the literature regarding how humans exhibit satisficing behavior on instantaneous utilities, we assume that humans employ a discounted satisficing heuristic to compute their stopping time, i.e., the human agent stops working if the total accumulated utility goes beyond a dynamic threshold that gets discounted with time. In this thesis, we model the stopping time in 3 scenarios where the payoff of the human worker is assumed as (i) single-attribute utility, (ii) multi-attribute utility with known weights, and (iii) multi-attribute utility with unknown weights. We propose algorithms to estimate the model parameters followed by predicting the stopping time in all three scenarios and present the simulation results to demonstrate the error performance. Simulation results are presented to demonstrate the convergence of prediction error of stopping time, in spite of the fact that model parameters converge to biased estimates. This observation is later justified using an illustrative example to show that there are multiple discounted satisficing models that explain the same stopping time decision. A novel web application is also developed to emulate a crowd-sourcing platform in our lab to capture multi-attribute information regarding the task in order to perform validations of the proposed algorithms on real data”--Abstract, page iii

    Agent Based Modeling in Land-Use and Land-Cover Change Studies

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    Agent based models (ABM) for land use and cover change (LUCC) holds the promise to provide new insight into the processes and patterns of the human and biophysical interactions in ways that have never been explored. Advances in computer technology make it possible to run almost infinite numbers of simulations with multiple heterogeneously shaped actors that reciprocally interact via vertical and horizontal power lines on various levels. Based upon an extensive literature review the basic components for such exercises are explored and discussed. This resulted in a systematic representation of these components consisting of: (1) Spatial static input data, (2) Actor and Actor-group static input data, (3) Spatial dynamic input, (4) Actor and Actor-group dynamic input data, (5) the model with the rules describing the rules, (6) Spatial static output, (7) Actor and Actor-group static output, (8) Dynamic output of Actor behaviour changes, (9) Dynamic output of actor-group behavioural changes, (10) Dynamic output of spatial patterns, (11) Dynamic output of temporal patterns. This representation proves to be epistemologically useful in the analysis of the relationships between the ABM LUCC components. In this paper, this representation is also used to enumerate the strengths and limitations of agent based modelling in LUCC

    Agent-based modeling to integrate elements from different disciplines for ambitious climate policy

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    Ambitious climate mitigation policies face social and political resistance. One reason is that existing policies insufficiently capture the diversity of relevant insights from the social sciences about potential policy outcomes. We argue that agent-based models can serve as a powerful tool for integration of elements from different disciplines. Having such a common platform will enable a more complete assessment of climate policies, in terms of criteria like effectiveness, equity and public support. This article is categorized under: Climate Models and Modeling > Knowledge Generation with Models The Carbon Economy and Climate Mitigation > Policies, Instruments, Lifestyles, Behavior Policy and Governance > Multilevel and Transnational Climate Change Governance
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