25,804 research outputs found

    On Partially Controlled Multi-Agent Systems

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    Motivated by the control theoretic distinction between controllable and uncontrollable events, we distinguish between two types of agents within a multi-agent system: controllable agents, which are directly controlled by the system's designer, and uncontrollable agents, which are not under the designer's direct control. We refer to such systems as partially controlled multi-agent systems, and we investigate how one might influence the behavior of the uncontrolled agents through appropriate design of the controlled agents. In particular, we wish to understand which problems are naturally described in these terms, what methods can be applied to influence the uncontrollable agents, the effectiveness of such methods, and whether similar methods work across different domains. Using a game-theoretic framework, this paper studies the design of partially controlled multi-agent systems in two contexts: in one context, the uncontrollable agents are expected utility maximizers, while in the other they are reinforcement learners. We suggest different techniques for controlling agents' behavior in each domain, assess their success, and examine their relationship.Comment: See http://www.jair.org/ for any accompanying file

    Does interactivity require multimedia? The case of SAKI

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    SAKI is a self‐adaptive touch‐typing tutor with a pedigree dating back to the mid‐1950s. Even in its most recent form it eschews the temptation to present itself with the trimmings now commonly associated with microcomputer products. This paper argues that while the absence of such features may be a limiting factor in the commercial success of the program, SAKI is nevertheless a prime example of the way in which a computer can successfully react to and interact with a user, and indeed one which would actually lose educational value if it were to undergo an interface‐lift

    Identification and Programming of the Gifted and Talented

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    Should Economists Listen to Educational Psychologists? : Some Economics of Student Motivation

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    This paper sheds light on the role of student motivation in the success of schooling. We develop a model in which a teacher engages in the management of student motivation through the choice of the classroom environment. We show that the teacher is able to motivate high-ability students, at least in the short run, by designing a competitive environment. For students with low ability, risk aversion, or when engaged in a long-term relationship, the teacher designs a classroom environment that is more focused on mastery and self-referenced standards. In doing so, the teacher helps to develop the intrinsic motivation of students and their capacity to overcome failures.Education; Student Achievement; Intrinsic and Extrinsic Motivation; Effort; Goal Theory.

    From the sage on the stage to what exactly? Description and the place of the moderator in co‐operative and collaborative learning

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    This paper reports a significant finding from a two‐year study of computer conferencing used to deliver a course unit at a UK university. Computer conferencing has been applied to education alongside a concern to develop co‐operative and collaborative learning strategies. The technology of computer conferencing has been identified as especially appropriate to a co‐operative style of work. This study found that far from collaboration being an outcome of the deployment of computer conferencing it became in some sense the problem. A common ‘gloss’ on the educational changes that are taking place, with the introduction of new technologies for teaching and learning, is that the ‘sage on the stage’ is being replaced by ‘the guide on the side’. This paper argues that this opposition rests on little substantial evidence or research. The moderator/facilitator role advocated as suitable for computer conferencing is shown to be deeply embedded in wider social actions. The orientations of the tutor are heavily inclined towards the demands of assessment. Successful computer‐supported collaborative learning (CSCL) is the outcome of the co‐operative work of all the members of the conference. The application of CSCL relies upon timely interventions by the tutor

    Marketing education, distance learning and hypermedia: teaching current issues in marketing in a virtual campus

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    This article reports on a project at the Universitat Oberta de Catalunya (UOC: The Open University of Catalonia, Barcelona) to develop an innovative package of hypermedia-based learning materials for a new course entitled 'Current Issues in Marketing'. The UOC is a distance university entirely based on a virtual campus. The learning materials project was undertaken in order to benefit from the advantages which new communication technologies offer to the teaching of marketing in distance education. The article reviews the main issues involved in incorporating new technologies in learning materials, the development of the learning materials, and their functioning within the hypermedia based virtual campus of the UOC. An empirical study is then carried out in order to evaluate the attitudes of students to the project. Finally, suggestions for improving similar projects in the future are put forward.Aquest article informa sobre un projecte de la Universitat Oberta de Catalunya per a desenvolupar un paquet innovador de materials didàctics hipermèdia basat en un nou curs titulat "Qüestions Actuals de Màrqueting". La UOC és una universitat a distància es basa íntegrament en un campus virtual. El projecte es va dur a terme els materials d'aprenentatge per tal de beneficiar-se dels avantatges que ofereixen les noves tecnologies de comunicació a l'ensenyament del màrqueting en l'educació a distància. L'article repassa els principals temes implicats en la incorporació de noves tecnologies en materials d'aprenentatge, el desenvolupament dels materials d'aprenentatge, i el seu funcionament dins del hipermèdia basat en el campus virtual de la UOC. Després s'ha portat a terme un estudi empíric per a avaluar les actituds dels estudiants del projecte. Finalment, es presenten suggeriments per a la millora de projectes similars en el futur.Este artículo informa sobre un proyecto de la Universitat Oberta de Catalunya para desarrollar un paquete innovador de materiales didácticos hipermedia basado en un nuevo curso titulado "Cuestiones Actuales de Marketing". La UOC es una universidad a distancia se basa íntegramente en un campus virtual. El proyecto de materiales didácticos se llevó a cabo con el fin de beneficiarse de las ventajas que ofrecen las nuevas tecnologías de la comunicación para la enseñanza del marketing en la educación a distancia. El artículo repasa los principales temas implicados en la incorporación de nuevas tecnologías en materiales docentes, el desarrollo de los materiales didácticos, y su funcionamiento dentro del hipermedia basado en el campus virtual de la UOC. Entonces se ha llevado a cabo un estudio empírico para evaluar las actitudes de los estudiantes al proyecto. Por último, se presentan sugerencias para la mejora de proyectos similares en el futuro
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