8,325 research outputs found
Contrasting the capabilities of building energy performance simulation programs
For the past 50 years, a wide variety of building energy simulation programs have been developed, enhanced and are in use throughout the building energy community. This paper is an overview of a report, which provides up-to-date comparison of the features and capabilities of twenty major building energy simulation programs. The comparison is based on information provided by the program developers in the following categories: general modeling features; zone loads; building envelope and daylighting and solar; infiltration, ventilation and multizone airflow; renewable energy systems; electrical systems and equipment; HVAC systems; HVAC equipment; environmental emissions; economic evaluation; climate data availability, results reporting; validation; and user interface, links to other programs, and availability
Effect of Sky Discretization for Shading Device Calculation on Building Energy Performance Simulations
The calculation of sunlit surfaces in a building has always been a relevant aspect in building energy simulation programs. Due to the high computational cost, some programs use algorithms for shading calculation for certain solar positions after discretization of hemispherical sky. The influence of the level of discretization on the estimation of incident direct radiation on building surfaces, as well as on the required computational times, are studied in this work. The direct solar energy on a window for a year, with simulation time steps of five minutes, has been simulated by using an algorithm based on Projection and Clipping Methods. A total of 6144 simulations have been carried out, varying window sizes, window orientations, typologies of shading devices, latitudes and discretization levels of the hemispherical sky. In terms of annual incident solar energy, the results show that maximum error values are about 5% for a low level of angular discretization. Errors up to 22% in hourly incident solar energy have been estimated for some of the configurations analysed. Furthermore, a great number of configurations show errors of shading factor on a window of up to 30%, which could be most relevant in studies of natural lighting. The study also shows that the improvement achieved by the most accurate discretization level implies an increase in computational cost of about 30 times
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Integrated Dynamic Facade Control with an Agent-based Architecture for Commercial Buildings
Dynamic façades have significant technical potential to minimize heating, cooling, and lighting energy use and peak electric demand in the perimeter zone of commercial buildings, but the performance of these systems is reliant on being able to balance complex trade-offs between solar control, daylight admission, comfort, and view over the life of the installation. As the context for controllable energy-efficiency technologies grows more complex with the increased use of intermittent renewable energy resources on the grid, it has become increasingly important to look ahead towards more advanced approaches to integrated systems control in order to achieve optimum life-cycle performance at a lower cost. This study examines the feasibility of a model predictive control system for low-cost autonomous dynamic façades. A system architecture designed around lightweight, simple agents is proposed. The architecture accommodates whole building and grid level demands through its modular, hierarchical approach. Automatically-generated models for computing window heat gains, daylight illuminance, and discomfort glare are described. The open source Modelica and JModelica software tools were used to determine the optimum state of control given inputs of window heat gains and lighting loads for a 24-hour optimization horizon. Penalty functions for glare and view/ daylight quality were implemented as constraints. The control system was tested on a low-power controller (1.4 GHz single core with 2 GB of RAM) to evaluate feasibility. The target platform is a low-cost ($35/unit) embedded controller with 1.2 GHz dual-core cpu and 1 GB of RAM. Configuration and commissioning of the curtainwall unit was designed to be largely plug and play with minimal inputs required by the manufacturer through a web-based user interface. An example application was used to demonstrate optimal control of a three-zone electrochromic window for a south-facing zone. The overall approach was deemed to be promising. Further engineering is required to enable scalable, turnkey solutions
Regulations and robust low-carbon buildings
Building regulations and associated calculation methods have been rapidly evolving, driven in Europe by the European Union Energy Performance of Buildings Directive. As an example, the current UK regulations are explored in relation to buildings that are naturally ventilated, mechanically ventilated, or mechanically ventilated and cooled. The UK regulatory energy and carbon calculation methods are investigated using a standard office design with typical, best practice, and advanced building fabric and systems applied. The criteria and calculations for demonstrating avoidance of excessive temperatures in buildings that have no mechanical cooling are also explored. Observations are made on how the regulations may influence future adoption of mechanical cooling. Current regulatory methods can be subjective and limited in scope. For example, they do not include adaptive comfort criteria or uncertainties in parameters such as occupant behaviour, climate, internal gains from equipment, etc. A design methodology is proposed that addresses these issues and provides a capability parameter to quantify robustness. This capability parameter allows comparison of design options and provides an indication to building users of the limitations to a building's use beyond which mitigating action would have to be taken for performance to be maintained
Real-time application of advanced three-dimensional graphic techniques for research aircraft simulation
Visual aids are valuable assets to engineers for design, demonstration, and evaluation. Discussed here are a variety of advanced three-dimensional graphic techniques used to enhance the displays of test aircraft dynamics. The new software's capabilities are examined and possible future uses are considered
Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging
Many graphics and vision problems can be expressed as non-linear least
squares optimizations of objective functions over visual data, such as images
and meshes. The mathematical descriptions of these functions are extremely
concise, but their implementation in real code is tedious, especially when
optimized for real-time performance on modern GPUs in interactive applications.
In this work, we propose a new language, Opt (available under
http://optlang.org), for writing these objective functions over image- or
graph-structured unknowns concisely and at a high level. Our compiler
automatically transforms these specifications into state-of-the-art GPU solvers
based on Gauss-Newton or Levenberg-Marquardt methods. Opt can generate
different variations of the solver, so users can easily explore tradeoffs in
numerical precision, matrix-free methods, and solver approaches. In our
results, we implement a variety of real-world graphics and vision applications.
Their energy functions are expressible in tens of lines of code, and produce
highly-optimized GPU solver implementations. These solver have performance
competitive with the best published hand-tuned, application-specific GPU
solvers, and orders of magnitude beyond a general-purpose auto-generated
solver
GENERATION OF FORESTS ON TERRAIN WITH DYNAMIC LIGHTING AND SHADOWING
The purpose of this research project is to exhibit an efficient method of creating dynamic lighting and shadowing for the generation of forests on terrain. In this research project, I use textures which contain images of trees from a bird’s eye view in order to create a high scale forest. Furthermore, by manipulating the transparency and color of the textures according to the algorithmic calculations of light and shadow on terrain, I provide the functionality of dynamic lighting and shadowing. Finally, by analyzing the OpenGL pipeline, I design my code in order to allow efficient rendering of the forest
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High-Performance Integrated Window and Façade Solutions for California
The researchers developed a new generation of high-performance façade systems and supporting design and management tools to support industry in meeting California’s greenhouse gas reduction targets, reduce energy consumption, and enable an adaptable response to minimize real-time demands on the electricity grid. The project resulted in five outcomes: (1) The research team developed an R-5, 1-inch thick, triplepane, insulating glass unit with a novel low-conductance aluminum frame. This technology can help significantly reduce residential cooling and heating loads, particularly during the evening. (2) The team developed a prototype of a windowintegrated local ventilation and energy recovery device that provides clean, dry fresh air through the façade with minimal energy requirements. (3) A daylight-redirecting louver system was prototyped to redirect sunlight 15–40 feet from the window. Simulations estimated that lighting energy use could be reduced by 35–54 percent without glare. (4) A control system incorporating physics-based equations and a mathematical solver was prototyped and field tested to demonstrate feasibility. Simulations estimated that total electricity costs could be reduced by 9-28 percent on sunny summer days through adaptive control of operable shading and daylighting components and the thermostat compared to state-of-the-art automatic façade controls in commercial building perimeter zones. (5) Supporting models and tools needed by industry for technology R&D and market transformation activities were validated. Attaining California’s clean energy goals require making a fundamental shift from today’s ad-hoc assemblages of static components to turnkey, intelligent, responsive, integrated building façade systems. These systems offered significant reductions in energy use, peak demand, and operating cost in California
Review of simulating four classes of window materials for daylighting with non-standard BSDF using the simulation program Radiance
This review describes the currently available simulation models for window
material to calculate daylighting with the program "Radiance". The review is
based on four abstract and general classes of window materials, depending on
their scattering and redirecting properties (bidirectional scatter distribution
function, BSDF). It lists potential and limits of the older models and includes
the most recent additions to the software. All models are demonstrated using an
exemplary indoor scene and two typical sky conditions. It is intended as
clarification for applying window material models in project work or teaching.
The underlying algorithmic problems apply to all lighting simulation programs,
so the scenarios of materials and skies are applicable to other lighting
programs
The Iray Light Transport Simulation and Rendering System
While ray tracing has become increasingly common and path tracing is well
understood by now, a major challenge lies in crafting an easy-to-use and
efficient system implementing these technologies. Following a purely
physically-based paradigm while still allowing for artistic workflows, the Iray
light transport simulation and rendering system allows for rendering complex
scenes by the push of a button and thus makes accurate light transport
simulation widely available. In this document we discuss the challenges and
implementation choices that follow from our primary design decisions,
demonstrating that such a rendering system can be made a practical, scalable,
and efficient real-world application that has been adopted by various companies
across many fields and is in use by many industry professionals today
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