8,325 research outputs found

    Contrasting the capabilities of building energy performance simulation programs

    Get PDF
    For the past 50 years, a wide variety of building energy simulation programs have been developed, enhanced and are in use throughout the building energy community. This paper is an overview of a report, which provides up-to-date comparison of the features and capabilities of twenty major building energy simulation programs. The comparison is based on information provided by the program developers in the following categories: general modeling features; zone loads; building envelope and daylighting and solar; infiltration, ventilation and multizone airflow; renewable energy systems; electrical systems and equipment; HVAC systems; HVAC equipment; environmental emissions; economic evaluation; climate data availability, results reporting; validation; and user interface, links to other programs, and availability

    Effect of Sky Discretization for Shading Device Calculation on Building Energy Performance Simulations

    Get PDF
    The calculation of sunlit surfaces in a building has always been a relevant aspect in building energy simulation programs. Due to the high computational cost, some programs use algorithms for shading calculation for certain solar positions after discretization of hemispherical sky. The influence of the level of discretization on the estimation of incident direct radiation on building surfaces, as well as on the required computational times, are studied in this work. The direct solar energy on a window for a year, with simulation time steps of five minutes, has been simulated by using an algorithm based on Projection and Clipping Methods. A total of 6144 simulations have been carried out, varying window sizes, window orientations, typologies of shading devices, latitudes and discretization levels of the hemispherical sky. In terms of annual incident solar energy, the results show that maximum error values are about 5% for a low level of angular discretization. Errors up to 22% in hourly incident solar energy have been estimated for some of the configurations analysed. Furthermore, a great number of configurations show errors of shading factor on a window of up to 30%, which could be most relevant in studies of natural lighting. The study also shows that the improvement achieved by the most accurate discretization level implies an increase in computational cost of about 30 times

    Regulations and robust low-carbon buildings

    Get PDF
    Building regulations and associated calculation methods have been rapidly evolving, driven in Europe by the European Union Energy Performance of Buildings Directive. As an example, the current UK regulations are explored in relation to buildings that are naturally ventilated, mechanically ventilated, or mechanically ventilated and cooled. The UK regulatory energy and carbon calculation methods are investigated using a standard office design with typical, best practice, and advanced building fabric and systems applied. The criteria and calculations for demonstrating avoidance of excessive temperatures in buildings that have no mechanical cooling are also explored. Observations are made on how the regulations may influence future adoption of mechanical cooling. Current regulatory methods can be subjective and limited in scope. For example, they do not include adaptive comfort criteria or uncertainties in parameters such as occupant behaviour, climate, internal gains from equipment, etc. A design methodology is proposed that addresses these issues and provides a capability parameter to quantify robustness. This capability parameter allows comparison of design options and provides an indication to building users of the limitations to a building's use beyond which mitigating action would have to be taken for performance to be maintained

    Real-time application of advanced three-dimensional graphic techniques for research aircraft simulation

    Get PDF
    Visual aids are valuable assets to engineers for design, demonstration, and evaluation. Discussed here are a variety of advanced three-dimensional graphic techniques used to enhance the displays of test aircraft dynamics. The new software's capabilities are examined and possible future uses are considered

    Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging

    Full text link
    Many graphics and vision problems can be expressed as non-linear least squares optimizations of objective functions over visual data, such as images and meshes. The mathematical descriptions of these functions are extremely concise, but their implementation in real code is tedious, especially when optimized for real-time performance on modern GPUs in interactive applications. In this work, we propose a new language, Opt (available under http://optlang.org), for writing these objective functions over image- or graph-structured unknowns concisely and at a high level. Our compiler automatically transforms these specifications into state-of-the-art GPU solvers based on Gauss-Newton or Levenberg-Marquardt methods. Opt can generate different variations of the solver, so users can easily explore tradeoffs in numerical precision, matrix-free methods, and solver approaches. In our results, we implement a variety of real-world graphics and vision applications. Their energy functions are expressible in tens of lines of code, and produce highly-optimized GPU solver implementations. These solver have performance competitive with the best published hand-tuned, application-specific GPU solvers, and orders of magnitude beyond a general-purpose auto-generated solver

    GENERATION OF FORESTS ON TERRAIN WITH DYNAMIC LIGHTING AND SHADOWING

    Get PDF
    The purpose of this research project is to exhibit an efficient method of creating dynamic lighting and shadowing for the generation of forests on terrain. In this research project, I use textures which contain images of trees from a bird’s eye view in order to create a high scale forest. Furthermore, by manipulating the transparency and color of the textures according to the algorithmic calculations of light and shadow on terrain, I provide the functionality of dynamic lighting and shadowing. Finally, by analyzing the OpenGL pipeline, I design my code in order to allow efficient rendering of the forest

    Review of simulating four classes of window materials for daylighting with non-standard BSDF using the simulation program Radiance

    Full text link
    This review describes the currently available simulation models for window material to calculate daylighting with the program "Radiance". The review is based on four abstract and general classes of window materials, depending on their scattering and redirecting properties (bidirectional scatter distribution function, BSDF). It lists potential and limits of the older models and includes the most recent additions to the software. All models are demonstrated using an exemplary indoor scene and two typical sky conditions. It is intended as clarification for applying window material models in project work or teaching. The underlying algorithmic problems apply to all lighting simulation programs, so the scenarios of materials and skies are applicable to other lighting programs

    The Iray Light Transport Simulation and Rendering System

    Full text link
    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today
    • …
    corecore