17,929 research outputs found
Developmental Bayesian Optimization of Black-Box with Visual Similarity-Based Transfer Learning
We present a developmental framework based on a long-term memory and
reasoning mechanisms (Vision Similarity and Bayesian Optimisation). This
architecture allows a robot to optimize autonomously hyper-parameters that need
to be tuned from any action and/or vision module, treated as a black-box. The
learning can take advantage of past experiences (stored in the episodic and
procedural memories) in order to warm-start the exploration using a set of
hyper-parameters previously optimized from objects similar to the new unknown
one (stored in a semantic memory). As example, the system has been used to
optimized 9 continuous hyper-parameters of a professional software (Kamido)
both in simulation and with a real robot (industrial robotic arm Fanuc) with a
total of 13 different objects. The robot is able to find a good object-specific
optimization in 68 (simulation) or 40 (real) trials. In simulation, we
demonstrate the benefit of the transfer learning based on visual similarity, as
opposed to an amnesic learning (i.e. learning from scratch all the time).
Moreover, with the real robot, we show that the method consistently outperforms
the manual optimization from an expert with less than 2 hours of training time
to achieve more than 88% of success
Challenges in identifying and interpreting organizational modules in morphology
Form is a rich concept that agglutinates information about the proportions and topological arrangement of body parts. Modularity is readily measurable in both features, the variation of proportions (variational modules) and the organization of topology (organizational modules). The study of variational modularity and of organizational modularity faces similar challenges regarding the identification of meaningful modules and the validation of generative processes; however, most studies in morphology focus solely on variational modularity, while organizational modularity is much less understood. A possible cause for this bias is the successful development in the last twenty years of morphometrics, and specially geometric morphometrics, to study patters of variation. This contrasts with the lack of a similar mathematical framework to deal with patterns of organization. Recently, a new mathematical framework has been proposed to study the organization of gross anatomy using tools from Network Theory, so‐called Anatomical Network Analysis (AnNA). In this essay, I explore the potential use of this new framework—and the challenges it faces in identifying and validating biologically meaningful modules in morphological systems—by providing working examples of a complete analysis of modularity of the human skull and upper limb. Finally, I suggest further directions of research that may bridge the gap between variational and organizational modularity studies, and discuss how alternative modeling strategies of morphological systems using networks can benefit from each other
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Improving the reliability of model-based decision-making estimates in the two-stage decision task with reaction-times and drift-diffusion modeling
A well-established notion in cognitive neuroscience proposes that multiple brain systems contribute to choice behaviour. These include: (1) a model-free system that uses values cached from the outcome history of alternative actions, and (2) a model-based system that considers action outcomes and the transition structure of the environment. The widespread use of this distinction, across a range of applications, renders it important to index their distinct influences with high reliability. Here we consider the two-stage task, widely considered as a gold standard measure for the contribution of model-based and model-free systems to human choice. We tested the internal/temporal stability of measures from this task, including those estimated via an established computational model, as well as an extended model using drift-diffusion. Drift-diffusion modeling suggested that both choice in the first stage, and RTs in the second stage, are directly affected by a model-based/free trade-off parameter. Both parameter recovery and the stability of model-based estimates were poor but improved substantially when both choice and RT were used (compared to choice only), and when more trials (than conventionally used in research practice) were included in our analysis. The findings have implications for interpretation of past and future studies based on the use of the two-stage task, as well as for characterising the contribution of model-based processes to choice behaviour
Multimodal Hierarchical Dirichlet Process-based Active Perception
In this paper, we propose an active perception method for recognizing object
categories based on the multimodal hierarchical Dirichlet process (MHDP). The
MHDP enables a robot to form object categories using multimodal information,
e.g., visual, auditory, and haptic information, which can be observed by
performing actions on an object. However, performing many actions on a target
object requires a long time. In a real-time scenario, i.e., when the time is
limited, the robot has to determine the set of actions that is most effective
for recognizing a target object. We propose an MHDP-based active perception
method that uses the information gain (IG) maximization criterion and lazy
greedy algorithm. We show that the IG maximization criterion is optimal in the
sense that the criterion is equivalent to a minimization of the expected
Kullback--Leibler divergence between a final recognition state and the
recognition state after the next set of actions. However, a straightforward
calculation of IG is practically impossible. Therefore, we derive an efficient
Monte Carlo approximation method for IG by making use of a property of the
MHDP. We also show that the IG has submodular and non-decreasing properties as
a set function because of the structure of the graphical model of the MHDP.
Therefore, the IG maximization problem is reduced to a submodular maximization
problem. This means that greedy and lazy greedy algorithms are effective and
have a theoretical justification for their performance. We conducted an
experiment using an upper-torso humanoid robot and a second one using synthetic
data. The experimental results show that the method enables the robot to select
a set of actions that allow it to recognize target objects quickly and
accurately. The results support our theoretical outcomes.Comment: submitte
Quantifying loopy network architectures
Biology presents many examples of planar distribution and structural networks
having dense sets of closed loops. An archetype of this form of network
organization is the vasculature of dicotyledonous leaves, which showcases a
hierarchically-nested architecture containing closed loops at many different
levels. Although a number of methods have been proposed to measure aspects of
the structure of such networks, a robust metric to quantify their hierarchical
organization is still lacking. We present an algorithmic framework, the
hierarchical loop decomposition, that allows mapping loopy networks to binary
trees, preserving in the connectivity of the trees the architecture of the
original graph. We apply this framework to investigate computer generated
graphs, such as artificial models and optimal distribution networks, as well as
natural graphs extracted from digitized images of dicotyledonous leaves and
vasculature of rat cerebral neocortex. We calculate various metrics based on
the Asymmetry, the cumulative size distribution and the Strahler bifurcation
ratios of the corresponding trees and discuss the relationship of these
quantities to the architectural organization of the original graphs. This
algorithmic framework decouples the geometric information (exact location of
edges and nodes) from the metric topology (connectivity and edge weight) and it
ultimately allows us to perform a quantitative statistical comparison between
predictions of theoretical models and naturally occurring loopy graphs.Comment: 17 pages, 8 figures. During preparation of this manuscript the
authors became aware of the work of Mileyko at al., concurrently submitted
for publicatio
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning
Intrinsically motivated spontaneous exploration is a key enabler of
autonomous lifelong learning in human children. It enables the discovery and
acquisition of large repertoires of skills through self-generation,
self-selection, self-ordering and self-experimentation of learning goals. We
present an algorithmic approach called Intrinsically Motivated Goal Exploration
Processes (IMGEP) to enable similar properties of autonomous or self-supervised
learning in machines. The IMGEP algorithmic architecture relies on several
principles: 1) self-generation of goals, generalized as fitness functions; 2)
selection of goals based on intrinsic rewards; 3) exploration with incremental
goal-parameterized policy search and exploitation of the gathered data with a
batch learning algorithm; 4) systematic reuse of information acquired when
targeting a goal for improving towards other goals. We present a particularly
efficient form of IMGEP, called Modular Population-Based IMGEP, that uses a
population-based policy and an object-centered modularity in goals and
mutations. We provide several implementations of this architecture and
demonstrate their ability to automatically generate a learning curriculum
within several experimental setups including a real humanoid robot that can
explore multiple spaces of goals with several hundred continuous dimensions.
While no particular target goal is provided to the system, this curriculum
allows the discovery of skills that act as stepping stone for learning more
complex skills, e.g. nested tool use. We show that learning diverse spaces of
goals with intrinsic motivations is more efficient for learning complex skills
than only trying to directly learn these complex skills
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