20,543 research outputs found

    DISTANCE: a framework for software measure construction.

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    In this paper we present a framework for software measurement that is specifically suited to satisfy the measurement needs of empirical software engineering research. The framework offers an approach to measurement that builds upon the easily imagined, detected and visualised concepts of similarity and dissimilarity between software entities. These concepts are used both to model the software attributes of interest and to define the corresponding software measures. Central to the framework is a process model that embeds constructive procedures for attribute modelling and measure construction into a goal-oriented approach to empirical software engineering studies. The underlying measurement theoretic principles of our approach ensure the construct validity of the resulting measures. The approach was tested on a popular suite of object-oriented design measures. We further show that our measure construction method compares favourably to related work.Software;

    Graph Algorithm Animation with Grrr

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    We discuss geometric positioning, highlighting of visited nodes and user defined highlighting that form the algorithm animation facilities in the Grrr graph rewriting programming language. The main purpose of animation was initially for the debugging and profiling of Grrr code, but recently it has been extended for the purpose of teaching algorithms to undergraduate students. The animation is restricted to graph based algorithms such as graph drawing, list manipulation or more traditional graph theory. The visual nature of the Grrr system allows much animation to be gained for free, with no extra user effort beyond the coding of the algorithm, but we also discuss user defined animations, where custom algorithm visualisations can be explicitly defined for teaching and demonstration purposes

    Scheme for constructing graphs associated with stabilizer quantum codes

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    We propose a systematic scheme for the construction of graphs associated with binary stabilizer codes. The scheme is characterized by three main steps: first, the stabilizer code is realized as a codeword-stabilized (CWS) quantum code; second, the canonical form of the CWS code is uncovered; third, the input vertices are attached to the graphs. To check the effectiveness of the scheme, we discuss several graphical constructions of various useful stabilizer codes characterized by single and multi-qubit encoding operators. In particular, the error-correcting capabilities of such quantum codes are verified in graph-theoretic terms as originally advocated by Schlingemann and Werner. Finally, possible generalizations of our scheme for the graphical construction of both (stabilizer and nonadditive) nonbinary and continuous-variable quantum codes are briefly addressed.Comment: 42 pages, 12 figure

    SHREC'16: partial matching of deformable shapes

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    Matching deformable 3D shapes under partiality transformations is a challenging problem that has received limited focus in the computer vision and graphics communities. With this benchmark, we explore and thoroughly investigate the robustness of existing matching methods in this challenging task. Participants are asked to provide a point-to-point correspondence (either sparse or dense) between deformable shapes undergoing different kinds of partiality transformations, resulting in a total of 400 matching problems to be solved for each method - making this benchmark the biggest and most challenging of its kind. Five matching algorithms were evaluated in the contest; this paper presents the details of the dataset, the adopted evaluation measures, and shows thorough comparisons among all competing methods
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