584 research outputs found

    Fine-grained Search Space Classification for Hard Enumeration Variants of Subset Problems

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    We propose a simple, powerful, and flexible machine learning framework for (i) reducing the search space of computationally difficult enumeration variants of subset problems and (ii) augmenting existing state-of-the-art solvers with informative cues arising from the input distribution. We instantiate our framework for the problem of listing all maximum cliques in a graph, a central problem in network analysis, data mining, and computational biology. We demonstrate the practicality of our approach on real-world networks with millions of vertices and edges by not only retaining all optimal solutions, but also aggressively pruning the input instance size resulting in several fold speedups of state-of-the-art algorithms. Finally, we explore the limits of scalability and robustness of our proposed framework, suggesting that supervised learning is viable for tackling NP-hard problems in practice.Comment: AAAI 201

    On minimum sum representations for weighted voting games

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    A proposal in a weighted voting game is accepted if the sum of the (non-negative) weights of the "yea" voters is at least as large as a given quota. Several authors have considered representations of weighted voting games with minimum sum, where the weights and the quota are restricted to be integers. Freixas and Molinero have classified all weighted voting games without a unique minimum sum representation for up to 8 voters. Here we exhaustively classify all weighted voting games consisting of 9 voters which do not admit a unique minimum sum integer weight representation.Comment: 7 pages, 6 tables; enumerations correcte

    On The Power of Tree Projections: Structural Tractability of Enumerating CSP Solutions

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    The problem of deciding whether CSP instances admit solutions has been deeply studied in the literature, and several structural tractability results have been derived so far. However, constraint satisfaction comes in practice as a computation problem where the focus is either on finding one solution, or on enumerating all solutions, possibly projected to some given set of output variables. The paper investigates the structural tractability of the problem of enumerating (possibly projected) solutions, where tractability means here computable with polynomial delay (WPD), since in general exponentially many solutions may be computed. A general framework based on the notion of tree projection of hypergraphs is considered, which generalizes all known decomposition methods. Tractability results have been obtained both for classes of structures where output variables are part of their specification, and for classes of structures where computability WPD must be ensured for any possible set of output variables. These results are shown to be tight, by exhibiting dichotomies for classes of structures having bounded arity and where the tree decomposition method is considered

    k --Universal Finite Graphs

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    This paper investigates the class of k-universal finite graphs, a local analog of the class of universal graphs, which arises naturally in the study of finite variable logics. The main results of the paper, which are due to Shelah, establish that the class of k-universal graphs is not definable by an infinite disjunction of first-order existential sentences with a finite number of variables and that there exist k-universal graphs with no k-extendible induced subgraphs

    Courcelle's Theorem - A Game-Theoretic Approach

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    Courcelle's Theorem states that every problem definable in Monadic Second-Order logic can be solved in linear time on structures of bounded treewidth, for example, by constructing a tree automaton that recognizes or rejects a tree decomposition of the structure. Existing, optimized software like the MONA tool can be used to build the corresponding tree automata, which for bounded treewidth are of constant size. Unfortunately, the constants involved can become extremely large - every quantifier alternation requires a power set construction for the automaton. Here, the required space can become a problem in practical applications. In this paper, we present a novel, direct approach based on model checking games, which avoids the expensive power set construction. Experiments with an implementation are promising, and we can solve problems on graphs where the automata-theoretic approach fails in practice.Comment: submitte
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