15,775 research outputs found
Improved Intrusion Detection System using Quantal Response Equilibrium-based Game Model and Rule-based Classification
Wireless sensor network has large number of low-cost tiny nodes with sensing capability. These provide low cost solutions to many real world problems such as such as defence, Internet of things, healthcare, environment monitoring and so on. The sensor nodes of these networks are placed in vulnerable environment. Hence, the security of these networks is very important. Intrusion Detection System (IDS) plays an important role in providing a security to such type of networks. The sensor nodes of the network have limited power and, traditional security mechanisms such as key-management, encryption decryption and authentication techniques cannot be installed on the nodes. Hence, there is a need of special security mechanism to handle the intrusions. In this paper, intrusion detection system is designed and implemented using game theory and machine learning to identify multiple attacks. Game theory is designed and used to apply the IDS optimally in WSN. The game model is designed by defining the players and the corresponding strategies. Quantal Response Equilibrium (QRE) concept of game theory is used to select the strategies in optimal way for the intrusion’s detection. Further, these intrusions are classified as denial of service attack, rank attack or selective forwarding attacks using supervised machine learning technique based on different parameters and rules. Results show that all the attacks are detected with good detection rate and the proposed approach provides optimal usage of IDS
Intrusion detection model of wireless sensor networks based on game theory and an autoregressive model
© 2018 Elsevier Inc. An effective security strategy for Wireless Sensor Networks (WSNs) is imperative to counteract security threats. Meanwhile, energy consumption directly affects the network lifetime of a wireless sensor. Thus, an attempt to exploit a low-consumption Intrusion Detection System (IDS) to detect malicious attacks makes a lot of sense. Existing Intrusion Detection Systems can only detect specific attacks and their network lifetime is short due to their high energy consumption. For the purpose of reducing energy consumption and ensuring high efficiency, this paper proposes an intrusion detection model based on game theory and an autoregressive model. The paper not only improves the autoregressive theory model into a non-cooperative, complete-information, static game model, but also predicts attack pattern reliably. The proposed approach improves on previous approaches in two main ways: (1) it takes energy consumption of the intrusion detection process into account, and (2) it obtains the optimal defense strategy that balances the system's detection efficiency and energy consumption by analyzing the model's mixed Nash equilibrium solution. In the simulation experiment, the running time of the process is regarded as the main indicator of energy consumption of the system. The simulation results show that our proposed IDS not only effectively predicts the attack time and the next targeted cluster based on the game theory, but also reduces energy consumption
Principles of Physical Layer Security in Multiuser Wireless Networks: A Survey
This paper provides a comprehensive review of the domain of physical layer
security in multiuser wireless networks. The essential premise of
physical-layer security is to enable the exchange of confidential messages over
a wireless medium in the presence of unauthorized eavesdroppers without relying
on higher-layer encryption. This can be achieved primarily in two ways: without
the need for a secret key by intelligently designing transmit coding
strategies, or by exploiting the wireless communication medium to develop
secret keys over public channels. The survey begins with an overview of the
foundations dating back to the pioneering work of Shannon and Wyner on
information-theoretic security. We then describe the evolution of secure
transmission strategies from point-to-point channels to multiple-antenna
systems, followed by generalizations to multiuser broadcast, multiple-access,
interference, and relay networks. Secret-key generation and establishment
protocols based on physical layer mechanisms are subsequently covered.
Approaches for secrecy based on channel coding design are then examined, along
with a description of inter-disciplinary approaches based on game theory and
stochastic geometry. The associated problem of physical-layer message
authentication is also introduced briefly. The survey concludes with
observations on potential research directions in this area.Comment: 23 pages, 10 figures, 303 refs. arXiv admin note: text overlap with
arXiv:1303.1609 by other authors. IEEE Communications Surveys and Tutorials,
201
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Markov Decision Processes with Applications in Wireless Sensor Networks: A Survey
Wireless sensor networks (WSNs) consist of autonomous and resource-limited
devices. The devices cooperate to monitor one or more physical phenomena within
an area of interest. WSNs operate as stochastic systems because of randomness
in the monitored environments. For long service time and low maintenance cost,
WSNs require adaptive and robust methods to address data exchange, topology
formulation, resource and power optimization, sensing coverage and object
detection, and security challenges. In these problems, sensor nodes are to make
optimized decisions from a set of accessible strategies to achieve design
goals. This survey reviews numerous applications of the Markov decision process
(MDP) framework, a powerful decision-making tool to develop adaptive algorithms
and protocols for WSNs. Furthermore, various solution methods are discussed and
compared to serve as a guide for using MDPs in WSNs
A Game Theoretical Analysis of Localization Security in Wireless Sensor Networks with Adversaries
Wireless Sensor Networks (WSN) support data collection and distributed data
processing by means of very small sensing devices that are easy to tamper and
cloning: therefore classical security solutions based on access control and
strong authentication are difficult to deploy. In this paper we look at the
problem of assessing security of node localization. In particular, we analyze
the scenario in which Verifiable Multilateration (VM) is used to localize nodes
and a malicious node (i.e., the adversary) try to masquerade as non-malicious.
We resort to non-cooperative game theory and we model this scenario as a
two-player game. We analyze the optimal players' strategy and we show that the
VM is indeed a proper mechanism to reduce fake positions.Comment: International Congress on Ultra Modern Telecommunications and Control
Systems 2010. (ICUMT'10
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