1,238 research outputs found
Analysis and design of multiagent systems using MAS-CommonKADS
This article proposes an agent-oriented methodology called MAS-CommonKADS and develops a case study. This methodology extends the knowledge engineering methodology CommonKADSwith techniquesfrom objectoriented and protocol engineering methodologies. The methodology consists of the development of seven models: Agent Model, that describes the characteristics of each agent; Task Model, that describes the tasks that the agents carry out; Expertise Model, that describes the knowledge needed by the agents to achieve their goals; Organisation Model, that describes the structural relationships between agents (software agents and/or human agents); Coordination Model, that describes the dynamic relationships between software agents; Communication Model, that describes the dynamic relationships between human agents and their respective personal assistant software agents; and Design Model, that refines the previous models and determines the most suitable agent architecture for each agent, and the requirements of the agent network
A survey of agent-oriented methodologies
This article introduces the current agent-oriented methodologies. It discusses what approaches have been followed (mainly extending existing object oriented and knowledge engineering methodologies), the suitability of these approaches for agent modelling, and some conclusions drawn from the survey
Agent planning, models, virtual haptic computing, and visual ontology
The paper is a basis for multiagent visual computing with the Morph Gentzen logic. A basis to VR computing, computational illusion, and virtual ontology is presented. The IM_BID model is introduced for planning, spatial computing, and visual ontology. Visual intelligent objects are applied with virtual intelligent trees to carry on visual planning. New KR techniques are presented with generic diagrams and appllied to define computable models. The IM Morph Gentzen Logic for computing for multimedia are new projects with important computing applications. The basic principles are a mathematical logic where a Gentzen or natural deduction systems is defined by taking arbitrary structures and multimedia objects coded by diagram functions.The techniques can be applied to arbitrary structures definable by infinitary languages. Multimedia objects are viewed as syntactic objects defined by functions, to which the deductive system is applied.Applications in Artificial Intelligence - AgentsRed de Universidades con Carreras en Informática (RedUNCI
Agent planning, models, virtual haptic computing, and visual ontology
The paper is a basis for multiagent visual computing with the Morph Gentzen logic. A basis to VR computing, computational illusion, and virtual ontology is presented. The IM_BID model is introduced for planning, spatial computing, and visual ontology. Visual intelligent objects are applied with virtual intelligent trees to carry on visual planning. New KR techniques are presented with generic diagrams and appllied to define computable models. The IM Morph Gentzen Logic for computing for multimedia are new projects with important computing applications. The basic principles are a mathematical logic where a Gentzen or natural deduction systems is defined by taking arbitrary structures and multimedia objects coded by diagram functions.The techniques can be applied to arbitrary structures definable by infinitary languages. Multimedia objects are viewed as syntactic objects defined by functions, to which the deductive system is applied.Applications in Artificial Intelligence - AgentsRed de Universidades con Carreras en Informática (RedUNCI
Organisational Abstractions for the Analysis and Design of Multi-Agent Systems
The architecture of a multi-agent system can naturally be viewed as a computational organisation. For this reason, we believe organisational abstractions should play a central role in the analysis and design of such systems. To this end, the concepts of agent roles and role models are increasingly being used to specify and design multi-agent systems. However, this is not the full picture. In this paper we introduce three additional organisational concepts - organisational rules, organisational structures, and organisational patterns - that we believe are necessary for the complete specification of computational organisations. We view the introduction of these concepts as a step towards a comprehensive methodology for agent-oriented systems
Decentralized bisimulation for multiagent systems
Copyright © 2015, International Foundation for Autonomous Agents and Multiagent Systems. The notion of bisimulation has been introduced as a powerful way to abstract from details of systems in the formal verification community. When applying to multiagent systems, classical bisimulations will allow one agent to make decisions based on full histories of others. Thus, as a general concept, classical bisimulations are unrealistically powerful for such systems. In this paper, we define a coarser notion of bisimulation under which an agent can only make realistic decisions based on information available to it. Our bisimulation still implies trace distribution equivalence of the systems, and moreover, it allows a compositional abstraction framework of reasoning about the systems
Translating Neuralese
Several approaches have recently been proposed for learning decentralized
deep multiagent policies that coordinate via a differentiable communication
channel. While these policies are effective for many tasks, interpretation of
their induced communication strategies has remained a challenge. Here we
propose to interpret agents' messages by translating them. Unlike in typical
machine translation problems, we have no parallel data to learn from. Instead
we develop a translation model based on the insight that agent messages and
natural language strings mean the same thing if they induce the same belief
about the world in a listener. We present theoretical guarantees and empirical
evidence that our approach preserves both the semantics and pragmatics of
messages by ensuring that players communicating through a translation layer do
not suffer a substantial loss in reward relative to players with a common
language.Comment: Fixes typos and cleans ups some model presentation detail
Formal certification and compliance for run-time service environments
With the increased awareness of security and safety of services in on-demand distributed service provisioning (such
as the recent adoption of Cloud infrastructures), certification and compliance checking of services is becoming a key element for service engineering. Existing certification techniques tend to support mainly design-time checking of service properties and tend not to support the run-time monitoring and progressive certification in the service execution environment. In this paper we discuss an approach which provides both design-time and runtime behavioural compliance checking for a services architecture, through enabling a progressive event-driven model-checking technique. Providing an integrated approach to certification and compliance is a challenge however using analysis and monitoring techniques we present such an approach for on-going compliance checking
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