68,648 research outputs found
Spartan Daily, November 6, 2006
Volume 127, Issue 40https://scholarworks.sjsu.edu/spartandaily/10298/thumbnail.jp
The Advocate
Headlines include: Recent National Jurist Article lnaccurate, Says Dean Feerlck; White, J.; Chief Justice of the Kaufman Securities Law Moot Court Competitionhttps://ir.lawnet.fordham.edu/student_the_advocate/1107/thumbnail.jp
THE ACTIVITIES IN ENGLISH TEACHING AND LEARNING OF THE 4th GRADE IN SD NEGERI 2 JETISWETAN PEDAN KLATEN
NURUL FITRIA SARI, 2008. The Activities in English Teaching and
Learning of the 4th
Grade in SD Negeri 2 Jetiswetan Pedan. English Diploma
Program, Faculty of Letters and Fine Arts, Sebelas Maret University.
This final project was written based on job training which has been done
on February until March, 2008 in SD Negeri 2 Jetiswetan Pedan. The
objectives of this final project are to describe the activities in English teaching
and learning of the 4th
grade in SD Negeri 2 Jetiswetan Pedan and to show the
difficulties of English teaching faced by the English teacher also to give the
solution to solve the difficulties.
The data were collected by observing class, interviewing the English
teacher and students of fourth grade. The writer used handbook from the
school to teach the students and the book is, “Kreatif Berbahasa Inggris”,
published by Saudara.
There are 4 steps in the activity of English teaching and learning, they
are: warming up, presentation and skill practices, assessment and ending the
lesson. During the process of English teaching and learning, the writer faced
some difficulties, such as; the wrong opinion of the students about the English
lesson, the difficulties of students in remembering the previous lesson, and the
uncooperative students. However, there are some solutions to solve the
difficulties; using pictures, review the previous lesson, and using song.
The result of this final project that the pictures can catch the students’
attentions, make them focus more on the lesson, and help the students
understanding the materials easier. Besides, using song can make the students
more fun and enjoyable during the lesson. It made the students did not feel
bored
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Maintaining an ethical balance in the curriculum design of games-based degrees.
In February 2011, games-based degrees were subjected to the scrutiny of the Livingstone- Hope report into the future of education in the fields of video games and visual effects. The report delivers a damning appraisal of the education system’s ability to fulfil skills shortages in these creative industries, and makes a range of proposals for changing education in both schools and universities to meet the needs of these sectors. This paper discusses the findings of this report from the perspective of higher education, with particular emphasis on the complex ethical considerations of designing a curriculum for games-based degrees. The argument for taking a broader perspective on this issue is illustrated through discussion of Games Software Development degrees at Sheffield Hallam University
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