3,183 research outputs found

    Deterministically Isolating a Perfect Matching in Bipartite Planar Graphs

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    We present a deterministic way of assigning small (log bit) weights to the edges of a bipartite planar graph so that the minimum weight perfect matching becomes unique. The isolation lemma as described in (Mulmuley et al. 1987) achieves the same for general graphs using a randomized weighting scheme, whereas we can do it deterministically when restricted to bipartite planar graphs. As a consequence, we reduce both decision and construction versions of the matching problem to testing whether a matrix is singular, under the promise that its determinant is 0 or 1, thus obtaining a highly parallel SPL algorithm for bipartite planar graphs. This improves the earlier known bounds of non-uniform SPL by (Allender et al. 1999) and NC2NC^2 by (Miller and Naor 1995, Mahajan and Varadarajan 2000). It also rekindles the hope of obtaining a deterministic parallel algorithm for constructing a perfect matching in non-bipartite planar graphs, which has been open for a long time. Our techniques are elementary and simple

    Bipartite Perfect Matching in Pseudo-Deterministic NC

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    We present a pseudo-deterministic NC algorithm for finding perfect matchings in bipartite graphs. Specifically, our algorithm is a randomized parallel algorithm which uses poly(n) processors, poly(log n) depth, poly(log n) random bits, and outputs for each bipartite input graph a unique perfect matching with high probability. That is, on the same graph it returns the same matching for almost all choices of randomness. As an immediate consequence we also find a pseudo-deterministic NC algorithm for constructing a depth first search (DFS) tree. We introduce a method for computing the union of all min-weight perfect matchings of a weighted graph in RNC and a novel set of weight assignments which in combination enable isolating a unique matching in a graph. We then show a way to use pseudo-deterministic algorithms to reduce the number of random bits used by general randomized algorithms. The main idea is that random bits can be reused by successive invocations of pseudo-deterministic randomized algorithms. We use the technique to show an RNC algorithm for constructing a depth first search (DFS) tree using only O(log^2 n) bits whereas the previous best randomized algorithm used O(log^7 n), and a new sequential randomized algorithm for the set-maxima problem which uses fewer random bits than the previous state of the art. Furthermore, we prove that resolving the decision question NC = RNC, would imply an NC algorithm for finding a bipartite perfect matching and finding a DFS tree in NC. This is not implied by previous randomized NC search algorithms for finding bipartite perfect matching, but is implied by the existence of a pseudo-deterministic NC search algorithm

    Matching Is as Easy as the Decision Problem, in the NC Model

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    Is matching in NC, i.e., is there a deterministic fast parallel algorithm for it? This has been an outstanding open question in TCS for over three decades, ever since the discovery of randomized NC matching algorithms [KUW85, MVV87]. Over the last five years, the theoretical computer science community has launched a relentless attack on this question, leading to the discovery of several powerful ideas. We give what appears to be the culmination of this line of work: An NC algorithm for finding a minimum-weight perfect matching in a general graph with polynomially bounded edge weights, provided it is given an oracle for the decision problem. Consequently, for settling the main open problem, it suffices to obtain an NC algorithm for the decision problem. We believe this new fact has qualitatively changed the nature of this open problem. All known efficient matching algorithms for general graphs follow one of two approaches: given by Edmonds [Edm65] and Lov\'asz [Lov79]. Our oracle-based algorithm follows a new approach and uses many of the ideas discovered in the last five years. The difficulty of obtaining an NC perfect matching algorithm led researchers to study matching vis-a-vis clever relaxations of the class NC. In this vein, recently Goldwasser and Grossman [GG15] gave a pseudo-deterministic RNC algorithm for finding a perfect matching in a bipartite graph, i.e., an RNC algorithm with the additional requirement that on the same graph, it should return the same (i.e., unique) perfect matching for almost all choices of random bits. A corollary of our reduction is an analogous algorithm for general graphs.Comment: Appeared in ITCS 202

    The Matching Problem in General Graphs is in Quasi-NC

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    We show that the perfect matching problem in general graphs is in Quasi-NC. That is, we give a deterministic parallel algorithm which runs in O(log3n)O(\log^3 n) time on nO(log2n)n^{O(\log^2 n)} processors. The result is obtained by a derandomization of the Isolation Lemma for perfect matchings, which was introduced in the classic paper by Mulmuley, Vazirani and Vazirani [1987] to obtain a Randomized NC algorithm. Our proof extends the framework of Fenner, Gurjar and Thierauf [2016], who proved the analogous result in the special case of bipartite graphs. Compared to that setting, several new ingredients are needed due to the significantly more complex structure of perfect matchings in general graphs. In particular, our proof heavily relies on the laminar structure of the faces of the perfect matching polytope.Comment: Accepted to FOCS 2017 (58th Annual IEEE Symposium on Foundations of Computer Science

    On Conceptually Simple Algorithms for Variants of Online Bipartite Matching

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    We present a series of results regarding conceptually simple algorithms for bipartite matching in various online and related models. We first consider a deterministic adversarial model. The best approximation ratio possible for a one-pass deterministic online algorithm is 1/21/2, which is achieved by any greedy algorithm. D\"urr et al. recently presented a 22-pass algorithm called Category-Advice that achieves approximation ratio 3/53/5. We extend their algorithm to multiple passes. We prove the exact approximation ratio for the kk-pass Category-Advice algorithm for all k1k \ge 1, and show that the approximation ratio converges to the inverse of the golden ratio 2/(1+5)0.6182/(1+\sqrt{5}) \approx 0.618 as kk goes to infinity. The convergence is extremely fast --- the 55-pass Category-Advice algorithm is already within 0.01%0.01\% of the inverse of the golden ratio. We then consider a natural greedy algorithm in the online stochastic IID model---MinDegree. This algorithm is an online version of a well-known and extensively studied offline algorithm MinGreedy. We show that MinDegree cannot achieve an approximation ratio better than 11/e1-1/e, which is guaranteed by any consistent greedy algorithm in the known IID model. Finally, following the work in Besser and Poloczek, we depart from an adversarial or stochastic ordering and investigate a natural randomized algorithm (MinRanking) in the priority model. Although the priority model allows the algorithm to choose the input ordering in a general but well defined way, this natural algorithm cannot obtain the approximation of the Ranking algorithm in the ROM model

    Parallel and Distributed Algorithms for the Housing Allocation Problem

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    We give parallel and distributed algorithms for the housing allocation problem. In this problem, there is a set of agents and a set of houses. Each agent has a strict preference list for a subset of houses. We need to find a matching such that some criterion is optimized. One such criterion is Pareto Optimality. A matching is Pareto optimal if no coalition of agents can be strictly better off by exchanging houses among themselves. We also study the housing market problem, a variant of the housing allocation problem, where each agent initially owns a house. In addition to Pareto optimality, we are also interested in finding the core of a housing market. A matching is in the core if there is no coalition of agents that can be better off by breaking away from other agents and switching houses only among themselves. In the first part of this work, we show that computing a Pareto optimal matching of a house allocation is in {\bf CC} and computing the core of a housing market is {\bf CC}-hard. Given a matching, we also show that verifying whether it is in the core can be done in {\bf NC}. We then give an algorithm to show that computing a maximum Pareto optimal matching for the housing allocation problem is in {\bf RNC}^2 and quasi-{\bf NC}^2. In the second part of this work, we present a distributed version of the top trading cycle algorithm for finding the core of a housing market. To that end, we first present two algorithms for finding all the disjoint cycles in a functional graph: a Las Vegas algorithm which terminates in O(logl)O(\log l) rounds with high probability, where ll is the length of the longest cycle, and a deterministic algorithm which terminates in O(lognlogl)O(\log^* n \log l) rounds, where nn is the number of nodes in the graph. Both algorithms work in the synchronous distributed model and use messages of size O(logn)O(\log n)

    Economic Efficiency Requires Interaction

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    We study the necessity of interaction between individuals for obtaining approximately efficient allocations. The role of interaction in markets has received significant attention in economic thinking, e.g. in Hayek's 1945 classic paper. We consider this problem in the framework of simultaneous communication complexity. We analyze the amount of simultaneous communication required for achieving an approximately efficient allocation. In particular, we consider two settings: combinatorial auctions with unit demand bidders (bipartite matching) and combinatorial auctions with subadditive bidders. For both settings we first show that non-interactive systems have enormous communication costs relative to interactive ones. On the other hand, we show that limited interaction enables us to find approximately efficient allocations
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