6,272 research outputs found
Comment on 'A Deterministic Approach to the End-to-end Analysis of Packet Flows in Connection Oriented Networks'
We prove that the buffer bound in [CFZF98] can be improved, by using an extension of the so-called network calculus bounds. We also show that the delay bound in [CFZF98] is simply the sum of worst case queuing delays at all nodes along the path of a connection
Network emulation focusing on QoS-Oriented satellite communication
This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication
Hybrid performance modelling of opportunistic networks
We demonstrate the modelling of opportunistic networks using the process
algebra stochastic HYPE. Network traffic is modelled as continuous flows,
contact between nodes in the network is modelled stochastically, and
instantaneous decisions are modelled as discrete events. Our model describes a
network of stationary video sensors with a mobile ferry which collects data
from the sensors and delivers it to the base station. We consider different
mobility models and different buffer sizes for the ferries. This case study
illustrates the flexibility and expressive power of stochastic HYPE. We also
discuss the software that enables us to describe stochastic HYPE models and
simulate them.Comment: In Proceedings QAPL 2012, arXiv:1207.055
Ethernet - a survey on its fields of application
During the last decades, Ethernet progressively became the most widely used local area networking (LAN) technology. Apart from LAN installations, Ethernet became also attractive for many other fields of application, ranging from industry to avionics, telecommunication, and multimedia. The expanded application of this technology is mainly due to its significant assets like reduced cost, backward-compatibility, flexibility, and expandability. However, this new trend raises some problems concerning the services of the protocol and the requirements for each application. Therefore, specific adaptations prove essential to integrate this communication technology in each field of application. Our primary objective is to show how Ethernet has been enhanced to comply with the specific requirements of several application fields, particularly in transport, embedded and multimedia contexts. The paper first describes the common Ethernet LAN technology and highlights its main features. It reviews the most important specific Ethernet versions with respect to each application field’s requirements. Finally, we compare these different fields of application and we particularly focus on the fundamental concepts and the quality of service capabilities of each proposal
Multiplexing regulated traffic streams: design and performance
The main network solutions for supporting QoS rely on traf- fic policing (conditioning, shaping). In particular, for IP networks the IETF has developed Intserv (individual flows regulated) and Diffserv (only ag- gregates regulated). The regulator proposed could be based on the (dual) leaky-bucket mechanism. This explains the interest in network element per- formance (loss, delay) for leaky-bucket regulated traffic. This paper describes a novel approach to the above problem. Explicitly using the correlation structure of the sources’ traffic, we derive approxi- mations for both small and large buffers. Importantly, for small (large) buffers the short-term (long-term) correlations are dominant. The large buffer result decomposes the traffic stream in a stream of constant rate and a periodic impulse stream, allowing direct application of the Brownian bridge approximation. Combining the small and large buffer results by a concave majorization, we propose a simple, fast and accurate technique to statistically multiplex homogeneous regulated sources. To address heterogeneous inputs, we present similarly efficient tech- niques to evaluate the performance of multiple classes of traffic, each with distinct characteristics and QoS requirements. These techniques, applica- ble under more general conditions, are based on optimal resource (band- width and buffer) partitioning. They can also be directly applied to set GPS (Generalized Processor Sharing) weights and buffer thresholds in a shared resource system
Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle
In this paper we present what are, in our experience, the best
practices in Peer-To-Peer(P2P) application development and
how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of
the development process and not just an assessment tool.
We then present our component-based event-driven framework for P2P application development, which can be used
to execute multiple instances of the same application in a
strictly controlled manner over an emulated network layer
for simulation/testing, or a single application in a concurrent
environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and
testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how
our simulator scales when emulating low-level bandwidth
characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level
simulator
On the Design of an Immersive Environment for Security-Related Studies
The Internet has become an essential part of normal operations of both public and private sectors. Many security issues are not addressed in the original Internet design, and security now has become a large concern for networking research and study. There is an imperative need to have an simulation environment that can be used to help study security-related research problems. In the thesis we present our effort to build such an environment: Real-time Immersive Network Simulation Environment (RINSE). RINSE features flexible configuration of models using various networking protocols and real-time user interaction. We also present the Estimate Next Infection (ENI) model we developed for Internet scanning worms using RINSE, and the effort of combining multiple resolutions in worm modeling
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