40 research outputs found

    Detecting abnormal events on binary sensors in smart home environments

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    With a rising ageing population, smart home technologies have been demonstrated as a promising paradigm to enable technology-driven healthcare delivery. Smart home technologies, composed of advanced sensing, computing, and communication technologies, offer an unprecedented opportunity to keep track of behaviours and activities of the elderly and provide context-aware services that enable the elderly to remain active and independent in their own homes. However, experiments in developed prototypes demonstrate that abnormal sensor events hamper the correct identification of critical (and potentially life-threatening) situations, and that existing learning, estimation, and time-based approaches to situation recognition are inaccurate and inflexible when applied to multiple people sharing a living space. We propose a novel technique, called CLEAN, that integrates the semantics of sensor readings with statistical outlier detection. We evaluate the technique against four real-world datasets across different environments including the datasets with multiple residents. The results have shown that CLEAN can successfully detect sensor anomaly and improve activity recognition accuracies.PostprintPeer reviewe

    Sequential learning and shared representation for sensor-based human activity recognition

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    Human activity recognition based on sensor data has rapidly attracted considerable research attention due to its wide range of applications including senior monitoring, rehabilitation, and healthcare. These applications require accurate systems of human activity recognition to track and understand human behaviour. Yet, developing such accurate systems pose critical challenges and struggle to learn from temporal sequential sensor data due to the variations and complexity of human activities. The main challenges of developing human activity recognition are accuracy and robustness due to the diversity and similarity of human activities, skewed distribution of human activities, and also lack of a rich quantity of wellcurated human activity data. This thesis addresses these challenges by developing robust deep sequential learning models to boost the performance of human activity recognition and handle the imbalanced class problems as well as reduce the need for a large amount of annotated data. This thesis develops a set of new networks specifically designed for the challenges in building better HAR systems compared to the existing methods. First, this thesis proposes robust and sequential deep learning models to accurately recognise human activities and boost the performance of the human activity recognition systems against the current methods from smart home and wearable sensors collected data. The proposed methods integrate convolutional neural networks and different attention mechanisms to efficiently process human activity data and capture significant information for recognising human activities. Next, the thesis proposes methods to address the imbalanced class problems for human activity recognition systems. Joint learning of sequential deep learning algorithms, i.e., long short-term memory and convolutional neural networks is proposed to boost the performance of human activity recognition, particularly for infrequent human activities. In addition to that, also propose a data-level solution to address imbalanced class problems by extending the synthetic minority over-sampling technique (SMOTE) which we named (iSMOTE) to accurately label the generated synthetic samples. These methods have enhanced the results of the minority human activities and outperformed the current state-of-the-art methods. In this thesis, sequential deep learning networks are proposed to boost the performance of human activity recognition in addition to reducing the dependency for a rich quantity of well-curated human activity data by transfer learning techniques. A multi-domain learning network is proposed to process data from multi-domains, transfer knowledge across different but related domains of human activities and mitigate isolated learning paradigms using a shared representation. The advantage of the proposed method is firstly to reduce the need and effort for labelled data of the target domain. The proposed network uses the training data of the target domain with restricted size and the full training data of the source domain, yet provided better performance than using the full training data in a single domain setting. Secondly, the proposed method can be used for small datasets. Lastly, the proposed multidomain learning network reduces the training time by rendering a generic model for related domains compared to fitting a model for each domain separately. In addition, the thesis also proposes a self-supervised model to reduce the need for a considerable amount of annotated human activity data. The self-supervised method is pre-trained on the unlabeled data and fine-tuned on a small amount of labelled data for supervised learning. The proposed self-supervised pre-training network renders human activity representations that are semantically meaningful and provides a good initialization for supervised fine tuning. The developed network enhances the performance of human activity recognition in addition to minimizing the need for a considerable amount of labelled data. The proposed models are evaluated by multiple public and benchmark datasets of sensorbased human activities and compared with the existing state-of-the-art methods. The experimental results show that the proposed networks boost the performance of human activity recognition systems

    Identifying and Disentangling Interleaved Activities of Daily Living from Sensor Data

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    Activity discovery (AD) refers to the unsupervised extraction of structured activity data from a stream of sensor readings in a real-world or virtual environment. Activity discovery is part of the broader topic of activity recognition, which has potential uses in fields as varied as social work and elder care, psychology and intrusion detection. Since activity recognition datasets are both hard to come by, and very time consuming to label, the development of reliable activity discovery systems could be of significant utility to the researchers and developers working in the field, as well as to the wider machine learning community. This thesis focuses on the investigation of activity discovery systems that can deal with interleaving, which refers to the phenomenon of continuous switching between multiple high-level activities over a short period of time. This is a common characteristic of the real-world datastreams that activity discovery systems have to deal with, but it is one that is unfortunately often left unaddressed in the existing literature. As part of the research presented in this thesis, the fact that activities exist at multiple levels of abstraction is highlighted. A single activity is often a constituent element of a larger, more complex activity, and in turn has constituents of its own that are activities. Thus this investigation necessarily considers activity discovery systems that can find these hierarchies. The primary contribution of this thesis is the development and evaluation of an activity discovery system that is capable of identifying interleaved activities in sequential data. Starting from a baseline system implemented using a topic model, novel approaches are proposed making use of modern language models taken from the field of natural language processing, before moving on to more advanced language modelling that can handle complex, interleaved data. As well as the identification of activities, the thesis also proposes the abstraction of activities into larger, more complex activities. This allows for the construction of hierarchies of activities that more closely reflect the complex inherent structure of activities present in real-world datasets compared to other approaches. The thesis also discusses a number of important issues relating to the evaluation of activity discovery systems, and examines how existing evaluation metrics may at times be misleading. This includes highlighting the existence of differing abstraction issues in activity discovery evaluation, and suggestions for how this problem can be mitigated. Finally, alternative evaluation metrics are investigated. Naturally, this dissertation does not fully solve the problem of activity discovery, and work remains to be done. However, a number of the most pressing issues that affect real-world activity discovery systems are tackled head-on, and show that useful progress can indeed be made on them. This work aims to benefit systems that are as “clean slate as possible, and hence incorporate no domain-specific knowledge. This is perhaps somewhat of an artificial handicap to impose in this problem domain, but it does have the advantage of making this work applicable to as broad a range of domains as possible

    Kompensation positionsbezogener Artefakte in Aktivitätserkennung

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    This thesis investigates, how placement variations of electronic devices influence the possibility of using sensors integrated in those devices for context recognition. The vast majority of context recognition research assumes well defined, fixed sen- sor locations. Although this might be acceptable for some application domains (e.g. in an industrial setting), users, in general, will have a hard time coping with these limitations. If one needs to remember to carry dedicated sensors and to adjust their orientation from time to time, the activity recognition system is more distracting than helpful. How can we deal with device location and orientation changes to make context sensing mainstream? This thesis presents a systematic evaluation of device placement effects in context recognition. We first deal with detecting if a device is carried on the body or placed somewhere in the environ- ment. If the device is placed on the body, it is useful to know on which body part. We also address how to deal with sensors changing their position and their orientation during use. For each of these topics some highlights are given in the following. Regarding environmental placement, we introduce an active sampling ap- proach to infer symbolic object location. This approach requires only simple sensors (acceleration, sound) and no infrastructure setup. The method works for specific placements such as "on the couch", "in the desk drawer" as well as for general location classes, such as "closed wood compartment" or "open iron sur- face". In the experimental evaluation we reach a recognition accuracy of 90% and above over a total of over 1200 measurements from 35 specific locations (taken from 3 different rooms) and 12 abstract location classes. To derive the coarse device placement on the body, we present a method solely based on rotation and acceleration signals from the device. It works independent of the device orientation. The on-body placement recognition rate is around 80% over 4 min. of unconstrained motion data for the worst scenario and up to 90% over a 2 min. interval for the best scenario. We use over 30 hours of motion data for the analysis. Two special issues of device placement are orientation and displacement. This thesis proposes a set of heuristics that significantly increase the robustness of motion sensor-based activity recognition with respect to sen- sor displacement. We show how, within certain limits and with modest quality degradation, motion sensor-based activity recognition can be implemented in a displacement tolerant way. We evaluate our heuristics first on a set of synthetic lower arm motions which are well suited to illustrate the strengths and limits of our approach, then on an extended modes of locomotion problem (sensors on the upper leg) and finally on a set of exercises performed on various gym machines (sensors placed on the lower arm). In this example our heuristic raises the dis- placed recognition rate from 24% for a displaced accelerometer, which had 96% recognition when not displaced, to 82%

    Dynamic motion coupling of body movement for input control

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    Touchless gestures are used for input when touch is unsuitable or unavailable, such as when interacting with displays that are remote, large, public, or when touch is prohibited for hygienic reasons. Traditionally user input is spatially or semantically mapped to system output, however, in the context of touchless gestures these interaction principles suffer from several disadvantages including memorability, fatigue, and ill-defined mappings. This thesis investigates motion correlation as the third interaction principle for touchless gestures, which maps user input to system output based on spatiotemporal matching of reproducible motion. We demonstrate the versatility of motion correlation by using movement as the primary sensing principle, relaxing the restrictions on how a user provides input. Using TraceMatch, a novel computer vision-based system, we show how users can provide effective input through investigation of input performance with different parts of the body, and how users can switch modes of input spontaneously in realistic application scenarios. Secondly, spontaneous spatial coupling shows how motion correlation can bootstrap spatial input, allowing any body movement, or movement of tangible objects, to be appropriated for ad hoc touchless pointing on a per interaction basis. We operationalise the concept in MatchPoint, and demonstrate the unique capabilities through an exploration of the design space with application examples. Finally, we explore how users synchronise with moving targets in the context of motion correlation, revealing how simple harmonic motion leads to better synchronisation. Using the insights gained we explore the robustness of algorithms used for motion correlation, showing how it is possible to successfully detect a user's intent to interact whilst suppressing accidental activations from common spatial and semantic gestures. Finally, we look across our work to distil guidelines for interface design, and further considerations of how motion correlation can be used, both in general and for touchless gestures

    Egocentric Computer Vision and Machine Learning for Simulated Prosthetic Vision

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    Las prótesis visuales actuales son capaces de proporcionar percepción visual a personas con cierta ceguera. Sin pasar por la parte dañada del camino visual, la estimulación eléctrica en la retina o en el sistema nervioso provoca percepciones puntuales conocidas como “fosfenos”. Debido a limitaciones fisiológicas y tecnológicas, la información que reciben los pacientes tiene una resolución muy baja y un campo de visión y rango dinámico reducido afectando seriamente la capacidad de la persona para reconocer y navegar en entornos desconocidos. En este contexto, la inclusión de nuevas técnicas de visión por computador es un tema clave activo y abierto. En esta tesis nos centramos especialmente en el problema de desarrollar técnicas para potenciar la información visual que recibe el paciente implantado y proponemos diferentes sistemas de visión protésica simulada para la experimentación.Primero, hemos combinado la salida de dos redes neuronales convolucionales para detectar bordes informativos estructurales y siluetas de objetos. Demostramos cómo se pueden reconocer rápidamente diferentes escenas y objetos incluso en las condiciones restringidas de la visión protésica. Nuestro método es muy adecuado para la comprensión de escenas de interiores comparado con los métodos tradicionales de procesamiento de imágenes utilizados en prótesis visuales.Segundo, presentamos un nuevo sistema de realidad virtual para entornos de visión protésica simulada más realistas usando escenas panorámicas, lo que nos permite estudiar sistemáticamente el rendimiento de la búsqueda y reconocimiento de objetos. Las escenas panorámicas permiten que los sujetos se sientan inmersos en la escena al percibir la escena completa (360 grados).En la tercera contribución demostramos cómo un sistema de navegación de realidad aumentada para visión protésica ayuda al rendimiento de la navegación al reducir el tiempo y la distancia para alcanzar los objetivos, incluso reduciendo significativamente el número de colisiones de obstáculos. Mediante el uso de un algoritmo de planificación de ruta, el sistema encamina al sujeto a través de una ruta más corta y sin obstáculos. Este trabajo está actualmente bajo revisión.En la cuarta contribución, evaluamos la agudeza visual midiendo la influencia del campo de visión con respecto a la resolución espacial en prótesis visuales a través de una pantalla montada en la cabeza. Para ello, usamos la visión protésica simulada en un entorno de realidad virtual para simular la experiencia de la vida real al usar una prótesis de retina. Este trabajo está actualmente bajo revisión.Finalmente, proponemos un modelo de Spiking Neural Network (SNN) que se basa en mecanismos biológicamente plausibles y utiliza un esquema de aprendizaje no supervisado para obtener mejores algoritmos computacionales y mejorar el rendimiento de las prótesis visuales actuales. El modelo SNN propuesto puede hacer uso de la señal de muestreo descendente de la unidad de procesamiento de información de las prótesis retinianas sin pasar por el análisis de imágenes retinianas, proporcionando información útil a los ciegos. Esté trabajo está actualmente en preparación.<br /

    Sensitive and Makeable Computational Materials for the Creation of Smart Everyday Objects

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    The vision of computational materials is to create smart everyday objects using the materi- als that have sensing and computational capabilities embedded into them. However, today’s development of computational materials is limited because its interfaces (i.e. sensors) are unable to support wide ranges of human interactions , and withstand the fabrication meth- ods of everyday objects (e.g. cutting and assembling). These barriers hinder citizens from creating smart every day objects using computational materials on a large scale. To overcome the barriers, this dissertation presents the approaches to develop compu- tational materials to be 1) sensitive to a wide variety of user interactions, including explicit interactions (e.g. user inputs) and implicit interactions (e.g. user contexts), and 2) makeable against a wide range of fabrication operations, such cutting and assembling. I exemplify the approaches through five research projects on two common materials, textile and wood. For each project, I explore how a material interface can be made to sense user inputs or activities, and how it can be optimized to balance sensitivity and fabrication complexity. I discuss the sensing algorithms and machine learning model to interpret the sensor data as high-level abstraction and interaction. I show the practical applications of developed computational materials. I demonstrate the evaluation study to validate their performance and robustness. In the end of this dissertation, I summarize the contributions of my thesis and discuss future directions for the vision of computational materials

    Fall detectors for people with dementia

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    Workload-aware systems and interfaces for cognitive augmentation

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    In today's society, our cognition is constantly influenced by information intake, attention switching, and task interruptions. This increases the difficulty of a given task, adding to the existing workload and leading to compromised cognitive performances. The human body expresses the use of cognitive resources through physiological responses when confronted with a plethora of cognitive workload. This temporarily mobilizes additional resources to deal with the workload at the cost of accelerated mental exhaustion. We predict that recent developments in physiological sensing will increasingly create user interfaces that are aware of the user’s cognitive capacities, hence able to intervene when high or low states of cognitive workload are detected. In this thesis, we initially focus on determining opportune moments for cognitive assistance. Subsequently, we investigate suitable feedback modalities in a user-centric design process which are desirable for cognitive assistance. We present design requirements for how cognitive augmentation can be achieved using interfaces that sense cognitive workload. We then investigate different physiological sensing modalities to enable suitable real-time assessments of cognitive workload. We provide empirical evidence that the human brain is sensitive to fluctuations in cognitive resting states, hence making cognitive effort measurable. Firstly, we show that electroencephalography is a reliable modality to assess the mental workload generated during the user interface operation. Secondly, we use eye tracking to evaluate changes in eye movements and pupil dilation to quantify different workload states. The combination of machine learning and physiological sensing resulted in suitable real-time assessments of cognitive workload. The use of physiological sensing enables us to derive when cognitive augmentation is suitable. Based on our inquiries, we present applications that regulate cognitive workload in home and work settings. We deployed an assistive system in a field study to investigate the validity of our derived design requirements. Finding that workload is mitigated, we investigated how cognitive workload can be visualized to the user. We present an implementation of a biofeedback visualization that helps to improve the understanding of brain activity. A final study shows how cognitive workload measurements can be used to predict the efficiency of information intake through reading interfaces. Here, we conclude with use cases and applications which benefit from cognitive augmentation. This thesis investigates how assistive systems can be designed to implicitly sense and utilize cognitive workload for input and output. To do so, we measure cognitive workload in real-time by collecting behavioral and physiological data from users and analyze this data to support users through assistive systems that adapt their interface according to the currently measured workload. Our overall goal is to extend new and existing context-aware applications by the factor cognitive workload. We envision Workload-Aware Systems and Workload-Aware Interfaces as an extension in the context-aware paradigm. To this end, we conducted eight research inquiries during this thesis to investigate how to design and create workload-aware systems. Finally, we present our vision of future workload-aware systems and workload-aware interfaces. Due to the scarce availability of open physiological data sets, reference implementations, and methods, previous context-aware systems were limited in their ability to utilize cognitive workload for user interaction. Together with the collected data sets, we expect this thesis to pave the way for methodical and technical tools that integrate workload-awareness as a factor for context-aware systems.Tagtäglich werden unsere kognitiven Fähigkeiten durch die Verarbeitung von unzähligen Informationen in Anspruch genommen. Dies kann die Schwierigkeit einer Aufgabe durch mehr oder weniger Arbeitslast beeinflussen. Der menschliche Körper drückt die Nutzung kognitiver Ressourcen durch physiologische Reaktionen aus, wenn dieser mit kognitiver Arbeitsbelastung konfrontiert oder überfordert wird. Dadurch werden weitere Ressourcen mobilisiert, um die Arbeitsbelastung vorübergehend zu bewältigen. Wir prognostizieren, dass die derzeitige Entwicklung physiologischer Messverfahren kognitive Leistungsmessungen stets möglich machen wird, um die kognitive Arbeitslast des Nutzers jederzeit zu messen. Diese sind in der Lage, einzugreifen wenn eine zu hohe oder zu niedrige kognitive Belastung erkannt wird. Wir konzentrieren uns zunächst auf die Erkennung passender Momente für kognitive Unterstützung welche sich der gegenwärtigen kognitiven Arbeitslast bewusst sind. Anschließend untersuchen wir in einem nutzerzentrierten Designprozess geeignete Feedbackmechanismen, die zur kognitiven Assistenz beitragen. Wir präsentieren Designanforderungen, welche zeigen wie Schnittstellen eine kognitive Augmentierung durch die Messung kognitiver Arbeitslast erreichen können. Anschließend untersuchen wir verschiedene physiologische Messmodalitäten, welche Bewertungen der kognitiven Arbeitsbelastung in Realzeit ermöglichen. Zunächst validieren wir empirisch, dass das menschliche Gehirn auf kognitive Arbeitslast reagiert. Es zeigt sich, dass die Ableitung der kognitiven Arbeitsbelastung über Elektroenzephalographie eine geeignete Methode ist, um den kognitiven Anspruch neuartiger Assistenzsysteme zu evaluieren. Anschließend verwenden wir Eye-Tracking, um Veränderungen in den Augenbewegungen und dem Durchmesser der Pupille unter verschiedenen Intensitäten kognitiver Arbeitslast zu bewerten. Das Anwenden von maschinellem Lernen führt zu zuverlässigen Echtzeit-Bewertungen kognitiver Arbeitsbelastung. Auf der Grundlage der bisherigen Forschungsarbeiten stellen wir Anwendungen vor, welche die Kognition im häuslichen und beruflichen Umfeld unterstützen. Die physiologischen Messungen stellen fest, wann eine kognitive Augmentierung sich als günstig erweist. In einer Feldstudie setzen wir ein Assistenzsystem ein, um die erhobenen Designanforderungen zur Reduktion kognitiver Arbeitslast zu validieren. Unsere Ergebnisse zeigen, dass die Arbeitsbelastung durch den Einsatz von Assistenzsystemen reduziert wird. Im Anschluss untersuchen wir, wie kognitive Arbeitsbelastung visualisiert werden kann. Wir stellen eine Implementierung einer Biofeedback-Visualisierung vor, die das Nutzerverständnis zum Verlauf und zur Entstehung von kognitiver Arbeitslast unterstützt. Eine abschließende Studie zeigt, wie Messungen kognitiver Arbeitslast zur Vorhersage der aktuellen Leseeffizienz benutzt werden können. Wir schließen hierbei mit einer Reihe von Applikationen ab, welche sich kognitive Arbeitslast als Eingabe zunutze machen. Die vorliegende wissenschaftliche Arbeit befasst sich mit dem Design von Assistenzsystemen, welche die kognitive Arbeitslast der Nutzer implizit erfasst und diese bei der Durchführung alltäglicher Aufgaben unterstützt. Dabei werden physiologische Daten erfasst, um Rückschlüsse in Realzeit auf die derzeitige kognitive Arbeitsbelastung zu erlauben. Anschließend werden diese Daten analysiert, um dem Nutzer strategisch zu assistieren. Das Ziel dieser Arbeit ist die Erweiterung neuartiger und bestehender kontextbewusster Benutzerschnittstellen um den Faktor kognitive Arbeitslast. Daher werden in dieser Arbeit arbeitslastbewusste Systeme und arbeitslastbewusste Benutzerschnittstellen als eine zusätzliche Dimension innerhalb des Paradigmas kontextbewusster Systeme präsentiert. Wir stellen acht Forschungsstudien vor, um die Designanforderungen und die Implementierung von kognitiv arbeitslastbewussten Systemen zu untersuchen. Schließlich stellen wir unsere Vision von zukünftigen kognitiven arbeitslastbewussten Systemen und Benutzerschnittstellen vor. Durch die knappe Verfügbarkeit öffentlich zugänglicher Datensätze, Referenzimplementierungen, und Methoden, waren Kontextbewusste Systeme in der Auswertung kognitiver Arbeitslast bezüglich der Nutzerinteraktion limitiert. Ergänzt durch die in dieser Arbeit gesammelten Datensätze erwarten wir, dass diese Arbeit den Weg für methodische und technische Werkzeuge ebnet, welche kognitive Arbeitslast als Faktor in das Kontextbewusstsein von Computersystemen integriert
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