2,338 research outputs found

    Occlusion-Aware Multi-View Reconstruction of Articulated Objects for Manipulation

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    The goal of this research is to develop algorithms using multiple views to automatically recover complete 3D models of articulated objects in unstructured environments and thereby enable a robotic system to facilitate further manipulation of those objects. First, an algorithm called Procrustes-Lo-RANSAC (PLR) is presented. Structure-from-motion techniques are used to capture 3D point cloud models of an articulated object in two different configurations. Procrustes analysis, combined with a locally optimized RANSAC sampling strategy, facilitates a straightforward geometric approach to recovering the joint axes, as well as classifying them automatically as either revolute or prismatic. The algorithm does not require prior knowledge of the object, nor does it make any assumptions about the planarity of the object or scene. Second, with such a resulting articulated model, a robotic system is then able to manipulate the object either along its joint axes at a specified grasp point in order to exercise its degrees of freedom or move its end effector to a particular position even if the point is not visible in the current view. This is one of the main advantages of the occlusion-aware approach, because the models capture all sides of the object meaning that the robot has knowledge of parts of the object that are not visible in the current view. Experiments with a PUMA 500 robotic arm demonstrate the effectiveness of the approach on a variety of real-world objects containing both revolute and prismatic joints. Third, we improve the proposed approach by using a RGBD sensor (Microsoft Kinect) that yield a depth value for each pixel immediately by the sensor itself rather than requiring correspondence to establish depth. KinectFusion algorithm is applied to produce a single high-quality, geometrically accurate 3D model from which rigid links of the object are segmented and aligned, allowing the joint axes to be estimated using the geometric approach. The improved algorithm does not require artificial markers attached to objects, yields much denser 3D models and reduces the computation time

    Scalable Dense Monocular Surface Reconstruction

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    This paper reports on a novel template-free monocular non-rigid surface reconstruction approach. Existing techniques using motion and deformation cues rely on multiple prior assumptions, are often computationally expensive and do not perform equally well across the variety of data sets. In contrast, the proposed Scalable Monocular Surface Reconstruction (SMSR) combines strengths of several algorithms, i.e., it is scalable with the number of points, can handle sparse and dense settings as well as different types of motions and deformations. We estimate camera pose by singular value thresholding and proximal gradient. Our formulation adopts alternating direction method of multipliers which converges in linear time for large point track matrices. In the proposed SMSR, trajectory space constraints are integrated by smoothing of the measurement matrix. In the extensive experiments, SMSR is demonstrated to consistently achieve state-of-the-art accuracy on a wide variety of data sets.Comment: International Conference on 3D Vision (3DV), Qingdao, China, October 201

    Articulated Model Registration of MRI/X-Ray Spine Data

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    Collection : Lecture Notes in Computer Science ; vol. 6112This paper presents a method based on articulated models for the registration of spine data extracted from multimodal medical images of patients with scoliosis. With the ultimate aim being the development of a complete geometrical model of the torso of a scoliotic patient, this work presents a method for the registration of vertebral column data using 3D magnetic resonance images (MRI) acquired in prone position and X-ray data acquired in standing position for five patients with scoliosis. The 3D shape of the vertebrae is estimated from both image modalities for each patient, and an articulated model is used in order to calculate intervertebral transformations required in order to align the vertebrae between both postures. Euclidean distances between anatomical landmarks are calculated in order to assess multimodal registration error. Results show a decrease in the Euclidean distance using the proposed method compared to rigid registration and more physically realistic vertebrae deformations compared to thin-plate-spline (TPS) registration thus improving alignment.IRS

    Disconnected Skeleton: Shape at its Absolute Scale

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    We present a new skeletal representation along with a matching framework to address the deformable shape recognition problem. The disconnectedness arises as a result of excessive regularization that we use to describe a shape at an attainably coarse scale. Our motivation is to rely on the stable properties of the shape instead of inaccurately measured secondary details. The new representation does not suffer from the common instability problems of traditional connected skeletons, and the matching process gives quite successful results on a diverse database of 2D shapes. An important difference of our approach from the conventional use of the skeleton is that we replace the local coordinate frame with a global Euclidean frame supported by additional mechanisms to handle articulations and local boundary deformations. As a result, we can produce descriptions that are sensitive to any combination of changes in scale, position, orientation and articulation, as well as invariant ones.Comment: The work excluding {\S}V and {\S}VI has first appeared in 2005 ICCV: Aslan, C., Tari, S.: An Axis-Based Representation for Recognition. In ICCV(2005) 1339- 1346.; Aslan, C., : Disconnected Skeletons for Shape Recognition. Masters thesis, Department of Computer Engineering, Middle East Technical University, May 200
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