3,561 research outputs found

    Towards high-accuracy augmented reality GIS for architecture and geo-engineering

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    L’architecture et la géo-ingénierie sont des domaines où les professionnels doivent prendre des décisions critiques. Ceux-ci requièrent des outils de haute précision pour les assister dans leurs tâches quotidiennes. La Réalité Augmentée (RA) présente un excellent potentiel pour ces professionnels en leur permettant de faciliter l’association des plans 2D/3D représentatifs des ouvrages sur lesquels ils doivent intervenir, avec leur perception de ces ouvrages dans la réalité. Les outils de visualisation s’appuyant sur la RA permettent d’effectuer ce recalage entre modélisation spatiale et réalité dans le champ de vue de l’usager. Cependant, ces systèmes de RA nécessitent des solutions de positionnement en temps réel de très haute précision. Ce n’est pas chose facile, spécialement dans les environnements urbains ou sur les sites de construction. Ce projet propose donc d’investiguer les principaux défis que présente un système de RA haute précision basé sur les panoramas omnidirectionels.Architecture and geo-engineering are application domains where professionals need to take critical decisions. These professionals require high-precision tools to assist them in their daily decision taking process. Augmented Reality (AR) shows great potential to allow easier association between the abstract 2D drawings and 3D models representing infrastructure under reviewing and the actual perception of these objects in the reality. The different visualization tools based on AR allow to overlay the virtual models and the reality in the field of view of the user. However, the architecture and geo-engineering context requires high-accuracy and real-time positioning from these AR systems. This is not a trivial task, especially in urban environments or on construction sites where the surroundings may be crowded and highly dynamic. This project investigates the accuracy requirements of mobile AR GIS as well as the main challenges to address when tackling high-accuracy AR based on omnidirectional panoramas

    The Mercator Projection: its uses, misuses, and its association with scientific information and the rise of scientific societies

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    This study examines the uses and misuses of the Mercator Projection for the past 400 years. In 1569, Dutch cartographer Gerard Mercator published a projection that revolutionized maritime navigation. The Mercator Projection is a rectangular projection with great areal exaggeration, particularly of areas beyond 50 degrees north or south, and is ill-suited for displaying most reference and thematic world maps. The current literature notes the significance of Gerard Mercator, the Mercator Projection, the general failings of the projection, and the twentieth century controversies that arose as a consequence of its misuse. This dissertation illustrates the path of the institutionalization of the Mercator Projection in western cartography and the roles played by navigators, scientific societies and agencies, and by the producers of popular reference and thematic maps and atlases. The data are pulled from the publication record of world maps and world maps in atlases for content analysis. The maps ranged in date from 1569 to 1900 and displayed global or near global coverage. The results revealed that the misuses of the Mercator Projection began after 1700, when it was connected to scientists working with navigators and the creation of thematic cartography. During the eighteenth century, the Mercator Projection was published in journals and reports for geographic societies that detailed state-sponsored explorations. In the nineteenth century, the influence of well-known scientists using the Mercator Projection filtered into the publications for the general public. This dissertation offers a glimpse into the complexities of mapping, the choice of map projection and why the Mercator Projection changed human’s ability of moving from one place to another, or, their perception of spatial arrangement of the globe

    The Iray Light Transport Simulation and Rendering System

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    While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge lies in crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the Iray light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. In this document we discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that has been adopted by various companies across many fields and is in use by many industry professionals today

    Multiperspective mosaics and layered representation for scene visualization

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    This thesis documents the efforts made to implement multiperspective mosaicking for the purpose of mosaicking undervehicle and roadside sequences. For the undervehicle sequences, it is desired to create a large, high-resolution mosaic that may used to quickly inspect the entire scene shot by a camera making a single pass underneath the vehicle. Several constraints are placed on the video data, in order to facilitate the assumption that the entire scene in the sequence exists on a single plane. Therefore, a single mosaic is used to represent a single video sequence. Phase correlation is used to perform motion analysis in this case. For roadside video sequences, it is assumed that the scene is composed of several planar layers, as opposed to a single plane. Layer extraction techniques are implemented in order to perform this decomposition. Instead of using phase correlation to perform motion analysis, the Lucas-Kanade motion tracking algorithm is used in order to create dense motion maps. Using these motion maps, spatial support for each layer is determined based on a pre-initialized layer model. By separating the pixels in the scene into motion-specific layers, it is possible to sample each element in the scene correctly while performing multiperspective mosaicking. It is also possible to fill in many gaps in the mosaics caused by occlusions, hence creating more complete representations of the objects of interest. The results are several mosaics with each mosaic representing a single planar layer of the scene
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