27 research outputs found

    Adaptive multimedia streaming control algorithm in wireless LANs and 4G networks

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    E-learning has become an important service offered over the Internet. Lately many users are accessing learning content via wireless networks and using mobile devices. Most content is rich media-based and often puts significant pressure on the existing wireless networks in order to support high quality of delivery. In this context, offering a solution for improving user quality of experience when multimedia content is delivered over wireless networks is already a challenging task. Additionally, to support this for mobile e-learning over wireless LANs becomes even more difficult. If we want to increase the end-used perceived quality, we have to take into account the users’ individual set of characteristics. The fact that users have subjective opinions on the quality of a multimedia application can be used to increase their QoE by setting a minimum quality threshold below which the connection is considered to be undesired. Like this, the use of precious radio resources can be optimized in order to simultaneously satisfy an increased number of users. In this thesis a new user-oriented adaptive algorithm based on QOAS was designed and developed in order to address the user satisfaction problem. Simulations have been carried out with different adaptation schemes to compare the performances and benefits of the DQOAS mechanism. The simulation results are showing that using a dynamic stream granularity with a minimum threshold for the transmission rate, improves the overall quality of the multimedia delivery process, increasing the total number of satisfied users and the link utilization The good results obtained by the algorithm in IEEE 802.11 wireless environment, motivated the research about the utility of the newly proposed algorithm in another wireless environment, LTE. The study shows that DQOAS algorithm can obtain good results in terms of application perceived quality, when the considered application generates multiple streams. These results can be improved by using a new QoS parameters mapping scheme able to modify the streams’ priority and thus allowing the algorithms decisions to not be overridden by the systems’ scheduler

    Treatment-Based Classi?cation in Residential Wireless Access Points

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    IEEE 802.11 wireless access points (APs) act as the central communication hub inside homes, connecting all networked devices to the Internet. Home users run a variety of network applications with diverse Quality-of-Service requirements (QoS) through their APs. However, wireless APs are often the bottleneck in residential networks as broadband connection speeds keep increasing. Because of the lack of QoS support and complicated configuration procedures in most off-the-shelf APs, users can experience QoS degradation with their wireless networks, especially when multiple applications are running concurrently. This dissertation presents CATNAP, Classification And Treatment iN an AP , to provide better QoS support for various applications over residential wireless networks, especially timely delivery for real-time applications and high throughput for download-based applications. CATNAP consists of three major components: supporting functions, classifiers, and treatment modules. The supporting functions collect necessary flow level statistics and feed it into the CATNAP classifiers. Then, the CATNAP classifiers categorize flows along three-dimensions: response-based/non-response-based, interactive/non-interactive, and greedy/non-greedy. Each CATNAP traffic category can be directly mapped to one of the following treatments: push/delay, limited advertised window size/drop, and reserve bandwidth. Based on the classification results, the CATNAP treatment module automatically applies the treatment policy to provide better QoS support. CATNAP is implemented with the NS network simulator, and evaluated against DropTail and Strict Priority Queue (SPQ) under various network and traffic conditions. In most simulation cases, CATNAP provides better QoS supports than DropTail: it lowers queuing delay for multimedia applications such as VoIP, games and video, fairly treats FTP flows with various round trip times, and is even functional when misbehaving UDP traffic is present. Unlike current QoS methods, CATNAP is a plug-and-play solution, automatically classifying and treating flows without any user configuration, or any modification to end hosts or applications

    Controlo de acesso ao meio em comunicações veiculares de tempo-real

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    Despite several preventive measures, the number of roadway accidents is still very high, being considered even a problem of public health by some entities. This thesis has as global purpose of contributing to the reduction of that number of accidents, and consequent fatalities, by using safety-related applications that use communication among vehicles. In particular, the primary goal is guaranteeing that communication between users in vehicular environments is done with appropriate time bounds to transfer safety-critical information. In detail, it is studied how to manage the scheduling of message’s transmissions (medium access control - MAC), in order to define precisely who will communicate and when is the appropriate instant. The preferable situation where a communication infrastructure is present with full coverage (RSUs) is also studied, from which medium access control is defined precisely, and vehicles (OBUs) become aware of medium utilization. Also, sporadic situations (e.g., absence of RSUs) are studied in which the communication network is “ad hoc” and solely formed by the current vehicles. It is used the recently WAVE / IEEE 802.11p standard, specific for vehicular communications, and it is proposed a TDMA based solution, with appropriate coordination between RSUs in order to effectively disseminate a critical safety event. It is taken into account two different ways of choosing the instant for the initial broadcast, and both cases are compared. In case there is no infrastructure available, methods are derived to minimize communication medium access collisions, and to maximize the available bandwidth. The results reflect the total end-to-end delay, and show that adequate times are attained, and meet with the requisites for the type of applications being considered. Also, enhancements are obtained when using the alternate choice for the initial broadcast instant.Apesar de diversas medidas preventivas, o número de acidentes rodoviários continua a ser muito elevado, sendo mesmo considerado uma questão de saúde pública por algumas entidades. Esta tese tem como objetivo geral contribuir para a redução desse número de acidentes, e consequentes fatalidades, através da utilização de aplicações de segurança que envolvem comunicação entre veículos. Em particular, o objetivo principal é garantir que a comunicação entre utentes, em ambientes veiculares, seja efetuada com limites temporais apropriados à transferência de informações críticas. De forma mais detalhada, é estudada a gestão do escalonamento das transmissões (controlo de acesso ao meio – MAC) que irá definir quem vai comunicar e quando o pode fazer. São estudadas situações (desejadas) onde há uma infra-estrutura de comunicações com cobertura integral (RSUs), a partir da qual se faz a coordenação do acesso ao meio pelos veículos (OBUs), e situações (esporádicas, por ausência de RSU) em que a rede de comunicação é “ad hoc” e apenas constituída pelos veículos presentes. Utiliza-se a recente norma WAVE / IEEE 802.11p, específica para comunicações veiculares, e propõe-se uma solução baseada em TDMA, com coordenação apropriada entre RSUs para disseminação efetiva de um evento crítico de segurança. A escolha do instante para o broadcast inicial do evento de segurança também é tida em conta, e são comparados dois casos distintos. No caso da ausência de infraestrutura, derivam-se métodos para minimizar colisões no acesso ao meio de comunicação, e maximizar a largura de banda disponível. Os resultados refletem o atraso total end-to-end, mostrando tempos apropriados para os requisitos das aplicações em causa, e evidenciando melhorias aquando da escolha alternativa para o instante do broadcast inicial.Programa Doutoral em Engenharia Eletrotécnic

    A Credit-based Home Access Point (CHAP) to Improve Application Quality on IEEE 802.11 Networks

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    Increasing availability of high-speed Internet and wireless access points has allowed home users to connect not only their computers but various other devices to the Internet. Every device running different applications requires unique Quality of Service (QoS). It has been shown that delay- sensitive applications, such as VoIP, remote login and online game sessions, suffer increased latency in the presence of throughput-sensitive applications such as FTP and P2P. Currently, there is no mechanism at the wireless AP to mitigate these effects except explicitly classifying the traffic based on port numbers or host IP addresses. We propose CHAP, a credit-based queue management technique, to eliminate the explicit configuration process and dynamically adjust the priority of all the flows from different devices to match their QoS requirements and wireless conditions to improve application quality in home networks. An analytical model is used to analyze the interaction between flows and credits and resulting queueing delays for packets. CHAP is evaluated using Network Simulator (NS2) under a wide range of conditions against First-In-First- Out (FIFO) and Strict Priority Queue (SPQ) scheduling algorithms. CHAP improves the quality of an online game, a VoIP session, a video streaming session, and a Web browsing activity by 20%, 3%, 93%, and 51%, respectively, compared to FIFO in the presence of an FTP download. CHAP provides these improvements similar to SPQ without an explicit classification of flows and a pre- configured scheduling policy. A Linux implementation of CHAP is used to evaluate its performance in a real residential network against FIFO. CHAP reduces the web response time by up to 85% compared to FIFO in the presence of a bulk file download. Our contributions include an analytic model for the credit-based queue management, simulation, and implementation of CHAP, which provides QoS with minimal configuration at the AP

    High Speed S-band Communications System for Nanosatellites

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    3Cat-3 is a nanosatellite based on the 6 unit cubesat standard. Its payload is an optical multispectral imager that imposes stringent downlink requirements for a nanosatellite. This TFG is based on the experience gained in 3Cat-1 and 3Cat-2 communications systems to develop a "high speed" (goal >= 5 Mbps) downlink for nanosatellites based on the TI CC3200.In order to accomplish the objectives of the next generation of nanosatellites high-speed downlinks have to be designed. This goal faces stringent design constraints as nanosatellites are limit in power, processing capabilities and dimensions. In the quest for higher bit rates the widely used VHF band has to be replaced for higher frequency bands and the link budged margin tightened, decreasing the SNR at reception. The proposed solution uses COTS 2.4 GHz WiFi adapters as transceivers. Range limitations imposed by the default 802.11 mode of operation are bypassed by using packet forging and injection at transmission jointly with monitor mode at reception. A loss-resilient unidirectional downlink is achieved by using application-layer encoding by means of LPDC-Staircase codes. This solution has been already implemented in 3CAT-2, a 6 unit cubesat GNSS-R mission to be launched in July 2016. In addition, bursts of errors are combated by using Reed-Solomon. The system has been tested under Doppler shift and scintillation effects, and a 188Km link between Barcelona and Mallorca has been performed, showing satisfactory results

    Proceedings of the Third Edition of the Annual Conference on Wireless On-demand Network Systems and Services (WONS 2006)

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    Ce fichier regroupe en un seul documents l'ensemble des articles accéptés pour la conférences WONS2006/http://citi.insa-lyon.fr/wons2006/index.htmlThis year, 56 papers were submitted. From the Open Call submissions we accepted 16 papers as full papers (up to 12 pages) and 8 papers as short papers (up to 6 pages). All the accepted papers will be presented orally in the Workshop sessions. More precisely, the selected papers have been organized in 7 session: Channel access and scheduling, Energy-aware Protocols, QoS in Mobile Ad-Hoc networks, Multihop Performance Issues, Wireless Internet, Applications and finally Security Issues. The papers (and authors) come from all parts of the world, confirming the international stature of this Workshop. The majority of the contributions are from Europe (France, Germany, Greece, Italy, Netherlands, Norway, Switzerland, UK). However, a significant number is from Australia, Brazil, Canada, Iran, Korea and USA. The proceedings also include two invited papers. We take this opportunity to thank all the authors who submitted their papers to WONS 2006. You helped make this event again a success

    Performance modelling and enhancement of wireless communication protocols

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    In recent years, Wireless Local Area Networks(WLANs) play a key role in the data communications and networking areas, having witnessed significant research and development. WLANs are extremely popular being almost everywhere including business,office and home deployments.In order to deal with the modem Wireless connectivity needs,the Institute of Electrical and Electronics Engineers(IEEE) has developed the 802.11 standard family utilizing mainly radio transmission techniques, whereas the Infrared Data Association (IrDA) addressed the requirement for multipoint connectivity with the development of the Advanced Infrared(Alr) protocol stack. This work studies the collision avoidance procedures of the IEEE 802.11 Distributed Coordination Function (DCF) protocol and suggests certain protocol enhancements aiming at maximising performance. A new, elegant and accurate analysis based on Markov chain modelling is developed for the idealistic assumption of unlimited packet retransmissions as well as for the case of finite packet retry limits. Simple equations are derived for the through put efficiency, the average packet delay, the probability of a packet being discarded when it reaches the maximum retransmission limit, the average time to drop such a packet and the packet inter-arrival time for both basic access and RTS/CTS medium access schemes.The accuracy of the mathematical model is validated by comparing analytical with OPNET simulation results. An extensive and detailed study is carried out on the influence of performance of physical layer, data rate, packet payload size and several backoff parameters for both medium access mechanisms. The previous mathematical model is extended to take into account transmission errors that can occur either independently with fixed Bit Error Rate(BER) or in bursts. The dependency of the protocol performance on BER and other factors related to independent and burst transmission errors is explored. Furthermore, a simple-implement appropriate tuning of the back off algorithm for maximizing IEEE 802-11 protocol performance is proposed depending on the specific communication requirements. The effectiveness of the RTS/CTS scheme in reducing collision duration at high data rates is studied and an all-purpose expression for the optimal use of the RTS/CTS reservation scheme is derived. Moreover, an easy-to-implement backoff algorithm that significantly enhances performance is introduced and an alternative derivation is developed based on elementary conditional probability arguments rather than bi-dimensional Markov chains. Finally, an additional performance improvement scheme is proposed by employing packet bursting in order to reduce overhead costs such as contention time and RTS/CTSex changes. Fairness is explored in short-time and long-time scales for both the legacy DCF and packet bursting cases. AIr protocol employs the RTS/CTS medium reservation scheme to cope with hidden stations and CSMA/CA techniques with linear contention window (CW) adjustment for medium access. A 1-dimensional Markov chain model is constructed instead of the bi-dimensional model in order to obtain simple mathematical equations of the average packet delay.This new approach greatly simplifies previous analyses and can be applied to any CSMA/CA protocol.The derived mathematical model is validated by comparing analytical with simulation results and an extensive Alr packet delay evaluation is carried out by taking into account all the factors and parameters that affect protocol performance. Finally, suitable values for both backoff and protocol parameters are proposed that reduce average packet delay and, thus, maximize performance

    Interaktive latenzkritische Anwendungen in mobilen Ad-hoc Netzen

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    In this thesis we discuss the challenges that latency-sensitive interactive applications face in mobile ad-hoc networks. By using multi-player games as an example, we argue that the traditional client-server architecture is unsuitable for this new environment. We consequently create a novel communication architecture as well as quality of service mechanisms that can support the network requirements of such applications in mobile environments. By using a number of distributed zone servers that are selected and managed dynamically by our server selection algorithm, we provide a scalable approach that offers the necessary redundancy. Furthermore, we propose additional quality of service mechanisms to reduce latency and packet loss for interactive applications. We evaluate our approach through network simulation and realistic mobile gaming scenarios. The performance of our evaluation is checked against real-world measurements.In dieser Arbeit werden die Probleme und Herausforderungen von latenz-kritischen interactiven Computeranwendungen in mobilen Ad-hoc Netzen untersucht. Am Beispiel von Mehrbenutzercomputerspielen zeigen wir, dass traditionelle Client-Server Architekturen für diese neuen Umgebungen ungeeignet sind. Im Rahmen dieser Arbeit wird daher eine neue Kommunikationsarchitektur sowie verschiedene Mechanismen zur Erhöhung der Dienstgüte vorgeschlagen. Mit Hilfe von Zonenserver, die durch den Serverauswahlalgorithmus ausgesucht und verwaltet werden zeigen wir einen Ansatz auf, der sowohl bezüglich der Netzgröße skalierbar ist als auch die notwendige Redundanz bereitstellt. Wir zeigen die Funktionalität und die Leistung unseres Ansatzes mit Hilfe von Netzsimulationen bei denen realistische Szenarien für mobiles Spielen simuliert werden. Der hierbei benutze Netzsimulator wurde dafür auf Basis von eigenen Messungen verbessert und für das jeweilige Szenario passend eingestellt

    Cooperative retransmission implementation in ns 2

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    Masteroppgave i informasjons- og kommunikasjonsteknologi 2010 – Universitetet i Agder, GrimstadFrom the theoretical perspective cooperative communications are reasonably well understood. But in practical realizations of cooperative communication system are still quite limited, the articles in this special issue are devoted to implementation aspects related to cooperative retransmission implementation in ns 2.system..Cooperative retransmission in wireless networks has attracted many research attentions which is the basic idea when a receiver cannot decode a frame, the retransmission is handled not by its original source but rather by a neighbor that overheard the transmission successfully, in this situation may helper have a better channel to the destination and when it comes to this topic, three key issues need to be addressed, namely when to cooperate, whom to cooperate with and how to protect cooperative retransmission are addressed here. The fundamental of cooperative communications lie in the physical layer. However, the notation of cooperation is available in various forms at different protocol layer. To facilitate access to the physical layer information and adaptation to mobility, it is natural to introduce the notion of cooperation in the layer directly above the physical, namely, the medium access control MAC layer; we consider the case of multiple cooperating neighbors from a MAC-layer perspective and assume a receiver that can only decode one transmission at a time, while multiple retransmission by several neighbors that had heard the frame, will cause a collision, according to our protocol which we are particularly interested in MAC protocol design for cooperative communication based on 802.11 CSMA/CA, and a cooperation is initiated only if the direct transmission fails. An optimal relay node is selected in a distributed manner according to instantaneous relay channel conditions in the network
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