20 research outputs found

    The mechanical response of cellular materials with spinodal topologies

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    The mechanical response of cellular materials with spinodal topologies is numerically and experimentally investigated. Spinodal microstructures are generated by the numerical solution of the Cahn-Hilliard equation. Two different topologies are investigated: "solid models," where one of the two phases is modeled as a solid material and the remaining volume is void space; and "shell models," where the interface between the two phases is assumed to be a solid shell, with the rest of the volume modeled as void space. In both cases, a wide range of relative densities and spinodal characteristic feature sizes are investigated. The topology and morphology of all the numerically generated models are carefully characterized to extract key geometrical features and ensure that the distribution of curvatures and the aging law are consistent with the physics of spinodal decomposition. Finite element meshes are generated for each model, and the uniaxial compressive stiffness and strength are extracted. We show that while solid spinodal models in the density range of 30-70% are relatively inefficient (i.e., their strength and stiffness exhibit a high-power scaling with relative density), shell spinodal models in the density range of 0.01-1% are exceptionally stiff and strong. Spinodal shell materials are also shown to be remarkably imperfection insensitive. These findings are verified experimentally by in-situ uniaxial compression of polymeric samples printed at the microscale by Direct Laser Writing (DLW). At low relative densities, the strength and stiffness of shell spinodal models outperform those of most lattice materials and approach theoretical bounds for isotropic cellular materials. Most importantly, these materials can be produced by self-assembly techniques over a range of length scales, providing unique scalability

    Improving style similarity metrics of 3D shapes

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    The idea of style similarity metrics has been recently developed for various media types such as 2D clip art and 3D shapes. We explore this style metric problem and improve existing style similarity metrics of 3D shapes in four novel ways. First, we consider the color and texture of 3D shapes which are important properties that have not been previously considered. Second, we explore the effect of clustering a dataset of 3D models by comparing between style metrics for a single object type and style metrics that combine clusters of object types. Third, we explore the idea of user-guided learning for this problem. Fourth, we introduce an iterative approach that can learn a metric from a general set of 3D models. We demonstrate these contributions with various classes of 3D shapes and with applications such as style-based similarity search and scene composition

    No-Reference Quality Assessment for Colored Point Cloud and Mesh Based on Natural Scene Statistics

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    To improve the viewer's quality of experience and optimize processing systems in computer graphics applications, the 3D quality assessment (3D-QA) has become an important task in the multimedia area. Point cloud and mesh are the two most widely used electronic representation formats of 3D models, the quality of which is quite sensitive to operations like simplification and compression. Therefore, many studies concerning point cloud quality assessment (PCQA) and mesh quality assessment (MQA) have been carried out to measure the visual quality degradations caused by lossy operations. However, a large part of previous studies utilizes full-reference (FR) metrics, which means they may fail to predict the accurate quality level of 3D models when the reference 3D model is not available. Furthermore, limited numbers of 3D-QA metrics are carried out to take color features into consideration, which significantly restricts the effectiveness and scope of application. In many quality assessment studies, natural scene statistics (NSS) have shown a good ability to quantify the distortion of natural scenes to statistical parameters. Therefore, we propose an NSS-based no-reference quality assessment metric for colored 3D models. In this paper, quality-aware features are extracted from the aspects of color and geometry directly from the 3D models. Then the statistic parameters are estimated using different distribution models to describe the characteristic of the 3D models. Our method is mainly validated on the colored point cloud quality assessment database (SJTU-PCQA) and the colored mesh quality assessment database (CMDM). The experimental results show that the proposed method outperforms all the state-of-art NR 3D-QA metrics and obtains an acceptable gap with the state-of-art FR 3D-QA metrics

    Automated Fragmentary Bone Matching

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    Identification, reconstruction and matching of fragmentary bones are basic tasks required to accomplish quantification and analysis of fragmentary human remains derived from forensic contexts. Appropriate techniques for three-dimensional surface matching have received great attention in computer vision literature, and various methods have been proposed for matching fragmentary meshes; however, many of these methods lack automation, speed and/or suffer from high sensitivity to noise. In addition, reconstruction of fragementary bones along with identification in the presence of reference model to compare with in an automatic scheme have not been addressed. In order to address these issues, we used a multi-stage technique for fragment identification, matching and registration. The study introduces an automated technique for matching of fragmentary human skeletal remains for improving forensic anthropology practice and policy. The proposed technique involves creation of surfaces models for the fragmentary elements which can be done using computerized tomographic scans followed by segmentation. Upon creation of the fragmentary elements models, the models go through feature extraction technique where the surface roughness map of each model is measured using local shape analysis measures. Adaptive thesholding is then used to extract model features. A multi-stage technique is then used to identify, match and register bone fragments to their corresponding template bone model. First, extracted features are used for matching with different template bone models using iterative closest point algorithm with different positions and orientations. The best match score, in terms of minimum root-mean-square error, is used along with the position and orientation and the resulting transformation to register the fragment bone model with the corresponding template bone model using iterative closest point algorithm

    Automatic fixtureless inspection of non-rigid parts based on filtering registration points

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    Computer-aided inspection (CAI) of non-rigid parts significantly contributes to improving performance of products, reducing assembly time and decreasing production costs. CAI methods use scanners to measure point clouds on parts and compare them with the nominal computer-aided design (CAD) model. Due to the compliance of non-rigid parts and for inspection in supplier and client facilities, two sets of sophisticated and expensive dedicated fixtures are usually required to compensate for the deformation of these parts during inspection. CAI methods for fixtureless inspection of non-rigid parts aim at scanning these parts in a free-state for which one of the main challenges is to distinguish between possible geometric deviation (defects) and flexible deformation associated with free-state. In this work, the generalized inspection fixture ( GNIF) method is applied to generate a prior set of corresponding sample points between CAD and scanned models. These points are used to deform the CAD model to the scanned model via finite element non-rigid registration. Then, defects are identified by comparing the deformed CAD model with the scanned model. The fact that some sample points can be located close to defects results in an inaccurate estimation of these defects. In this paper, a method is introduced to automatically filter out sample points that are close to defects. This method is based on curvature and von Mises stress. Once filtered, the remaining sample points are used in a new registration, which allows identifying and quantifying defects more accurately. The proposed method is validated on aerospace parts

    Environmental Influence on the Evolution of Morphological Complexity in Machines

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    Whether, when, how, and why increased complexity evolves in biological populations is a longstanding open question. In this work we combine a recently developed method for evolving virtual organisms with an information-theoretic metric of morphological complexity in order to investigate how the complexity of morphologies, which are evolved for locomotion, varies across different environments. We first demonstrate that selection for locomotion results in the evolution of organisms with morphologies that increase in complexity over evolutionary time beyond what would be expected due to random chance. This provides evidence that the increase in complexity observed is a result of a driven rather than a passive trend. In subsequent experiments we demonstrate that morphologies having greater complexity evolve in complex environments, when compared to a simple environment when a cost of complexity is imposed. This suggests that in some niches, evolution may act to complexify the body plans of organisms while in other niches selection favors simpler body plans
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