10,153 research outputs found

    GADGET: A code for collisionless and gasdynamical cosmological simulations

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    We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional N-body approach, and a collisional gas by smoothed particle hydrodynamics. Along with the serial version of the code, we discuss a parallel version that has been designed to run on massively parallel supercomputers with distributed memory. While both versions use a tree algorithm to compute gravitational forces, the serial version of GADGET can optionally employ the special-purpose hardware GRAPE instead of the tree. Periodic boundary conditions are supported by means of an Ewald summation technique. The code uses individual and adaptive timesteps for all particles, and it combines this with a scheme for dynamic tree updates. Due to its Lagrangian nature, GADGET thus allows a very large dynamic range to be bridged, both in space and time. So far, GADGET has been successfully used to run simulations with up to 7.5e7 particles, including cosmological studies of large-scale structure formation, high-resolution simulations of the formation of clusters of galaxies, as well as workstation-sized problems of interacting galaxies. In this study, we detail the numerical algorithms employed, and show various tests of the code. We publically release both the serial and the massively parallel version of the code.Comment: 32 pages, 14 figures, replaced to match published version in New Astronomy. For download of the code, see http://www.mpa-garching.mpg.de/gadget (new version 1.1 available

    Nature-Inspired Learning Models

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    Intelligent learning mechanisms found in natural world are still unsurpassed in their learning performance and eficiency of dealing with uncertain information coming in a variety of forms, yet remain under continuous challenge from human driven artificial intelligence methods. This work intends to demonstrate how the phenomena observed in physical world can be directly used to guide artificial learning models. An inspiration for the new learning methods has been found in the mechanics of physical fields found in both micro and macro scale. Exploiting the analogies between data and particles subjected to gravity, electrostatic and gas particle fields, new algorithms have been developed and applied to classification and clustering while the properties of the field further reused in regression and visualisation of classification and classifier fusion. The paper covers extensive pictorial examples and visual interpretations of the presented techniques along with some testing over the well-known real and artificial datasets, compared when possible to the traditional methods

    A Parallel Adaptive P3M code with Hierarchical Particle Reordering

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    We discuss the design and implementation of HYDRA_OMP a parallel implementation of the Smoothed Particle Hydrodynamics-Adaptive P3M (SPH-AP3M) code HYDRA. The code is designed primarily for conducting cosmological hydrodynamic simulations and is written in Fortran77+OpenMP. A number of optimizations for RISC processors and SMP-NUMA architectures have been implemented, the most important optimization being hierarchical reordering of particles within chaining cells, which greatly improves data locality thereby removing the cache misses typically associated with linked lists. Parallel scaling is good, with a minimum parallel scaling of 73% achieved on 32 nodes for a variety of modern SMP architectures. We give performance data in terms of the number of particle updates per second, which is a more useful performance metric than raw MFlops. A basic version of the code will be made available to the community in the near future.Comment: 34 pages, 12 figures, accepted for publication in Computer Physics Communication
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