400 research outputs found
A Taxonomy on Misbehaving Nodes in Delay Tolerant Networks
Delay Tolerant Networks (DTNs) are type of Intermittently Connected Networks (ICNs) featured by long delay, intermittent connectivity, asymmetric data rates and high error rates. DTNs have been primarily developed for InterPlanetary Networks (IPNs), however, have shown promising potential in challenged networks i.e. DakNet, ZebraNet, KioskNet and WiderNet. Due to unique nature of intermittent connectivity and long delay, DTNs face challenges in routing, key management, privacy, fragmentation and misbehaving nodes. Here, misbehaving nodes i.e. malicious and selfish nodes launch various attacks including flood, packet drop and fake packets attack, inevitably overuse scarce resources (e.g., buffer and bandwidth) in DTNs. The focus of this survey is on a review of misbehaving node attacks, and detection algorithms. We firstly classify various of attacks depending on the type of misbehaving nodes. Then, detection algorithms for these misbehaving nodes are categorized depending on preventive and detective based features. The panoramic view on misbehaving nodes and detection algorithms are further analyzed, evaluated mathematically through a number of performance metrics. Future directions guiding this topic are also presented
Cooperative Internet access using heterogeneous wireless networks
Ph.DDOCTOR OF PHILOSOPH
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Incentive Mechanisms in Peer-to-Peer Networks — A Systematic Literature Review
Centralized networks inevitably exhibit single points of failure that malicious actors regularly target. Decentralized networks are more resilient if numerous participants contribute to the network’s functionality. Most decentralized networks employ incentive mechanisms to coordinate the participation and cooperation of peers and thereby ensure the functionality and security of the network. This article systematically reviews incentive mechanisms for decentralized networks and networked systems by covering 165 prior literature reviews and 178 primary research papers published between 1993 and October 2022. Of the considered sources, we analyze 11 literature reviews and 105 primary research papers in detail by categorizing and comparing the distinctive properties of the presented incentive mechanisms. The reviewed incentive mechanisms establish fairness and reward participation and cooperative behavior. We review work that substitutes central authority through independent and subjective mechanisms run in isolation at each participating peer and work that applies multiparty computation. We use monetary, reputation, and service rewards as categories to differentiate the implementations and evaluate each incentive mechanism’s data management, attack resistance, and contribution model. Further, we highlight research gaps and deficiencies in reproducibility and comparability. Finally, we summarize our assessments and provide recommendations to apply incentive mechanisms to decentralized networks that share computational resources
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Channel assignment and routing in cooperative and competitive wireless mesh networks
This thesis was submitted for the degree of Docter of Philosophy and awarded by Brunel University.In this thesis, the channel assignment and routing problems have been investigated for both cooperative and competitive Wireless Mesh networks (WMNs). A dynamic and distributed channel assignment scheme has been proposed which generates the network topologies ensuring less interference and better connectivity. The proposed channel assignment scheme is capable of detecting the node failures and mobility in an efficient manner. The channel monitoring module precisely records the quality of bi-directional links in terms of link delays. In addition, a Quality of Service based Multi-Radio Ad-hoc On Demand Distance Vector (QMR-AODV) routing protocol has been devised. QMR-AODV is multi-radio compatible and provides delay guarantees on end-to-end paths. The inherited problem of AODV’s network wide flooding has been solved by selectively forwarding the routing queries on specified interfaces. The QoS based delay routing metric, combined with the selective route request forwarding, reduces the routing overhead from 24% up to 36% and produces 40.4% to 55.89% less network delays for traffic profiles of 10 to 60 flows, respectively. A distributed channel assignment scheme has been proposed for competitive WMNs, where the problem has been investigated by applying the concepts from non-cooperative bargaining Game Theory in two stages. In the first stage of the game, individual nodes of the non-cooperative setup is considered as the unit of analysis, where sufficient and necessary conditions for the existence of Nash Equilibrium (NE) and Negotiation-Proof Nash Equilibrium (N-PNE) have been derived. A distributed algorithm has been presented with perfect information available to the nodes of the network. In the presence of perfect information, each node has the knowledge of interference experience by the channels in its collision domain. The game converges to N-PNE in finite time and the average fairness achieved by all the nodes is greater than 0.79 (79%) as measured through Jain Fairness Index. Since N-PNE and NE are not always a system optimal solutions when considered from the end-nodes prospective, the model is further extended to incorporate non-cooperative end-users bargaining between two end user’s Mesh Access Points (MAPs), where an increase of 10% to 27% in end-to-end throughput is achieved. Furthermore, a non-cooperative game theoretical model is proposed for end-users flow routing in a multi-radio multi-channel WMNs. The end user nodes are selfish and compete for the channel resources across the WMNs backbone, aiming to maximize their own benefit without taking care for the overall system optimization. The end-to-end throughputs achieved by the flows of an end node and interference experienced across the WMNs backbone are considered as the performance parameters in the utility function. Theoretical foundation has been drawn based on the concepts from the Game Theory and necessary conditions for the existence of NE have been extensively derived. A distributed algorithm running on each end node with imperfect information has been implemented to assess the usefulness of the proposed mechanism. The analytical results have proven that a pure strategy Nash Equilibrium exists with the proposed necessary conditions in a game of imperfect information. Based on a distributed algorithm, the game converges to a stable state in finite time. The proposed game theoretical model provides a more reasonable solution with a standard deviation of 2.19Mbps as compared to 3.74Mbps of the random flow routing. Finally, the Price of Anarchy (PoA) of the system is close to one which shows the efficiency of the proposed scheme.The Higher Education Commission of Pakistan and the University of Engineering and Technology, Peshawar
Game theory for cooperation in multi-access edge computing
Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio
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