2,662 research outputs found

    Access to recorded interviews: A research agenda

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    Recorded interviews form a rich basis for scholarly inquiry. Examples include oral histories, community memory projects, and interviews conducted for broadcast media. Emerging technologies offer the potential to radically transform the way in which recorded interviews are made accessible, but this vision will demand substantial investments from a broad range of research communities. This article reviews the present state of practice for making recorded interviews available and the state-of-the-art for key component technologies. A large number of important research issues are identified, and from that set of issues, a coherent research agenda is proposed

    DARIAH and the Benelux

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    NarDis:Narrativizing Disruption -How exploratory search can support media researchers to interpret ‘disruptive’ media events as lucid narratives

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    This project investigates how CLARIAH’s exploratory search and linked open data (LO D) browser DIVE+ supports media researchers to construct narratives about events, especially ‘disruptive’ events such as terrorist attacks and natural disasters. This project approaches this question by conducting user studies to examine how researchers use and create narratives with exploratory search tools, particularly DIVE+, to understand media events. These user studies were organized as workshops (using co-creation as an iterative approach to map search practices and storytelling data, including: focus groups & interviews; tasks & talk aloud protocols; surveys/questionnaires; and research diaries) and included more than 100 (digital) humanities researchers across Europe. Insights from these workshops show that exploratory search does facilitate the development of new research questions around disruptive events. DIVE+ triggers academic curiosity, by suggesting alternative connections between entities. Beside learning about research practices of (digital) humanities researchers and how these can be supported with digital tools, the pilot also culminated in improvements to the DIVE+ browser. The pilot helped optimize the browser’s functionalities, making it possible for users to annotate paths of search narratives, and save these in CLARIAH’s overarching, personalised, user space. The pilot was widely promoted at (inter)national conferences, and DIVE+ won the international LO DLAM (Linked Open Data in Libraries, Archives and Museums) Challenge Grand Prize in Venice (2017)

    Estudio de los repositorios y plataformas de patrimonio digital en 3D

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    [EN] Despite the increasing number of three-dimensional (3D) model portals and online repositories catering for digital heritage scholars, students and interested members of the general public, there are very few recent academic publications that offer a critical analysis when reviewing the relative potential of these portals and online repositories. Solid reviews of the features and functions they offer are insufficient; there is also a lack of explanations as to how these assets and their related functionality can further the digital heritage (and virtual heritage) field, and help in the preservation, maintenance, and promotion of real-world 3D heritage sites and assets. What features do they offer? How could their feature list better cater for the needs of the GLAM (galleries, libraries, archives and museums) sector? This article’s priority is to examine the useful features of 8 institutional and 11 commercial repositories designed specifically to host 3D digital models. The available features of their associated 3D viewers, where applicable, are also analysed, connecting recommendations for future-proofing with the need to address current gaps and weaknesses in the scholarly field of 3D digital heritage. Many projects do not address the requirements stipulated by charters, such as access, reusability, and preservation. The lack of preservation strategies and examples highlights the oxymoronic nature of virtual heritage (oxymoronic in the sense that the virtual heritage projects themselves are seldom preserved). To study these concerns, six criteria for gauging the usefulness of the 3D repositories to host 3D digital models and related digital assets are suggested. The authors also provide 13 features that would be useful additions for their 3D viewers.[ES] A pesar del creciente nĂșmero de portales de modelos tridimensionales (3D) y repositorios en lĂ­nea que atienden a los estudiosos del patrimonio digital, a los estudiantes y al pĂșblico en general, hay muy pocas publicaciones acadĂ©micas recientes que analizan de forma crĂ­tica el potencial relativo de esos portales y repositorios en lĂ­nea. Tampoco hay suficientes revisiones crĂ­ticas de las caracterĂ­sticas y funciones que ofrecen, ni muchas explicaciones sobre la forma en que estos activos y su funcionalidad pueden impulsar en el campo del patrimonio digital (y el patrimonio virtual), y ayudar a preservar, mantener y promocionar los sitios y activos del patrimonio 3D del mundo real. ÂżQuĂ© caracterĂ­sticas ofrecen? ÂżCĂłmo podrĂ­a su lista de caracterĂ­sticas satisfacer mejor las necesidades del sector GLAM (galerĂ­as, bibliotecas, archivos y museos)? La prioridad de este artĂ­culo es examinar las caracterĂ­sticas Ăștiles de 8 depĂłsitos institucionales y 11 comerciales diseñados especĂ­ficamente para albergar modelos digitales en 3D. TambiĂ©n son examinadas las caracterĂ­sticas disponibles de su visores 3D asociados, cuando sea aplicable, y ello conecta con lo recomendado sobre las necesidades futuras y mejoradas para abordar las lagunas y debilidades en el campo acadĂ©mico del patrimonio digital 3D. Muchos proyectos no estudian los requisitos estipulados en las cartas, como son los factores de acceso, la reutilizaciĂłn y la preservaciĂłn. La escasez de estrategias y ejemplos de preservaciĂłn pone de relieve el carĂĄcter oximorĂłnico del patrimonio virtual (oximorĂłnico en el sentido de que los propios proyectos de patrimonio virtual se preservan con muy poca frecuencia). Para hacer frente a estas preocupaciones, se sugieren seis criterios para calibrar la utilidad de los repositorios 3D para albergar modelos digitales 3D y activos digitales relacionados. Los autores tambiĂ©n proporcionan 13 caracterĂ­sticas adicionales que serĂ­an Ăștiles en los visores 3D.Champion, E.; Rahaman, H. (2020). Survey of 3D digital heritage repositories and platforms. Virtual Archaeology Review. 11(23):1-15. https://doi.org/10.4995/var.2020.13226OJS1151123Aalbersberg, I. J., Cos Alvarez, P., Jomier, J., Marion, C., & Zudilova-Seinstra, E. (2014). Bringing 3D visualization into the online research article. Information Services & Use, 34(1-2), 27-37. https://doi.org/10.3233/ISU-140721Addison, A. C. (2000). Emerging trends in virtual heritage. IEEE Multimedia, 7(2), 22-25. https://doi.org/10.1109/93.848421Alliez, P., Bergerot, L., Bernard, J.-F., Boust, C., Bruseker, G., Carboni, N., Chayani, M., Dellepiane, M., Dell'unto, N., & Dutailly, B. (2017). Digital 3D objects in art and humanities: Challenges of creation, interoperability and preservation. In White paper: A result of the PARTHENOS Workshop held in Bordeaux at Maison des Sciences de l'Homme d'Aquitaine and at Archeovision Lab. (France) (pp. 71). France.Beacham, R., Hugh, D., & Niccolucci, F. (2009). The London Charter. In For computer-based visualization of cultural heritage (Vol. Draft 2.1).Bernard, Y., Barreau, J.-B., Bizien-Jaglin, C., Quesnel, L., LangouĂ«t, L., & Daire, M.-Y. (2017). 3D model as a dynamic compilation of knowledge: Interim results on the city of Alet. Virtual Archaeology Review, 8(16). https://doi.org/10.4995/var.2017.5862Boutsi, A.-M., Ioannidis, C., & Soile, S. (2019). An integrated approach to 3D web visualization of cultural heritage heterogeneous datasets. Remote Sensing, 11(21). https://doi.org/10.3390/rs11212508Calin, M., Damian, G., Popescu, T., Manea, R., Erghelegiu, B., & Salagean, T. (2015). 3D modeling for digital preservation of Romanian heritage monuments. Agriculture and Agricultural Science Procedia, 6, 421-428. https://doi.org/10.1016/j.aaspro.2015.08.111Champion, E. (2018). The role of 3D models in virtual heritage intrastructures. In A. Benardou, E. Champion, C. Dallas, & L. M. Hughes (Eds.), Cultural Heritage Infrastructures in Digital Humanities (pp. 172). Abingdon, Oxon New York: NY Routledge. https://doi.org/10.4324/9781315575278Champion, E. (2019). From historical models to virtual heritage simulations. In P. KuroczyƄski, M. Pfarr-Harfst, & S. MĂŒnster (Eds.), Der Modelle Tugend 2.0 Digitale 3d-Rekonstruktion Als Virtueller Raum Der Architekturhistorischen Forschung Computing in Art and Architecture (Vol. 2, pp. 338-351). Heidelberg, Germany: arthistoricum.net. https://doi.org/10.11588/arthistoricum.515Champion, E., & Rahaman, H. (2019). 3D digital heritage models as sustainable scholarly resources. Sustainability, 11(8), 1-8. https://doi.org/10.3390/su11082425Clarke, M. (2015). The digital dilemma: preservation and the digital archaeological record. Advances in Archaeological Practice, 3(4), 313-330. https://doi.org/10.7183/2326-3768.3.4.313Cots, I., VilĂ , J., Diloli, J., FerrĂ©, R., & Bricio, L. (2018). La arqueologĂ­a virtual: de la excavaciĂłn arqueolĂłgica a la gestiĂłn y socializaciĂłn del patrimonio. Les cases de la Catedral (Tortosa) y el yacimiento protohistĂłrico de La Cella(Salou), Tarragona. Virtual Archaeology Review, 9(19). https://doi.org/10.4995/var.2018.9754Di Giuseppantonio Di Franco, P. , Galeazzi, F., & Vassallo, V. (Eds.). (2018). Authenticity and cultural heritage in the age of 3D digital reproductions. Cambridge, UK: McDonald Institute for Archaeological Research. http://doi.org/10.17863/CAM.27029Doyle, J., Viktor, H., & Paquet, E. (2009). Long-term digital preservation: preserving authenticity and usability of 3-D data. International Journal on Digital Libraries, 10(1), 33-47. https://doi.org/10.1007/s00799-009-0051-7Flynn, T. (2019). What happens when you share 3D models online (In 3D)? In J. Grayburn, Z. Lischer-Katz, K. Golubiewski-Davis, & V. Ikeshoji-Orlati (Eds.), 3D/VR in the Academic Library: Emerging Practices and Trends (pp. 73-86). Arlington, USA: Council on Library and Information Resources.Galeazzi, F., Baker, F., Champion, E., Gartski, K., Jeffrey, S., & Kuzminsky, S. (2018). Commentary on 3-D virtual replicas and simulations of the past : "real" or "fake" representations? Current Anthropology, 59(3), 268-286. http://doi.org/10.1086/697489Galeazzi, F., & Franco, P. D. G. D. (2017). Theorising 3D visualisation systems in archaeology: Towards more effective design, evaluations and life cycles. Internet Archaeology(44). http://doi.org/10.11141/ia.44.5Greenop, K., & Barton, J. (2014). Scan, save, and archive: how to protect our digital cultural heritage. The Conversation, 1. https://theconversation.com/scan-save-and-archive-how-to-protect-our-digital-cultural-heritage-22160.Guidazzoli, A., Liguori, M. C., Chiavarini, B., Verri, L., Imboden, S., De Luca, D., & Ponti, F. D. (2017, 31 Oct-4 Nov). From 3D Web to VR historical scenarios: A cross-media digital heritage application for audience development. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM), (pp. 1-8) Dublin, Ireland. https://doi.org/10.1109/VSMM.2017.8346273Huk, T. (2006). Who benefits from learning with 3D models? the case of spatial ability. Journal of Computer Assisted Learning, 22(6), 392-404. https://doi.org/10.1111/j.1365-2729.2006.00180.xIoannides, M., & Quak, E. (Eds.). (2014). 3D research challenges in cultural heritage : A roadmap in digital heritage preservation. NewYork, Dordrecht, London: Springer-Verlag Berlin Heidelberg. https://doi.org/10.1007/978-3-662-44630-0Khronos, G. (2009). OpenGL ES for the web. WebGL Overview. Retrieved 4 March, 2020, from https://www.khronos.org/webgl/Kiourt, C., Koutsoudis, A., Markantonatou, S., & Pavlidis, G. (2016). The 'synthesis' virtual museum. Mediterranean Archaeology and Archaeometry, 16(5), 1-9. http://doi.org/10.5281/zenodo.204961Koller, D., Frischer, B., & Humphreys, G. (2009). Research challenges for digital archives of 3D cultural heritage models. Journal on Computing and Cultural Heritage, 2(3), 1-17. https://doi.org/10.1145/1658346.1658347Koutsabasis, P. (2017). Empirical evaluations of interactive systems in cultural heritage: A review. International Journal of Computational Methods in Heritage Science, 1(1), 100-122. https://doi.org/10.4018/IJCMHS.2017010107Kuroczynski, P. (2017). Virtual research environment for digital 3D reconstructions : Standards, thresholds and prospects. Studies in Digital Heritage, 1(2), 456-476. https://doi.org/10.14434/sdh.v1i2.23330Lloyd, J. (2016). Contextualizing 3D cultural heritage. In M. Ioannides, E. Fink, R. Brumana, P. Patias, A. Doulamis, J. Martins, & M. Wallace (Eds.), Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (Vol. 1, pp. 859-868). Nicosia, Cyprus: Springer International Publishing. https://doi.org/10.1007/978-3-319-48496-9_69Maiwald, F., Bruschke, J., Lehmann, C., & Niebling, F. (2019). A 4D information system for the exploration of multitemporal images and maps using photogrammetry, web technologies and VR/AR. Virtual Archaeology Review, 10(21). https://doi.org/10.4995/var.2019.11867McHenry, K., & Bajcsy, P. (2008). An overview of 3d data content, file formats and viewers. Retrieved from Urbana, IL: https://www.archives.gov/files/applied-research/ncsa/8-an-overview-of-3d-data-content-file-formats-and-viewers.pdf.Muñoz Morcillo, J., Schaaf, F., Schneider, R. H., & Robertson-von Trotha, C. Y. (2017). Authenticity through VR-based documentation of cultural heritage. A theoretical approach based on conservation and documentation practices. Virtual Archaeology Review, 8(16). https://doi.org/10.4995/var.2017.5932Munster, S. (2018, 26-29 June). Digital 3D modelling in the humanities. In Digital Heritage 2018, (pp. 627-629) Mexico.MĂŒnster, S., Pfarr-Harfst, M., KuroczyƄski, P., & Ioannides, M. (Eds.). (2016). 3D research challenges in cultural heritage II : How to manage data and knowledge related to interpretative digital 3D reconstructions of cultural heritage. Cham, Switzerland: Springer International Publishing. https://doi.org/10.1007/978-3-319-47647-6Newe, A., Brandner, J., Aichinger, W., & Becker, L. (2018). An open source tool for creating model files for virtual volume rendering in PDF documents. In Bildverarbeitung fĂŒr die Medizin 2018, (pp. 133-138) Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-56537-7_97Niven, K., & Richards, J. D. (2017). The storage and long-term preservation of 3D data. In D. Errickson & T. Thompson (Eds.), Human Remains: Another Dimension (pp. 175-184): Academic Press. https://doi.org/10.1016/B978-0-12-804602-9.00013-8Pauwels, P., Verstraeten, R., De Meyer, R., & Van Campenhout, J. (2008). Architectural Information Modelling for Virtual Heritage Application. In Digital Heritage-Proceedings of the 14th International Conference on Virtual Systems and Multimedia, (pp. 18-23).Pavlidis, G., Koutsoudis, A., Arnaoutoglou, F., Tsioukas, V., & Chamzas, C. (2007). Methods for 3D digitization of cultural heritage. Journal of Cultural Heritage, 8(1), 93-98. https://doi.org/10.1016/j.culher.2006.10.007Pletinckx, D., & Nolle, D. (2015). 3D-ICONS: D5.1-Report on 3D publication formats suitable for Europeana. Retrieved from https://zenodo.org/record/1311590#.Xt34Zy97G50. https://doi.org/10.5281/zenodo.1311589Potenziani, M., Callieri, M., Dellepiane, M., Corsini, M., Ponchio, F., & Scopigno, R. (2015). 3DHOP: 3D heritage online presenter. Computers & Graphics, 52, 129-141. http://doi.org/10.1016/j.cag.2015.07.001Rabinowitz, A., Esteva, M., & Trelogan, J. (2013, 26-28 September). Ensuring a future for the past. In Proceedings of The Memory of the World in the Digital Age: Digitization and Preservation, (pp. 940-954) Vancouver, British Columbia, Canada.Rahaman, H., & Champion, E. (2019, 15-18 April). The scholarly rewards and tragic irony of 3D models in virtual heritage discourse. In 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), (pp. 695-704) Wellington, New Zealand.Roussou, M. (2002, 24-25 November). Virtual heritage : From the research lab to the broad public. In VAST Euroconference, (pp. 93-100) Arezzo, Italy.Scopigno, R., Callieri, M., Dellepiane, M., Ponchio, F., & Potenziani, M. (2017). Delivering and using 3D models on the web: are we ready? Virtual Archaeology Review, 8(17), 1-9. http://dx.doi.org/10.4995/var.2017.6405Snyder, L. M. (2014). VSim : Scholarly annotations in real-time 3D environments. Paper presented at the DH-CASE II: Collaborative Annotations on Shared Environments: metadata, tools and techniques in the Digital Humanities - DH-CASE '14, (pp. 1-8.) Fort Collins, CA, USA. http://dx.doi.org/10.1145/2657480.2657483Statham, N. (2019). Scientific rigour of online platforms for 3D visualisation of heritage. Virtual Archaeology Review, 10(20), 1-16. https://doi.org/10.4995/var.2019.9715Sullivan, E. (2016). Potential pasts: Taking a humanistic approach to computer visualization of ancient landscapes. Bulletin of the Institute of Classical Studies, 59(2), 71-88. https://doi.org/10.1111/j.2041-5370.2016.12039.xSullivan, E., Nieves, A. D., & Snyder, L. M. (2017). Making the model: Scholarship and rhetoric in 3-D historical reconstructions. In J. Sayers (Ed.), Making Things and Drawing Boundaries : Experiments in the Digital Humanities. Minneapolis, MN: University of Minnesota Press. https://doi.org/10.5749/j.ctt1pwt6wq.38Sullivan, E. A., & Snyder, L. M. (2017). Digital Karnak. Journal of the Society of Architectural Historians, 76(4), 464-482. https://doi.org/10.1525/jsah.2017.76.4.464Thwaites, H. (2013). Digital heritage : What happens when we digitize everything? In E. Ch'ng, V. Gaffney, & H. Chapman (Eds.), Visual heritage in the digital age (pp. 327-348). London, UK: Springer-Verlag. https://doi.org/10.1007/978-1-4471-5535-5Tsiafaki, D., & Michailidou, N. (2015). Benefits and problems through the application of 3D technologies in archaeology: Recording, visualisation, representation and reconstruction. Scientific Culture, 1(3), 37-45. http://doi.org/10.5281/zenodo.18448Tucci, G., Bonora, V., Conti, A., & Fiorini, L. (2017). High-quality 3d models and their use in a cultural heritage conservation project. 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    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Towards Resolution Services for Text URIs

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    In this paper we address the lack of fully resolvable URIs for texts and their citable units in the currently emerging Graph of Ancient World Data. We identify three main architectural components that are required to provide resolution services for text URIs: 1) a registry of text services; 2) an identifier resolution service; 3) a document metadata scheme, to represent the relations between texts in the registry, as well as between these texts and related external resources (e.g. library catalogues). After presenting some of the use cases a central registry providing resolvable URIs for texts would enable, we discuss in detail each component. We conclude by considering three examples where the proposed document metadata scheme is used to describe digital texts; this scheme contains a minimum yet extendable set of metadata that can be used to explore and aggregate texts coming from a network of distributed repositories

    Web archives: the future

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    T his report is structured first, to engage in some speculative thought about the possible futures of the web as an exercise in prom pting us to think about what we need to do now in order to make sure that we can reliably and fruitfully use archives of the w eb in the future. Next, we turn to considering the methods and tools being used to research the live web, as a pointer to the types of things that can be developed to help unde rstand the archived web. Then , we turn to a series of topics and questions that researchers want or may want to address using the archived web. In this final section, we i dentify some of the challenges individuals, organizations, and international bodies can target to increase our ability to explore these topi cs and answer these quest ions. We end the report with some conclusions based on what we have learned from this exercise
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