74,391 research outputs found

    Creating information delivery specifications using linked data

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    The use of Building Information Management (BIM) has become mainstream in many countries. Exchanging data in open standards like the Industry Foundation Classes (IFC) is seen as the only workable solution for collaboration. To define information needs for collaboration, many organizations are now documenting what kind of data they need for their purposes. Currently practitioners define their requirements often a) in a format that cannot be read by a computer; b) by creating their own definitions that are not shared. This paper proposes a bottom up solution for the definition of new building concepts a property. The authors have created a prototype implementation and will elaborate on the capturing of information specifications in the future

    The pros and cons of using SDL for creation of distributed services

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    In a competitive market for the creation of complex distributed services, time to market, development cost, maintenance and flexibility are key issues. Optimizing the development process is very much a matter of optimizing the technologies used during service creation. This paper reports on the experience gained in the Service Creation projects SCREEN and TOSCA on use of the language SDL for efficient service creation

    Requirements traceability in model-driven development: Applying model and transformation conformance

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    The variety of design artifacts (models) produced in a model-driven design process results in an intricate relationship between requirements and the various models. This paper proposes a methodological framework that simplifies management of this relationship, which helps in assessing the quality of models, realizations and transformation specifications. Our framework is a basis for understanding requirements traceability in model-driven development, as well as for the design of tools that support requirements traceability in model-driven development processes. We propose a notion of conformance between application models which reduces the effort needed for assessment activities. We discuss how this notion of conformance can be integrated with model transformations

    Style-Based architectural reconfigurations

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    We introduce Architectural Design Rewriting (ADR), an approach to the design of reconfigurable software architectures whose key features are: (i) rule-based approach (over graphs); (ii) hierarchical design; (iii) algebraic presentation; and (iv) inductively-defined reconfigurations. Architectures are modelled by graphs whose edges and nodes represent components and connection ports. Architectures are designed hierarchically by a set of edge replacement rules that fix the architectural style. Depending on their reading, productions allow: (i) top-down design by refinement, (ii) bottom-up typing of actual architectures, and (iii) well-formed composition of architectures. The key idea is to encode style proofs as terms and to exploit such information at run-time for guiding reconfigurations. The main advantages of ADR are that: (i) instead of reasoning on flat architectures, ADR specifications provide a convenient hierarchical structure, by exploiting the architectural classes introduced by the style, (ii) complex reconfiguration schemes can be defined inductively, and (iii) style-preservation is guaranteed

    Architectural design rewriting as an architecture description language

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    Architectural Design Rewriting (ADR) is a declarative rule-based approach for the design of dynamic software architectures. The key features that make ADR a suitable and expressive framework are the algebraic presentation of graph-based structures and the use of conditional rewrite rules. These features enable the modelling of, e.g. hierarchical design, inductively defined reconfigurations and ordinary computation. Here, we promote ADR as an Architectural Description Language

    Next generation software environments : principles, problems, and research directions

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    The past decade has seen a burgeoning of research and development in software environments. Conferences have been devoted to the topic of practical environments, journal papers produced, and commercial systems sold. Given all the activity, one might expect a great deal of consensus on issues, approaches, and techniques. This is not the case, however. Indeed, the term "environment" is still used in a variety of conflicting ways. Nevertheless substantial progress has been made and we are at least nearing consensus on many critical issues.The purpose of this paper is to characterize environments, describe several important principles that have emerged in the last decade or so, note current open problems, and describe some approaches to these problems, with particular emphasis on the activities of one large-scale research program, the Arcadia project. Consideration is also given to two related topics: empirical evaluation and technology transition. That is, how can environments and their constituents be evaluated, and how can new developments be moved effectively into the production sector

    Development of a client interface for a methodology independent object-oriented CASE tool : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University

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    The overall aim of the research presented in this thesis is the development of a prototype CASE Tool user interface that supports the use of arbitrary methodology notations for the construction of small-scale diagrams. This research is part of the larger CASE Tool project, MOOT (Massey's Object Oriented Tool). MOOT is a meta-system with a client-server architecture that provides a framework within which the semantics and syntax of methodologies can be described. The CASE Tool user interface is implemented in Java so it is as portable as possible and has a consistent look and feel. It has been designed as a client to the rest of the MOOT system (which acts as a server). A communications protocol has been designed to support the interaction between the CASE Tool client and a MOOT server. The user interface design of MOOT must support all possible graphical notations. No assumptions about the types of notations that a software engineer may use can be made. MOOT therefore provides a specification language called NDL for the definition of a methodology's syntax. Hence, the MOOT CASE Tool client described in this thesis is a shell that is parameterised by NDL specifications. The flexibility provided by such a high level of abstraction presents significant challenges in terms of designing effective human-computer interaction mechanisms for the MOOT user interface. Functional and non-functional requirements of the client user interface have been identified and applied during the construction of the prototype. A notation specification that defines the syntax for Coad and Yourdon OOA/OOD has been written in NDL and used as a test case. The thesis includes the iterative evaluation and extension of NDL resulting from the prototype development. The prototype has shown that the current approach to NDL is efficacious, and that the syntax and semantics of a methodology description can successfully be separated. The developed prototype has shown that it is possible to build a simple, non-intrusive, and efficient, yet flexible, useable, and helpful interface for meta-CASE tools. The development of the CASE Tool client, through its generic, methodology independent design, has provided a pilot with which future ideas may be explored
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