59 research outputs found

    A System Architecture for Live Immersive 3D-Media Transcoding over 5G Networks

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    The upcoming 5G networks, among other technological advances, bring Network Function Virtualization (NFV) capabilities enabling deployment of application service intelligence on their Next Generation Core (NGC). Application specific logic is packaged into Virtual Network Functions (VNFs) so that their instantiation and deployment can be done at any node of the NGC, with their management and orchestration being maintained by the 5G infrastructure. While the number of instances of each VNF and their placement inside the NGC network are managed by the 5G infrastructure, such management cannot be optimal without application context. In this paper, we propose a 5G oriented system architecture for a next generation augmented virtuality tele-immersive two-player video game application. In the presented video game, the players compete in a capture the flag race in an innovative game movement control setting which uses motion capture technology to allow the players to interact with the game via their body posture and hand gestures. On the top of this, real-time 3D-Reconstruction technology is utilized to create 3D avatars of the players and embed them inside the game environment. Apart from the players, the application also supports real-time spectating of the game action by a considerable amount of spectators that join the live game via client software designed for desktop PCs, smartphones and tablets, connected through mobile or fixed access networks. To distribute the 3D traffic to such a number of consumers that have different device capabilities and are located at varying geographical locations while offering the highest possible Quality of Experience (QoE), is a challenging task. One of the contemporary ways to address this problem is via adaptive streaming. To realize this concept, realtime 3D-Media Transcoders need to be employed. The proposed system architecture considers packaging the aforementioned 3D-Media Transcoders as VNFs that can be deployed on 5G infrastructure. In the paper, it is shown that such an architecture can decrease costs for a given level of offered QoE, with evident benefits for the game service's shareholders. While the application type presented in this paper is fixed, the proposed system architecture can be adopted by other applications of similar context with similar benefits gained from the flexible deployment of virtualised applications in 5G networks

    An Architecture for Provisioning In-Network Computing-Enabled Slices for Holographic Applications in Next-Generation Networks

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    Applications such as holographic concerts are now emerging. However, their provisioning remains highly challenging. Requirements such as high bandwidth and ultra-low latency are still very challenging for the current network infrastructure. In-network computing (INC) is an emerging paradigm that enables the distribution of computing tasks across the network instead of computing on servers outside the network. It aims at tackling these two challenges. This article advocates the use of the INC paradigm to tackle holographic applications' high bandwidth and low latency challenges instead of the edge computing paradigm that has been used so far. Slicing brings flexibility to next-generation networks by enabling the deployment of applications/verticals with different requirements on the same network infrastructure. We propose an architecture that enables the provisioning of INC-enabled slices for holographic-type application deployment. The architecture is validated through a proof of concept and extensive simulations. Our experimental results show that INC significantly outperforms edge computing when it comes to these two key challenges. In addition, low jitter was maintained to preserve the hologram's stability

    Machine Learning for Multimedia Communications

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    Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learningoriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise

    Video Caching, Analytics and Delivery at the Wireless Edge: A Survey and Future Directions

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    Future wireless networks will provide high bandwidth, low-latency, and ultra-reliable Internet connectivity to meet the requirements of different applications, ranging from mobile broadband to the Internet of Things. To this aim, mobile edge caching, computing, and communication (edge-C3) have emerged to bring network resources (i.e., bandwidth, storage, and computing) closer to end users. Edge-C3 allows improving the network resource utilization as well as the quality of experience (QoE) of end users. Recently, several video-oriented mobile applications (e.g., live content sharing, gaming, and augmented reality) have leveraged edge-C3 in diverse scenarios involving video streaming in both the downlink and the uplink. Hence, a large number of recent works have studied the implications of video analysis and streaming through edge-C3. This article presents an in-depth survey on video edge-C3 challenges and state-of-the-art solutions in next-generation wireless and mobile networks. Specifically, it includes: a tutorial on video streaming in mobile networks (e.g., video encoding and adaptive bitrate streaming); an overview of mobile network architectures, enabling technologies, and applications for video edge-C3; video edge computing and analytics in uplink scenarios (e.g., architectures, analytics, and applications); and video edge caching, computing and communication methods in downlink scenarios (e.g., collaborative, popularity-based, and context-aware). A new taxonomy for video edge-C3 is proposed and the major contributions of recent studies are first highlighted and then systematically compared. Finally, several open problems and key challenges for future research are outlined

    Optical network technologies for future digital cinema

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    Digital technology has transformed the information flow and support infrastructure for numerous application domains, such as cellular communications. Cinematography, traditionally, a film based medium, has embraced digital technology leading to innovative transformations in its work flow. Digital cinema supports transmission of high resolution content enabled by the latest advancements in optical communications and video compression. In this paper we provide a survey of the optical network technologies for supporting this bandwidth intensive traffic class. We also highlight the significance and benefits of the state of the art in optical technologies that support the digital cinema work flow

    Networks for Future Services in a Smart City:Lessons Learned from the Connected OFCity Challenge 2017

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    The drive toward ubiquitous communications has long been encompassed by the concept of a connected or smart city. The idea that data transfer and real-time data analysis can enhance the quality of life for urban inhabitants is compelling, and one can easily envision the provision of exciting new services and applications that such an information-driven city could provide. The challenge in achieving a truly smart city stems largely from communications technologies-fixed line, wireless, backhaul, and fronthaul-and how these are combined to provide fast, reliable, and secure communications coverage. Here, we report on the key observations from the Connected OFCity Challenge competition, held at OFC 2017, which addressed the fixed and wireless access network requirements for smart cities. It is shown that from a technological perspective, future optical networks will be capable of securely supporting extremely low-latency and high-bandwidth applications. However, as shown by using Networked Music Performance as a particularly challenging example application, how readily this is achieved will depend on the interplay between wired and wireless access services. © 1979-2012 IEEE
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