3,028 research outputs found

    Symbolic and analytic techniques for resource analysis of Java bytecode

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    Recent work in resource analysis has translated the idea of amortised resource analysis to imperative languages using a program logic that allows mixing of assertions about heap shapes, in the tradition of separation logic, and assertions about consumable resources. Separately, polyhedral methods have been used to calculate bounds on numbers of iterations in loop-based programs. We are attempting to combine these ideas to deal with Java programs involving both data structures and loops, focusing on the bytecode level rather than on source code

    Summary-based inference of quantitative bounds of live heap objects

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    This article presents a symbolic static analysis for computing parametric upper bounds of the number of simultaneously live objects of sequential Java-like programs. Inferring the peak amount of irreclaimable objects is the cornerstone for analyzing potential heap-memory consumption of stand-alone applications or libraries. The analysis builds method-level summaries quantifying the peak number of live objects and the number of escaping objects. Summaries are built by resorting to summaries of their callees. The usability, scalability and precision of the technique is validated by successfully predicting the object heap usage of a medium-size, real-life application which is significantly larger than other previously reported case-studies.Fil: Braberman, Victor Adrian. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Garbervetsky, Diego David. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Hym, Samuel. Universite Lille 3; FranciaFil: Yovine, Sergio Fabian. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentin

    Taming Uncertainty in the Assurance Process of Self-Adaptive Systems: a Goal-Oriented Approach

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    Goals are first-class entities in a self-adaptive system (SAS) as they guide the self-adaptation. A SAS often operates in dynamic and partially unknown environments, which cause uncertainty that the SAS has to address to achieve its goals. Moreover, besides the environment, other classes of uncertainty have been identified. However, these various classes and their sources are not systematically addressed by current approaches throughout the life cycle of the SAS. In general, uncertainty typically makes the assurance provision of SAS goals exclusively at design time not viable. This calls for an assurance process that spans the whole life cycle of the SAS. In this work, we propose a goal-oriented assurance process that supports taming different sources (within different classes) of uncertainty from defining the goals at design time to performing self-adaptation at runtime. Based on a goal model augmented with uncertainty annotations, we automatically generate parametric symbolic formulae with parameterized uncertainties at design time using symbolic model checking. These formulae and the goal model guide the synthesis of adaptation policies by engineers. At runtime, the generated formulae are evaluated to resolve the uncertainty and to steer the self-adaptation using the policies. In this paper, we focus on reliability and cost properties, for which we evaluate our approach on the Body Sensor Network (BSN) implemented in OpenDaVINCI. The results of the validation are promising and show that our approach is able to systematically tame multiple classes of uncertainty, and that it is effective and efficient in providing assurances for the goals of self-adaptive systems

    Parametric Inference of Memory Requirements for Garbage Collected Languages

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    The accurate prediction of program's memory requirements is a critical component in software development. Existing heap space analyses either do not take deallocation into account or adopt specific models of garbage collectors which do not necessarily correspond to the actual memory usage. We present a novel approach to inferring upper bounds on memory requirements of Java-like programs which is parametric on the notion of object lifetime, i.e., on when objects become collectible. If objects lifetimes are inferred by a reachability analysis, then our analysis infers accurate upper bounds on the memory consumption for a reachability-based garbage collector. Interestingly, if objects lifetimes are inferred by a heap liveness analysis, then we approximate the program minimal memory requirement, i.e., the peak memory usage when using an optimal garbage collector which frees objects as soon as they become dead. The key idea is to integrate information on objects lifetimes into the process of generating the recurrence equations which capture the memory usage at the different program states. If the heap size limit is set to the memory requirement inferred by our analysis, it is ensured that execution will not exceed the memory limit with the only assumption that garbage collection works when the limit is reached. Experiments on Java bytecode programs provide evidence of the feasibility and accuracy of our analysis

    Exploring resource/performance trade-offs for streaming applications on embedded multiprocessors

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    Embedded system design is challenged by the gap between the ever-increasing customer demands and the limited resource budgets. The tough competition demands ever-shortening time-to-market and product lifecycles. To solve or, at least to alleviate, the aforementioned issues, designers and manufacturers need model-based quantitative analysis techniques for early design-space exploration to study trade-offs of different implementation candidates. Moreover, modern embedded applications, especially the streaming applications addressed in this thesis, face more and more dynamic input contents, and the platforms that they are running on are more flexible and allow runtime configuration. Quantitative analysis techniques for embedded system design have to be able to handle such dynamic adaptable systems. This thesis has the following contributions: - A resource-aware extension to the Synchronous Dataflow (SDF) model of computation. - Trade-off analysis techniques, both in the time-domain and in the iterationdomain (i.e., on an SDF iteration basis), with support for resource sharing. - Bottleneck-driven design-space exploration techniques for resource-aware SDF. - A game-theoretic approach to controller synthesis, guaranteeing performance under dynamic input. As a first contribution, we propose a new model, as an extension of static synchronous dataflow graphs (SDF) that allows the explicit modeling of resources with consistency checking. The model is called resource-aware SDF (RASDF). The extension enables us to investigate resource sharing and to explore different scheduling options (ways to allocate the resources to the different tasks) using state-space exploration techniques. Consistent SDF and RASDF graphs have the property that an execution occurs in so-called iterations. An iteration typically corresponds to the processing of a meaningful piece of data, and it returns the graph to its initial state. On multiprocessor platforms, iterations may be executed in a pipelined fashion, which makes performance analysis challenging. As the second contribution, this thesis develops trade-off analysis techniques for RASDF, both in the time-domain and in the iteration-domain (i.e., on an SDF iteration basis), to dimension resources on platforms. The time-domain analysis allows interleaving of different iterations, but the size of the explored state space grows quickly. The iteration-based technique trades the potential of interleaving of iterations for a compact size of the iteration state space. An efficient bottleneck-driven designspace exploration technique for streaming applications, the third main contribution in this thesis, is derived from analysis of the critical cycle of the state space, to reveal bottleneck resources that are limiting the throughput. All techniques are based on state-based exploration. They enable system designers to tailor their platform to the required applications, based on their own specific performance requirements. Pruning techniques for efficient exploration of the state space have been developed. Pareto dominance in terms of performance and resource usage is used for exact pruning, and approximation techniques are used for heuristic pruning. Finally, the thesis investigates dynamic scheduling techniques to respond to dynamic changes in input streams. The fourth contribution in this thesis is a game-theoretic approach to tackle controller synthesis to select the appropriate schedules in response to dynamic inputs from the environment. The approach transforms the explored iteration state space of a scenario- and resource-aware SDF (SARA SDF) graph to a bipartite game graph, and maps the controller synthesis problem to the problem of finding a winning positional strategy in a classical mean payoff game. A winning strategy of the game can be used to synthesize the controller of schedules for the system that is guaranteed to satisfy the throughput requirement given by the designer

    Formal Methods for Autonomous Systems

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    Formal methods refer to rigorous, mathematical approaches to system development and have played a key role in establishing the correctness of safety-critical systems. The main building blocks of formal methods are models and specifications, which are analogous to behaviors and requirements in system design and give us the means to verify and synthesize system behaviors with formal guarantees. This monograph provides a survey of the current state of the art on applications of formal methods in the autonomous systems domain. We consider correct-by-construction synthesis under various formulations, including closed systems, reactive, and probabilistic settings. Beyond synthesizing systems in known environments, we address the concept of uncertainty and bound the behavior of systems that employ learning using formal methods. Further, we examine the synthesis of systems with monitoring, a mitigation technique for ensuring that once a system deviates from expected behavior, it knows a way of returning to normalcy. We also show how to overcome some limitations of formal methods themselves with learning. We conclude with future directions for formal methods in reinforcement learning, uncertainty, privacy, explainability of formal methods, and regulation and certification

    Energy-Aware Software Engineering

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    A great deal of energy in Information and Communication Technology (ICT) systems can be wasted by software, regardless of how energy-efficient the underlying hardware is. To avoid such waste, programmers need to understand the energy consumption of programs during the development process rather than waiting to measure energy after deployment. Such understanding is hindered by the large conceptual gap from hardware, where energy is consumed, to high-level languages and programming abstractions. The approaches described in this chapter involve two main topics: energy modelling and energy analysis. The purpose of modelling is to attribute energy values to programming constructs, whether at the level of machine instructions, intermediate code or source code. Energy analysis involves inferring the energy consumption of a program from the program semantics along with an energy model. Finally, the chapter discusses how energy analysis and modelling techniques can be incorporated in software engineering tools, including existing compilers, to assist the energy-aware programmer to optimise the energy consumption of code

    Chapter Energy-Aware Software Engineering

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    Polystyrene (PS) is a petroleum‐based plastic made from styrene (vinyl benzene) monomer. Since it was first commercially produced in 1930, it has been used for a wide range of commercial, packaging and building purposes. In 2012, approximately 32.7 million tonnes of styrene were produced globally, and polystyrene is now a ubiquitous household item worldwide. In 1986, the US Environmental Protection Agency (EPA) announced that the polystyrene manufacturing process was the fifth largest source of hazardous waste. Styrene has been linked to adverse health effects in humans, and in 2014, it was listed as a possible carcinogen. Yet, despite mounting evidence and public concern regarding the toxicity of styrene, the product of the polymerisation of styrene, PS, is not considered hazardous. This chapter draws on a series of movements called the ‘new materialisms’ to attend to the relational, unstable and contingent nature of PS, monomers and other additives in diverse environments, and thus, we highlight the complexities involved in the categorisation of PS as ‘hazardous’ and the futility of demarcating PS as ‘household waste'. While local examples are drawn from the New Zealand context, the key messages are transferrable to most policy contexts and diverse geographical locations
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