550 research outputs found

    Migrating existing multimedia courseware to Moodle

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    Open source course management systems offer increased flexibility for instructors and instructional designers. Communities can influence the development of these systems and on an individual basis, the possibility to modify the system software exists. Migrating existing courseware to these systems can therefore be beneficial, sometimes even required. We report here about our experience in migrating an existing courseware system consisting of multimedia content and interactive, integrated infrastructure functionality to an open source course management system called Moodle. We will assess the difficulties that we have encountered during this process and, discuss the importance of standards in this context, and we aim to provide other instructors or instructional designers with guidelines and assessment support for other migration projects

    Degree of Scaffolding: Learning Objective Metadata: A Prototype Leaning System Design for Integrating GIS into a Civil Engineering Curriculum

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    Digital media and networking offer great potential as tools for enhancing classroom learning environments, both local and distant. One concept and related technological tool that can facilitate the effective application and distribution of digital educational resources is learning objects in combination with the SCORM (sharable content objects reference model) compliance framework. Progressive scaffolding is a learning design approach for educational systems that provides flexible guidance to students. We are in the process of utilizing this approach within a SCORM framework in the form of a multi-level instructional design. The associated metadata required by SCORM will describe the degree of scaffolding. This paper will discuss progressive scaffolding as it relates to SCORM compliant learning objects, within the context of the design of an application for integrating Geographic Information Systems (GIS) into the civil engineering curriculum at the University of Missouri - Rolla

    Constraint-based validation of e-learning courseware

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    A framework for the assembly and delivery of multimodal graphics in E-learning environments

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    In recent years educators and education institutions have embraced E-Learning environments as a method of delivering content to and communicating with their learners. Particular attention needs to be paid to the accessibility of the content that each educator provides. In relation to graphics, content providers are instructed to provide textual alternatives for each graphic using either the ā€œaltā€ attribute or the ā€œlongdescā€ attribute of the HTML IMG tag. This is not always suitable for graphical concepts inherent in technical topics due to the spatial nature of the information. As there is currently no suggested alternative to the use of textual descriptions in E-Learning environments, blind learners are at a signiļ¬cant disadvantage when attempting to learn Science, Technology, Engineering or Mathematical (STEM) subjects online. A new approach is required that will provide blind learners with the same learning capabilities enjoyed by their sighted peers in relation to graphics. Multimodal graphics combine the modalities of sound and touch in order to deliver graphical concepts to blind learners. Although they have proven successful, they can be time consuming to create and often require expertise in accessible graphic design. This thesis proposes an approach based on mainstream E-Learning techniques that can support non-experts in the assembly of multimodal graphics. The approach is known as the Multimodal Graphic Assembly and Delivery Framework (MGADF). It exploits a component based Service Oriented Architecture (SOA) to provide non experts with the ability to assemble multimodal graphics and integrate them into mainstream E-Learning environments. This thesis details the design of the system architecture, information architecture and methodologies of the MGADF. Proof of concept interfaces were implemented, based on the design, that clearly demonstrate the feasibility of the approach. The interfaces were used in an end-user evaluation that assessed the beneļ¬ts of a component based approach for non-expert multimodal graphic producers

    A Multidisciplinary Approach to the Reuse of Open Learning Resources

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    Educational standards are having a significant impact on e-Learning. They allow for better exchange of information among different organizations and institutions. They simplify reusing and repurposing learning materials. They give teachers the possibility of personalizing them according to the studentā€™s background and learning speed. Thanks to these standards, off-the-shelf content can be adapted to a particular student cohortā€™s context and learning needs. The same course content can be presented in different languages. Overall, all the parties involved in the learning-teaching process (students, teachers and institutions) can benefit from these standards and so online education can be improved. To materialize the benefits of standards, learning resources should be structured according to these standards. Unfortunately, there is the problem that a large number of existing e-Learning materials lack the intrinsic logical structure required, and further, when they have the structure, they are not encoded as required. These problems make it virtually impossible to share these materials. This thesis addresses the following research question: How to make the best use of existing open learning resources available on the Internet by taking advantage of educational standards and specifications and thus improving content reusability?In order to answer this question, I combine different technologies, techniques and standards that make the sharing of publicly available learning resources possible in innovative ways. I developed and implemented a three-stage tool to tackle the above problem. By applying information extraction techniques and open e-Learning standards to legacy learning resources the tool has proven to improve content reusability. In so doing, it contributes to the understanding of how these technologies can be used in real scenarios and shows how online education can benefit from them. In particular, three main components were created which enable the conversion process from unstructured educational content into a standard compliant form in a systematic and automatic way. An increasing number of repositories with educational resources are available, including Wikiversity and the Massachusetts Institute of Technology OpenCourseware. Wikivesity is an open repository containing over 6,000 learning resources in several disciplines and for all age groups [1]. I used the OpenCourseWare repository to evaluate the effectiveness of my software components and ideas. The results show that it is possible to create standard compliant learning objects from the publicly available web pages, improving their searchability, interoperability and reusability

    FORGE: An eLearning Framework for Remote Laboratory Experimentation on FIRE Testbed Infrastructure

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    The Forging Online Education through FIRE (FORGE) initiative provides educators and learners in higher education with access to world-class FIRE testbed infrastructure. FORGE supports experimentally driven research in an eLearning environment by complementing traditional classroom and online courses with interactive remote laboratory experiments. The project has achieved its objectives by defining and implementing a framework called FORGEBox. This framework offers the methodology, environment, tools and resources to support the creation of HTML-based online educational material capable accessing virtualized and physical FIRE testbed infrastruc- ture easily. FORGEBox also captures valuable quantitative and qualitative learning analytic information using questionnaires and Learning Analytics that can help optimise and support student learning. To date, FORGE has produced courses covering a wide range of networking and communication domains. These are freely available from FORGEBox.eu and have resulted in over 24,000 experiments undertaken by more than 1,800 students across 10 countries worldwide. This work has shown that the use of remote high- performance testbed facilities for hands-on remote experimentation can have a valuable impact on the learning experience for both educators and learners. Additionally, certain challenges in developing FIRE-based courseware have been identified, which has led to a set of recommendations in order to support the use of FIRE facilities for teaching and learning purposes

    Enhancing web-based learning resources with quizzes through an Authoring Tool and an Audience Response System

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    Quizzes are among the most widely used resources in web-based education due to their many benefits. However, educators need suitable authoring tools that can be used to create reusable quizzes and to enhance existing materials with them. On the other hand, if teachers use Audience Response Systems (ARSs) they can get instant feedback from their students and thereby enhance their instruction. This paper presents an online authoring tool for creating reusable quizzes and enhancing existing learning resources with them, and a web-based ARS that enables teachers to launch the created quizzes and get instant feedback from the class. Both the authoring tool and the ARS were evaluated. The evaluation of the authoring tool showed that educators can effectively enhance existing learning resources in an easy way by creating and adding quizzes using that tool. Besides, the different factors that assure the reusability of the created quizzes are also exposed. Finally, the evaluation of the developed ARS showed an excellent acceptance of the system by teachers and students, and also it indicated that teachers found the system easy to set up and use in their classrooms

    Management of storyboard graphs for adaptive courseware construction

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    Adaptive e-learning systems try to improve teaching processes on Internet by providing different educational content and activities for different learners. Modern tendencies of adaptation require usage of learning styles on student grouping. Main idea of adaptive e-learning applications is to use a different pedagogical approach for each of these groups. This paper presents a software module called instructor tool for creating training courses suitable for learners with different learning styles. This module is a part of a platform for building edutainment (education plus entertainment) services called ADOPTA (ADaptive technOlogy-enhanced Platform for eduTAinment). E-learning courses within the tool are presented by directed storyboard graphs. The course instructor can create and edit their graphs and pages by a user-friendly visual interface. Our article is aimed primarily at description of the graph management which is behind the visual presentation and specially at discovering working paths within these graphs
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