2,253 research outputs found

    Footprints of information foragers: Behaviour semantics of visual exploration

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    Social navigation exploits the knowledge and experience of peer users of information resources. A wide variety of visual–spatial approaches become increasingly popular as a means to optimize information access as well as to foster and sustain a virtual community among geographically distributed users. An information landscape is among the most appealing design options of representing and communicating the essence of distributed information resources to users. A fundamental and challenging issue is how an information landscape can be designed such that it will not only preserve the essence of the underlying information structure, but also accommodate the diversity of individual users. The majority of research in social navigation has been focusing on how to extract useful information from what is in common between users' profiles, their interests and preferences. In this article, we explore the role of modelling sequential behaviour patterns of users in augmenting social navigation in thematic landscapes. In particular, we compare and analyse the trails of individual users in thematic spaces along with their cognitive ability measures. We are interested in whether such trails can provide useful guidance for social navigation if they are embedded in a visual–spatial environment. Furthermore, we are interested in whether such information can help users to learn from each other, for example, from the ones who have been successful in retrieving documents. In this article, we first describe how users' trails in sessions of an experimental study of visual information retrieval can be characterized by Hidden Markov Models. Trails of users with the most successful retrieval performance are used to estimate parameters of such models. Optimal virtual trails generated from the models are visualized and animated as if they were actual trails of individual users in order to highlight behavioural patterns that may foster social navigation. The findings of the research will provide direct input to the design of social navigation systems as well as to enrich theories of social navigation in a wider context. These findings will lead to the further development and consolidation of a tightly coupled paradigm of spatial, semantic and social navigation

    Understanding the bi-directional relationship between analytical processes and interactive visualization systems

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    Interactive visualizations leverage the human visual and reasoning systems to increase the scale of information with which we can effectively work, therefore improving our ability to explore and analyze large amounts of data. Interactive visualizations are often designed with target domains in mind, such as analyzing unstructured textual information, which is a main thrust in this dissertation. Since each domain has its own existing procedures of analyzing data, a good start to a well-designed interactive visualization system is to understand the domain experts' workflow and analysis processes. This dissertation recasts the importance of understanding domain users' analysis processes and incorporating such understanding into the design of interactive visualization systems. To meet this aim, I first introduce considerations guiding the gathering of general and domain-specific analysis processes in text analytics. Two interactive visualization systems are designed by following the considerations. The first system is Parallel-Topics, a visual analytics system supporting analysis of large collections of documents by extracting semantically meaningful topics. Based on lessons learned from Parallel-Topics, this dissertation further presents a general visual text analysis framework, I-Si, to present meaningful topical summaries and temporal patterns, with the capability to handle large-scale textual information. Both systems have been evaluated by expert users and deemed successful in addressing domain analysis needs. The second contribution lies in preserving domain users' analysis process while using interactive visualizations. Our research suggests the preservation could serve multiple purposes. On the one hand, it could further improve the current system. On the other hand, users often need help in recalling and revisiting their complex and sometimes iterative analysis process with an interactive visualization system. This dissertation introduces multiple types of evidences available for capturing a user's analysis process within an interactive visualization and analyzes cost/benefit ratios of the capturing methods. It concludes that tracking interaction sequences is the most un-intrusive and feasible way to capture part of a user's analysis process. To validate this claim, a user study is presented to theoretically analyze the relationship between interactions and problem-solving processes. The results indicate that constraining the way a user interacts with a mathematical puzzle does have an effect on the problemsolving process. As later evidenced in an evaluative study, a fair amount of high-level analysis can be recovered through merely analyzing interaction logs

    TopRoBERTa: Topology-Aware Authorship Attribution of Deepfake Texts

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    Recent advances in Large Language Models (LLMs) have enabled the generation of open-ended high-quality texts, that are non-trivial to distinguish from human-written texts. We refer to such LLM-generated texts as \emph{deepfake texts}. There are currently over 11K text generation models in the huggingface model repo. As such, users with malicious intent can easily use these open-sourced LLMs to generate harmful texts and misinformation at scale. To mitigate this problem, a computational method to determine if a given text is a deepfake text or not is desired--i.e., Turing Test (TT). In particular, in this work, we investigate the more general version of the problem, known as \emph{Authorship Attribution (AA)}, in a multi-class setting--i.e., not only determining if a given text is a deepfake text or not but also being able to pinpoint which LLM is the author. We propose \textbf{TopRoBERTa} to improve existing AA solutions by capturing more linguistic patterns in deepfake texts by including a Topological Data Analysis (TDA) layer in the RoBERTa model. We show the benefits of having a TDA layer when dealing with noisy, imbalanced, and heterogeneous datasets, by extracting TDA features from the reshaped pooled_outputpooled\_output of RoBERTa as input. We use RoBERTa to capture contextual representations (i.e., semantic and syntactic linguistic features), while using TDA to capture the shape and structure of data (i.e., linguistic structures). Finally, \textbf{TopRoBERTa}, outperforms the vanilla RoBERTa in 2/3 datasets, achieving up to 7\% increase in Macro F1 score

    Jumping Finite Automata for Tweet Comprehension

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    Every day, over one billion social media text messages are generated worldwide, which provides abundant information that can lead to improvements in lives of people through evidence-based decision making. Twitter is rich in such data but there are a number of technical challenges in comprehending tweets including ambiguity of the language used in tweets which is exacerbated in under resourced languages. This paper presents an approach based on Jumping Finite Automata for automatic comprehension of tweets. We construct a WordNet for the language of Kenya (WoLK) based on analysis of tweet structure, formalize the space of tweet variation and abstract the space on a Finite Automata. In addition, we present a software tool called Automata-Aided Tweet Comprehension (ATC) tool that takes raw tweets as input, preprocesses, recognise the syntax and extracts semantic information to 86% success rate

    Building Social Digital Libraries

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    The accelerating rate of scientific and technical discovery, typified by the ever-shortening time period for the doubling of information – currently estimated at 18 months – causes new topics to emerge at an increasing rate. Large amounts of human knowledge are available online – not only in the form of texts and images, but also as audio files, movies, software demos, etc

    Event-based Access to Historical Italian War Memoirs

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    The progressive digitization of historical archives provides new, often domain specific, textual resources that report on facts and events which have happened in the past; among these, memoirs are a very common type of primary source. In this paper, we present an approach for extracting information from Italian historical war memoirs and turning it into structured knowledge. This is based on the semantic notions of events, participants and roles. We evaluate quantitatively each of the key-steps of our approach and provide a graph-based representation of the extracted knowledge, which allows to move between a Close and a Distant Reading of the collection.Comment: 23 pages, 6 figure
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