198 research outputs found

    Analysis and optimization of vacation and polling models with retrials

    Get PDF
    We study a vacation-type queueing model, and a single-server multi-queue polling model, with the special feature of retrials. Just before the server arrives at a station there is some deterministic glue period. Customers (both new arrivals and retrials) arriving at the station during this glue period will be served during the visit of the server. Customers arriving in any other period leave immediately and will retry after an exponentially distributed time. Our main focus is on queue length analysis, both at embedded time points (beginnings of glue periods, visit periods and switch- or vacation periods) and at arbitrary time points.Comment: Keywords: vacation queue, polling model, retrials Submitted for review to Performance evaluation journal, as an extended version of 'Vacation and polling models with retrials', by Onno Boxma and Jacques Resin

    Analysis of discrete-time queueing systems with vacations

    Get PDF

    Workloads and waiting times in single-server systems with multiple customer classes

    Get PDF
    One of the most fundamental properties that single-server multi-class service systems may possess is the property of work conservation. Under certain restrictions, the work conservation property gives rise to a conservation law for mean waiting times, i.e., a linear relation between the mean waiting times of the various classes of customers. This paper is devoted to single-server multi-class service systems in which work conservation is violated in the sense that the server's activities may be interrupted although work is still present. For a large class of such systems with interruptions, a decomposition of the amount of work into two independent components is obtained; one of these components is the amount of work in the corresponding systemwithout interruptions. The work decomposition gives rise to a (pseudo)conservation law for mean waiting times, just as work conservation did for the system without interruptions

    Queueing system with vacations after a random amount of work

    Get PDF
    This paper considers an M/G/1 queue with the following vacation discipline. The server takes a vacation as soon as it has served a certain amount of work since the end of the previous vacation. If the system becomes empty before the server has completed this amount of work, then it stays idle until the next customer arrival and then becomes active again. Such a vacation discipline arises, for example, in the maintenance of production systems, where machines or equipment mainly degrade while being operational. We derive an explicit expression for the distribution of the time it takes until the prespecified amount of work has been served. For the case the total amount of work till vacation is exponentially distributed, we derive the transforms of the steady-state workload at various epochs, busy period, waiting time, sojourn time, and queue length distributions

    Wait-and-see strategies in polling models

    Full text link
    We consider a general polling model with NN stations. The stations are served exhaustively and in cyclic order. Once a station queue falls empty, the server does not immediately switch to the next station. Rather, it waits at the station for the possible arrival of new work ("wait-and-see") and, in the case of this happening, it restarts service in an exhaustive fashion. The total time the server waits idly is set to be a fixed, deterministic parameter for each station. Switchover times and service times are allowed to follow some general distribution, respectively. In some cases, which can be characterised, this strategy yields strictly lower average queueing delay than for the exhaustive strategy, which corresponds to setting the "wait-and-see credit" equal to zero for all stations. This extends results of Pek\"oz (Probability in the Engineering and Informational Sciences 13 (1999)) and of Boxma et al. (Annals of Operations Research 112 (2002)). Furthermore, we give a lower bound for the delay for {\it all} strategies that allow the server to wait at the stations even though no work is present.Comment: 24p, submitte
    corecore