2,338 research outputs found

    Towards homeostatic architecture: simulation of the generative process of a termite mound construction

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    This report sets out to the theme of the generation of a ‘living’, homeostatic and self-organizing architectural structure. The main research question this project addresses is what innovative techniques of design, construction and materials could prospectively be developed and eventually applied to create and sustain human-made buildings which are mostly adaptive, self-controlled and self-functioning, without option to a vast supply of materials and peripheral services. The hypothesis is that through the implementation of the biological building behaviour of termites, in terms of collective construction mechanisms that are based on environmental stimuli, we could achieve a simulation of the generative process of their adaptive structures, capable to inform in many ways human construction. The essay explicates the development of the 3-dimensional, agent-based simulation of the termite collective construction and analyzes the results, which involve besides physical modelling of the evolved structures. It finally elucidates the potential of this emerging and adaptive architectural performance to be translated to human practice and thus enlighten new ecological engineering and design methodologies

    Heterogeneous Ant Colony Optimisation Methods and their Application to the Travelling Salesman and PCB Drilling Problems

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    Ant Colony Optimization (ACO) is an optimization algorithm that is inspired by the foraging behaviour of real ants in locating and transporting food source to their nest. It is designed as a population-based metaheuristic and have been successfully implemented on various NP-hard problems such as the well-known Traveling Salesman Problem (TSP), Vehicle Routing Problem (VRP) and many more. However, majority of the studies in ACO focused on homogeneous artificial ants although animal behaviour researchers suggest that real ants exhibit heterogeneous behaviour thus improving the overall efficiency of the ant colonies. Equally important is that most, if not all, optimization algorithms require proper parameter tuning to achieve optimal performance. However, it is well-known that parameters are problem-dependant as different problems or even different instances have different optimal parameter settings. Parameter tuning through the testing of parameter combinations is a computationally expensive procedure that is infeasible on large-scale real-world problems. One method to mitigate this is to introduce heterogeneity by initializing the artificial agents with individual parameters rather than colony level parameters. This allows the algorithm to either actively or passively discover good parameter settings during the search. The approach undertaken in this study is to randomly initialize the ants from both uniform and Gaussian distribution respectively within a predefined range of values. The approach taken in this study is one of biological plausibility for ants with similar roles, but differing behavioural traits, which are being drawn from a mathematical distribution. This study also introduces an adaptive approach to the heterogeneous ant colony population that evolves the alpha and beta controlling parameters for ACO to locate near-optimal solutions. The adaptive approach is able to modify the exploitation and exploration characteristics of the algorithm during the search to reflect the dynamic nature of search. An empirical analysis of the proposed algorithm tested on a range of Travelling Salesman Problem (TSP) instances shows that the approach has better algorithmic performance when compared against state-of-the-art algorithms from the literature

    Constructing living buildings: a review of relevant technologies for a novel application of biohybrid robotics

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    Biohybrid robotics takes an engineering approach to the expansion and exploitation of biological behaviours for application to automated tasks. Here, we identify the construction of living buildings and infrastructure as a high-potential application domain for biohybrid robotics, and review technological advances relevant to its future development. Construction, civil infrastructure maintenance and building occupancy in the last decades have comprised a major portion of economic production, energy consumption and carbon emissions. Integrating biological organisms into automated construction tasks and permanent building components therefore has high potential for impact. Live materials can provide several advantages over standard synthetic construction materials, including self-repair of damage, increase rather than degradation of structural performance over time, resilience to corrosive environments, support of biodiversity, and mitigation of urban heat islands. Here, we review relevant technologies, which are currently disparate. They span robotics, self-organizing systems, artificial life, construction automation, structural engineering, architecture, bioengineering, biomaterials, and molecular and cellular biology. In these disciplines, developments relevant to biohybrid construction and living buildings are in the early stages, and typically are not exchanged between disciplines. We, therefore, consider this review useful to the future development of biohybrid engineering for this highly interdisciplinary application.publishe

    Soft Scalable Self-Reconfigurable Modular Cellbot

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    Hazardous environments such as disaster affected areas, outer space, and radiation affected areas are dangerous for humans. Autonomous systems which can navigate through these environments would reduce risk of life. The terrains in these applications are diverse and unknown, hence there is a requirement for a robot which can self-adapt its morphology and use suitable control to optimally move in the desired manner. Although there exist monolithic robots for some of these applications, such as the Curiosity rover for Mars exploration, a modular robot containing multiple simple units could increase the fault tolerance. A modular design also enables scaling up or down of the robot based on the current task, for example, scaling up by connecting multiple units to cover a wider area or scaling down to pass through a tight space.Taking bio-inspiration from cells, where – based on environmental conditions – cells come together to form different structures to carry out different tasks, a soft modular robot called Cellbot was developed which was composed of multiple units called ‘cells’. Tests were conducted to understand the cellbot movement over different frictional surfaces for different actuation functions, the number of cells connected in a line (1D), and the shapes formed by connecting cells in 2D. A simulation model was developed to test a large range of frictional values and actuation functions for different friction coefficients. Based on the obtained results, cells could be designed using a material with frictional properties lying in the optimal locomotion range. In other cases, where the application has diverse terrains, the number of connected units can be changed to optimise the robot locomotion. Initial tests were conducted using a ‘ball robot’, where the cellbot was designed using balls which touch ground to exploit friction and actuators to provide force to move the robot. The model was extended to develop, a ‘bellow robot’ which was fabricated using hyper-elastic bellows and employed pneumatic actuation. The amount of inflation of a cell and its neighbouring cells determined if the cell would touch the ground or be lifted up. This was used to change cell behaviour where a cell could be touching ground to provide anchoring friction, or lifted to push or pull the cells and thereby move the robot. The cells were connected by magnets which could be disconnected and reconnected by morphing the robot body. The cellbot can thus reconfigure by changing the number of connected units or its shape. The easy detachment can be used to remove and replace damaged cells. Complex cellbot movements can be achieved by either switching between different robot morphologies or by changing actuation control.Future cellbots will be controlled remotely to change their morphology, control, and number of connected cells, making them suitable for missions which require fault tolerance and autonomous shape adaptation. The proposed cellbot platform has the potential to reduce the energy, time and costs in comparison to traditional robots and has potential for applications such as exploration missions for outer space, search and rescue missions for disaster affected areas, internal medical procedures, and nuclear decommissioning.<br/

    A Hormone Inspired System for On-line Adaptation in Swarm Robotic Systems

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    Individual robots, while providing the opportunity to develop a bespoke and specialised system, suffer in terms of performance when it comes to executing a large number of concurrent tasks. In some cases it is possible to drastically increase the speed of task execution by adding more agents to a system, however this comes at a cost. By mass producing relatively simple robots, costs can be kept low while still gaining the benefit of large scale multi-tasking. This approach sits at the core of swarm robotics. Robot swarms excel in tasks that rely heavily on their ability to multi-task, rather than applications that require bespoke actuation. Swarm suited tasks include: exploration, transportation or operation in dangerous environments. Swarms are particularly suited to hazardous environments due to the inherent expendability that comes with having multiple, decentralised agents. However, due to the variance in the environments a swarm may explore and their need to remain decentralised, a level of adaptability is required of them that can't be provided before a task begins. Methods of novel hormone-inspired robotic control are proposed in this thesis, offering solutions to these problems. These hormone inspired systems, or virtual hormones, provide an on-line method for adaptation that operates while a task is executed. These virtual hormones respond to environmental interactions. Then, through a mixture of decay and stimulant, provide values that grant contextually relevant information to individual robots. These values can then be used in decision making regarding parameters and behavioural changes. The hormone inspired systems presented in this thesis are found to be effective in mid-task adaptation, allowing robots to improve their effectiveness with minimal user interaction. It is also found that it is possible to deploy amalgamations of multiple hormone systems, controlling robots at multiple levels, enabling swarms to achieve strong, energy-efficient, performance

    A field-based computing approach to sensing-driven clustering in robot swarms

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    Swarm intelligence leverages collective behaviours emerging from interaction and activity of several “simple” agents to solve problems in various environments. One problem of interest in large swarms featuring a variety of sub-goals is swarm clustering, where the individuals of a swarm are assigned or choose to belong to zero or more groups, also called clusters. In this work, we address the sensing-based swarm clustering problem, where clusters are defined based on both the values sensed from the environment and the spatial distribution of the values and the agents. Moreover, we address it in a setting characterised by decentralisation of computation and interaction, and dynamicity of values and mobility of agents. For the solution, we propose to use the field-based computing paradigm, where computation and interaction are expressed in terms of a functional manipulation of fields, distributed and evolving data structures mapping each individual of the system to values over time. We devise a solution to sensing-based swarm clustering leveraging multiple concurrent field computations with limited domain and evaluate the approach experimentally by means of simulations, showing that the programmed swarms form clusters that well reflect the underlying environmental phenomena dynamics

    Neuro-evolution search methodologies for collective self-driving vehicles

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    Recently there has been an increasing amount of research into autonomous vehicles for real-world driving. Much progress has been made in the past decade with many automotive manufacturers demonstrating real-world prototypes. Current predictions indicate that roads designed exclusively for autonomous vehicles will be constructed and thus this thesis explores the use of methods to automatically produce controllers for autonomous vehicles that must navigate with each other on these roads. Neuro-Evolution, a method that combines evolutionary algorithms with neural networks, has shown to be effective in reinforcement-learning, multi-agent tasks such as maze navigation, biped locomotion, autonomous racing vehicles and fin-less rocket control. Hence, a neuro-evolution method is selected and investigated for the controller evolution of collective autonomous vehicles in homogeneous teams. The impact of objective and non-objective search (and a combination of both, a hybrid method) for controller evolution is comparatively evaluated for robustness on a range of driving tasks and collection sizes. Results indicate that the objective search was able to generalise the best on unseen task environments compared to all other methods and the hybrid approach was able to yield desired task performance on evolution far earlier than both approaches but was unable to generalise as effectively over new environments
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