18 research outputs found

    Mobile Ad-Hoc Networks

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    Being infrastructure-less and without central administration control, wireless ad-hoc networking is playing a more and more important role in extending the coverage of traditional wireless infrastructure (cellular networks, wireless LAN, etc). This book includes state-of the-art techniques and solutions for wireless ad-hoc networks. It focuses on the following topics in ad-hoc networks: vehicular ad-hoc networks, security and caching, TCP in ad-hoc networks and emerging applications. It is targeted to provide network engineers and researchers with design guidelines for large scale wireless ad hoc networks

    Búsqueda rápida de caminos en grafos de alta cardinalidad estáticos y dinámicos

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    Los grafos han sido empleados en la resolución de problemas complejos de distinta índole desde su aparición. Para ello, toda la información asociada al dominio debe ser representada mediante nodos y relaciones entre nodos (enlaces), y posteriormente aplicar diversas operaciones sobre el grafo creado. Entre todas ellas, la búsqueda de caminos es una de las más frecuentes y permite resolver problemas de distinta naturaleza. Debido a la frecuencia con la que se resuelven gran cantidad de problemas aplicando búsquedas de caminos, existen multitud de trabajos que han aportado al estado del arte algoritmos para realizar dicha tarea. Sin embargo, debido a la constante aparición de nuevos requisitos a tener en cuenta en los grafos sobre los que se realizan las búsquedas de caminos, siguen surgiendo nuevas propuestas impulsadas por la evolución de las necesidades, que añaden nuevos matices al problema. Entre estas nuevas características, merecen especial atención aquellas relacionadas con el continuo crecimiento de los grafos; el hecho de que tanto la estructura de los mismos como los costes asociados a los nodos y enlaces varían con el tiempo; y la aparición de nuevas topologías derivadas del tamaño de los grafos como es el caso de las Small-World Networks. Además, a todo esto hay que unir el que cada vez existen más limitaciones en lo que a tiempo de respuesta se refiere, pues hay gran cantidad de aplicaciones en tiempo real, o de tiempo limitado, convirtiéndose este parámetro en prioritario y situándose por encima de la obtención de los caminos con el coste óptimo. Después de hacer un estudio del estado del arte, se ha encontrado que no existen trabajos que busquen caminos de una manera rápida sobre grafos de alta cardinalidad (a partir de este momento grafos vastos por simplicidad) dinámicos con estructura genérica. Por este motivo, en este trabajo de tesis doctoral se plantea una propuesta que se apoya en los algoritmos basados en colonias de hormigas (ACO - Ant Colony Optimization) para cubrir este hueco, de manera que los objetivos del mismo se pueden resumir en: Tiempo de respuesta reducido, grafos vastos dinámicos, y topología genérica. El elegir este tipo de algoritmos como base para la propuesta, se debe a su demostrada capacidad de adaptación a entornos dinámicos así como a su eficacia a la hora de encontrar caminos entre nodos. Sin embargo, este tipo de algoritmos se ha aplicado a grafos de, como mucho, unos cuantos millares de nodos, pues en grafos mayores el comportamiento presentado no es correcto: las hormigas no encuentran el destino, o en caso de hacerlo, la calidad del camino obtenido se encuentra muy por debajo del valor óptimo. Para permitir su utilización en grafos mayores, hay propuestas que incorporan un preprocesado del grafo de manera que la búsqueda se realiza en fragmentos del grafo principal en lugar de en el grafo completo. El problema de este preprocesado es que hace que se pierda la adaptabilidad propia de este tipo de algoritmos, pues cada vez que se produce un cambio, la búsqueda debe detenerse y esperar a que se ejecute de nuevo todo el preprocesado. Con el fin de proponer un algoritmo capaz de alcanzar todos los objetivos analizados anteriormente, la propuesta presentada en este trabajo de tesis doctoral incorpora una ayuda a la búsqueda del camino que en ningún momento modifica la estructura del grafo y que está basada en la forma en la que los animales consiguen reducir el espacio de búsqueda para encontrar la comida empleando su sentido del olfato. Para ello, se ha incluido al algoritmo lo que se ha denominado Nodos Comida y Olor a Comida, pasando el algoritmo de ser ACO (Ant Colony Optimization) a ser SoSACO (Sense of Smell ACO). Junto a esta ayuda, se ha seleccionado un sistema gestor de base de datos para almacenar y gestionar toda la información con la que es necesario tratar debido a la cantidad de la misma, a la necesidad de permitir un acceso concurrente a ella, y a la potente gestión de la información que proporciona y que permite mejorar los tiempos de acceso. Además, el emplear un sistema gestor de base de datos va a permitir dividir el problema de la búsqueda de caminos en grandes grafos en dos, independizando la tarea de buscar un camino de la de manejar una cantidad de datos masiva, encargándose el sistema gestor de la segunda tarea y permitiendo que este trabajo se tenga que ocupar únicamente de encontrar un algoritmo de búsqueda adecuado a grandes grafos dinámicos. Con respecto a las fases sobre las que se apoya el algoritmo propuesto, se pueden resumir de la siguiente manera: Elección de los Nodos Comida: Se elegirán de entre los nodos del grafo basándose en la frecuencia con la que se utiliza el nodo como nodo extremo de un camino; en función de la distribución del grafo, permitiendo que el mismo quede divido en zonas; en función del grado del nodo; o en función de la frecuencia de tránsito del nodo. Una vez elegidos, podrán emplearse como puntos de encuentro de hormigas (en caso de que el nodo comida sea distinto al nodo destino), de manera que cuando una hormiga llegue a uno de ellos, si tiene como nodo destino el origen de otra hormiga que alcanzó dicha fuente de alimento con anterioridad, podrá obtener directamente el camino global uniendo ambos tramos. Olor a Comida: Este nuevo parámetro tendrá como función simular el olor que desprende cualquier fuente de alimento en la naturaleza creando un área alrededor de ella dentro de la cual se puede saber, mediante el empleo del olfato, donde se encuentra el alimento. Esta característica no tendrá nada que ver con la feromona, ya que, mientras que esta última es empleada por las hormigas para comunicarse entre ellas de manera indirecta, el olor solo será utilizado por las hormigas en su búsqueda a modo de ayuda. Dispersión de Olor Inicial: Se dispersará el olor de los Nodos Comida a los nodos en torno a ellos, de modo que el olor máximo se encontrará en los nodos comida, y a los nodos en torno a ellos se les asignará una cantidad que se verá reducida según el nodo esté más alejado de la fuente de olor. Además, se fijará un umbral a partir del cual ya no se asignará olor al nodo, limitando de esta manera el tamaño de las áreas con olor y siendo necesario encontrar un punto de equilibrio entre el número de nodos comida y el umbral. Dispersión de Olor Radial: Se realizará cuando un nodo comida sea empleado para ir del nodo inicio al destino. Esto trata de imitar el hecho de que cuando una hormiga real coge un trozo de comida, el mismo tiene un olor asociado que se dispersará por el camino empleado por la hormiga para transportarlo. Este hecho implicará que el tamaño inicial de las áreas de olor entorno a los nodos comida se verá extendido rápidamente, especialmente en nodos habitualmente transitados, gracias a las distintas búsquedas realizadas por las hormigas. El olor se dispersará disminuyendo su valor en función de la lejanía al nodo comida y la condición de parada será que el olor a asignar sea cero. Gracias a todo este proceso, la hormiga buscará su nodo destino utilizando el rastro de feromona creado por otras hormigas de manera probabilística, manteniendo su capacidad de adaptación a cambios gracias a este proceso aleatorio, y si durante la búsqueda se encuentra con algún rastro de olor, podrá utilizarlo para ir hasta el nodo comida (siguiendo el rastro creciente de olor) y, en caso de no ser el destino, emplearlo a modo de punto de encuentro. De lo explicado anteriormente se puede apreciar que la incorporación realizada al algoritmo no modifica la estructura del grafo ni cambia la manera de buscar habitual de las hormigas, por lo que si aparece un cambio que afecte a los olores y que implique tener que volver a realizar la dispersión, o borrar un área ya creada, las hormigas no se verán interrumpidas y podrán proseguir con su búsqueda mientras se realice aquello que sea necesario para restaurar los olores. Además, puesto que el encontrar el camino empleando el rastro de olor únicamente implica seguirlo en sentido creciente, la primera aproximación de camino encontrado será mostrada rápidamente, cumpliendo de esta manera el objetivo prioritario de la presente tesis: minimizar el tiempo de respuesta. Con el fin de cumplir con el resto de objetivos, y disminuir en mayor medida el tiempo empleado para la obtención de una primera respuesta, la propuesta fue evolucionando a través de una consecución de ciclos en los que se fueron fijando valores para determinados parámetros del algoritmo (gracias a la ejecución de una serie de experimentos llevados a cabo sobre grafos vastos), así como incorporando otros nuevos que permitiesen solucionar problemas detectados en ciclos anteriores e incluir las nuevas restricciones. Es decir, se siguió un método de desarrollo iterativo incremental. Respecto a los ciclos de evolución del algoritmo, se basaron en la aplicación del algoritmo a grafos vastos estáticos con un único nodo comida, estáticos con varios nodos comida, dinámicos con varios nodos comida, y estáticos con varios nodos comida pero con un preprocesado de caminos entre los nodos comida y un mantenimiento de los mismos (aplicando el algoritmo propuesto de manera paralela a las búsquedas de caminos solicitadas) con el fin de reducir el tiempo de respuesta, y mejorar de manera secundaria la calidad de los caminos solicitados. Después de realizar todos estos ciclos de evolución, y observar los resultados obtenidos en los experimentos llevados a cabo en cada uno de ellos, se pudo concluir que se ha conseguido un algoritmo capaz de reducir la tasa de pérdida de las hormigas así como el tiempo de respuesta del algoritmo, de adaptarse a los cambios que se puedan producir en el grafo, y de obtener unos costes de caminos dentro de un rango de calidad determinado cuando ejecuta sobre grafos vastos. Es decir, se han satisfecho todos los objetivos iniciales del presente trabajo de tesis doctoral. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Graphs have been employed to resolve different kinds of complex problems since they first appeared. In order to do so, all the information associated to the domain should be represented by nodes and relationships among nodes (links) to subsequently apply different operations on the graph thus created. Among these, the search for paths is one of the most frequent, which allows different kinds of problems to be resolved. Due to the frequency with which a large number of problems are resolved by applying path searches, a great number of papers have made a contribution to state-of-the-art algorithms to carry out such tasks. Nonetheless, due to the constant appearance of new requirements to be taken into account in graphs on which path searches are conducted, new proposals driven forward by the evolution of needs continue to arise, adding new nuances to the problem. Among these new characteristics, those which deserve special attention are the continuous growth of graphs, the fact that both the structure of graphs as well as the costs associated to nodes and links vary over time, and the appearance of new typologies arising from the size of graphs, as in the case of Small-World Networks. Also, as there are a large number of real-time or time-limited applications, this parameter is given priority above obtaining paths having the lowest possible cost, it being sufficient that their quality is within a specific margin with respect of the optimum. After having conducted a study of the state of the art, it was found that there are no papers on searching for paths quickly on large generically structured dynamic graphs. Hence, this doctoral thesis work is setting out a proposal based on Ant Colony Optimisation (ACO) algorithms to cover this gap and its objectives can be summed up as follows: short response times, large dynamic graphs and a generic typology. The fact of having chosen this kind of algorithms as a basis for the proposal is due to their proven capacity to adapt to dynamic environments, as well as on their efficiency in finding paths between nodes. Nevertheless, this type of algorithm has usually been applied to graphs having several thousand nodes at most, as it does not behave properly in larger graphs: the ants fail to find the destination or, should they do so, the quality of the path obtained is way below the optimum value. In order to allow for the use of larger graphs, some proposals incorporate the graph's pre-processing, so that the search is conducted on fragments of the main graph instead of on the complete graph. The problem with such pre-processing is that it entails a loss of adaptability characteristic of this kind of algorithm. Once a change has come about, the search has to be stopped and has to wait for the entire pre-processing to be executed once more. In order to put forward an algorithm capable of meeting all the objectives analysed above, the proposal contained herein incorporates a path search aid which in no way modifies the structure of the graph and which is based on the way animals manage to reduce the search space to find a food source by using their sense of smell. In order to achieve this, what have been called Food Nodes and Smell of Food, have been included in the algorithm, so that the ACO (Ant Colony Optimisation) algorithm has become the SoSACO (Sense of Smell ACO) algorithm. Along with this aid, it is necessary to select the best storage medium to process the massive amount of information to be used in the work, in addition to allowing concurrent access to such information. Both of these characteristics are fully covered through the use of a secondary support, more specifically a Database Management System, which allows powerful information management to be added, thereby improving access times. Furthermore, the use of a database management system will allow the problem of searching for paths in large graphs to be divided into two, making the task of searching for a path independent from the task of handling a massive amount of data. The management system will be in charge of the latter and allow this work to only deal with finding a search algorithm which is suitable for large dynamic graphs. The stages around which the proposal is structured are explained below: Choice of Food Nodes: Choosing a series of Food Nodes among all the graph's nodes based on the frequency with which the node is used as a path's end/init node; on the basis of the graph's distribution, allowing the graph to be divided into areas; on the basis of the node's degree; or on the basis of the frequency of transit. Once these have been chosen, they can be used as meeting points for ants (should the food node not be the destination node), so that when an ant reaches one of them it can directly obtain the overall path linking both sections if its destination node is the node of origin of another ant that has previously reached the food node. Smell of Food: The function of this new parameter will be to mimic the smell given off by any food source in nature, creating an area around it within which it is possible to know where the food source is to be found through the sense of smell. This characteristic has nothing to do with pheromone. While the latter is used by ants to communicate indirectly among themselves, smell will only be used as an aid in their search. Initial Dispersion of Smell: The dispersion of the smell from Food Nodes to the nodes around them, so that the strongest smell will be found at food nodes and the nodes around them will be assigned a quantity which will progressively decrease as one moves further away from the source of the smell. Additionally, a threshold will be set from which the smell will no longer be assigned to nodes, thereby limiting the size of areas of smell. This means that it is necessary to strike a balance between the number of food nodes and the threshold. V Radial Dispersion of Smell: The radial dispersion of the smell of food will come about when a food node is used to go from the starting node to the end node. This aims to mimic the fact that when a real ant gathers a piece of food, such food has a smell which will be dispersed along the path used by the ant to transport it. This fact means that the initial size of the areas of smell around food nodes will be rapidly extended, especially at frequently transited nodes thanks to the different searches made by ants. The smell will be dispersed, decreasing in value depending on the distance to the food node. In this case, the only stopping condition will be that the smell to be assigned has to be greater than zero. As a result of this entire process, the ant will search for its destination node by making use of the pheromone trail left by other ants in a probabilistic fashion, whilst maintaining its capacity to adapt to changes thanks to this random process. If it comes across a trail of smell during the search, it can use it to go to the food node (following the increasing trail of smell) and, if it is not the destination, to use it as a meeting point. From the explanation set out above, it can be seen that the addition made to the algorithm does not change either the graph's structure or the way ants usually go about doing their searches. Thus, if a change comes about which affects the smells or involves having to disperse them once again or deletes an already created area, the ants will not be interrupted and will be able to carry on with their search while whatever may be necessary to restore the smells is being done. Additionally, given that finding the path solely by using the trail of smell involves following it in an increasing direction, the first approximation to be found will be shown rapidly, thereby meeting the priority objective set for this thesis: namely reducing response times. In order to meet the remaining objectives and to greatly reduce the time employed to obtain the first response, the proposal gradually evolved through several stages at which values were set to determine the algorithm's parameters (thanks to the execution of a series of experiments over huge graphs), as well as by incorporating other new parameters which would enable the problems detected in preceding stages to be solved and new constraints to be included. In other words, an incremental iterative development method was followed. The algorithm's stages of evolution where based in the application of the algorithm to huge static graphs with a single food node, to huge static graphs with several food nodes, to huge dynamic graphs with several food nodes, and to huge static graphs with several food nodes but with a pre-processing of paths between selected food nodes and with a paths' maintenance (applying the SoSACO algorithm running parallel to the path searches for the services requested) in order to further improve response times and, in a secondary way, the quality of the paths. After completing all these stages of evolution, and studying the results of the experiments in each one, it can be stated that the proposed algorithm is capable of reducing the rate of lost ants and the response time, of adapting to changes in the graph, and of obtaining paths with quality within a specific margin with respect of the optimum when it executes over huge graphs. In other words, all the objectives initially set for this doctoral thesis have been met

    Task Allocation and Collaborative Localisation in Multi-Robot Systems

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    To utilise multiple robots, it is fundamental to know what they should do, called task allocation, and to know where the robots are, called localisation. The order that tasks are completed in is often important, and makes task allocation difficult to solve (40 tasks have 1047 different ways of completing them). Algorithms in literature range from fast methods that provide reasonable allocations, to slower methods that can provide optimal allocations. These algorithms work well for systems with identical robots, but do not utilise robot differences for superior allocations when robots are non-identical. They also can not be applied to robots that can use different tools, where they must consider which tools to use for each task. Robot localisation is performed using sensors which are often assumed to always be available. This is not the case in GPS-denied environments such as tunnels, or on long-range missions where replacement sensors are not readily available. A promising method to overcome this is collaborative localisation, where robots observe one another to improve their location estimates. There has been little research on what robot properties make collaborative localisation most effective, or how to tune systems to make it as accurate as possible. Most task allocation algorithms do not consider localisation as part of the allocation process. If task allocation algorithms limited inter-robot distance, collaborative localisation can be performed during task completion. Such an algorithm could equally be used to ensure robots are within communication distance, and to quickly detect when a robot fails. While some algorithms for this exist in literature, they provide a weak guarantee of inter-robot distance, which is undesirable when applied to real robots. The aim of this thesis is to improve upon task allocation algorithms by increasing task allocation speed and efficiency, and supporting robot tool changes. Collaborative localisation parameters are analysed, and a task allocation algorithm that enables collaborative localisation on real robots is developed. This thesis includes a compendium of journal articles written by the author. The four articles forming the main body of the thesis discuss the multi-robot task allocation and localisation research during the author’s candidature. Two appendices are included, representing conference articles written by the author that directly relate to the thesis.Thesis (Ph.D.) -- University of Adelaide, School of Mechanical Engineering, 201

    Recent Advances in Multi Robot Systems

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    To design a team of robots which is able to perform given tasks is a great concern of many members of robotics community. There are many problems left to be solved in order to have the fully functional robot team. Robotics community is trying hard to solve such problems (navigation, task allocation, communication, adaptation, control, ...). This book represents the contributions of the top researchers in this field and will serve as a valuable tool for professionals in this interdisciplinary field. It is focused on the challenging issues of team architectures, vehicle learning and adaptation, heterogeneous group control and cooperation, task selection, dynamic autonomy, mixed initiative, and human and robot team interaction. The book consists of 16 chapters introducing both basic research and advanced developments. Topics covered include kinematics, dynamic analysis, accuracy, optimization design, modelling, simulation and control of multi robot systems

    Advances in Intelligent Vehicle Control

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    This book is a printed edition of the Special Issue Advances in Intelligent Vehicle Control that was published in the journal Sensors. It presents a collection of eleven papers that covers a range of topics, such as the development of intelligent control algorithms for active safety systems, smart sensors, and intelligent and efficient driving. The contributions presented in these papers can serve as useful tools for researchers who are interested in new vehicle technology and in the improvement of vehicle control systems

    Simulation optimisation: An expert mechanism approach

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    Optimal Planning of Container Terminal Operations

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    Due to globalization and international trade, moving goods using a mixture of transportation modes has become a norm; today, large vessels transport 95% of the international cargos. In the first part of this thesis, the emphasis is on the sea-land intermodal transport. The availability of different modes of transportation (rail/road/direct) in sea-land intermodal transport and container flows (import, export, transhipment) through the terminal are considered simultaneously within a given planning time horizon. We have also formulated this problem as an Integer Programming (IP) model and the objective is to minimise storage cost, loading and transportation cost from/to the customers. To further understand the computational complexity and performance of the model, we have randomly generated a large number of test instances for extensive experimentation of the algorithm. Since, CPLEX was unable to find the optimal solution for the large test problems; a heuristic algorithm has been devised based on the original IP model to find near „optimal‟ solutions with a relative error of less than 4%. Furthermore, we developed and implemented Lagrangian Relaxation (LR) of the IP formulation of the original problem. The bounds derived from LR were improved using sub-gradient optimisation and computational results are presented. In the second part of the thesis, we consider the combined problems of container assignment and yard crane (YC) deployment within the container terminal. A new IP formulation has been developed using a unified approach with the view to determining optimal container flows and YC requirements within a given planning time horizon. We designed a Branch and Cut (B&C) algorithm to solve the problem to optimality which was computationally evaluated. A novel heuristic approach based on the IP formulation was developed and implemented in C++. Detailed computational results are reported for both the exact and heuristic algorithms using a large number of randomly generated test problems. A practical application of the proposed model in the context of a real case-study is also presented. Finally, a simulation model of container terminal operations based on discrete-event simulation has been developed and implemented with the view of validating the above optimisation model and using it as a test bed for evaluating different operational scenarios

    High-Performance Modelling and Simulation for Big Data Applications

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    This open access book was prepared as a Final Publication of the COST Action IC1406 “High-Performance Modelling and Simulation for Big Data Applications (cHiPSet)“ project. Long considered important pillars of the scientific method, Modelling and Simulation have evolved from traditional discrete numerical methods to complex data-intensive continuous analytical optimisations. Resolution, scale, and accuracy have become essential to predict and analyse natural and complex systems in science and engineering. When their level of abstraction raises to have a better discernment of the domain at hand, their representation gets increasingly demanding for computational and data resources. On the other hand, High Performance Computing typically entails the effective use of parallel and distributed processing units coupled with efficient storage, communication and visualisation systems to underpin complex data-intensive applications in distinct scientific and technical domains. It is then arguably required to have a seamless interaction of High Performance Computing with Modelling and Simulation in order to store, compute, analyse, and visualise large data sets in science and engineering. Funded by the European Commission, cHiPSet has provided a dynamic trans-European forum for their members and distinguished guests to openly discuss novel perspectives and topics of interests for these two communities. This cHiPSet compendium presents a set of selected case studies related to healthcare, biological data, computational advertising, multimedia, finance, bioinformatics, and telecommunications

    High-Performance Modelling and Simulation for Big Data Applications

    Get PDF
    This open access book was prepared as a Final Publication of the COST Action IC1406 “High-Performance Modelling and Simulation for Big Data Applications (cHiPSet)“ project. Long considered important pillars of the scientific method, Modelling and Simulation have evolved from traditional discrete numerical methods to complex data-intensive continuous analytical optimisations. Resolution, scale, and accuracy have become essential to predict and analyse natural and complex systems in science and engineering. When their level of abstraction raises to have a better discernment of the domain at hand, their representation gets increasingly demanding for computational and data resources. On the other hand, High Performance Computing typically entails the effective use of parallel and distributed processing units coupled with efficient storage, communication and visualisation systems to underpin complex data-intensive applications in distinct scientific and technical domains. It is then arguably required to have a seamless interaction of High Performance Computing with Modelling and Simulation in order to store, compute, analyse, and visualise large data sets in science and engineering. Funded by the European Commission, cHiPSet has provided a dynamic trans-European forum for their members and distinguished guests to openly discuss novel perspectives and topics of interests for these two communities. This cHiPSet compendium presents a set of selected case studies related to healthcare, biological data, computational advertising, multimedia, finance, bioinformatics, and telecommunications
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