526 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    High capacity multiuser multiantenna communication techniques

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    One of the main issues involved in the development of future wireless communication systems is the multiple access technique used to efficiently share the available spectrum among users. In rich multipath environment, spatial dimension can be exploited to meet the increasing number of users and their demands without consuming extra bandwidth and power. Therefore, it is utilized in the multiple-input multiple-output (MIMO) technology to increase the spectral efficiency significantly. However, multiuser MIMO (MU-MIMO) systems are still challenging to be widely adopted in next generation standards. In this thesis, new techniques are proposed to increase the channel and user capacity and improve the error performance of MU-MIMO over Rayleigh fading channel environment. For realistic system design and performance evaluation, channel correlation is considered as one of the main channel impurities due its severe influence on capacity and reliability. Two simple methods called generalized successive coloring technique (GSCT) and generalized iterative coloring technique (GICT) are proposed for accurate generation of correlated Rayleigh fading channels (CRFC). They are designed to overcome the shortcomings of existing methods by avoiding factorization of desired covariance matrix of the Gaussian samples. The superiority of these techniques is demonstrated by extensive simulations of different practical system scenarios. To mitigate the effects of channel correlations, a novel constellation constrained MU-MIMO (CC-MU-MIMO) scheme is proposed using transmit signal design and maximum likelihood joint detection (MLJD) at the receiver. It is designed to maximize the channel capacity and error performance based on principles of maximizing the minimum Euclidean distance (dmin) of composite received signals. Two signal design methods named as unequal power allocation (UPA) and rotation constellation (RC) are utilized to resolve the detection ambiguity caused by correlation. Extensive analysis and simulations demonstrate the effectiveness of considered scheme compared with conventional MU-MIMO. Furthermore, significant gain in SNR is achieved particularly in moderate to high correlations which have direct impact to maintain high user capacity. A new efficient receive antenna selection (RAS) technique referred to as phase difference based selection (PDBS) is proposed for single and multiuser MIMO systems to maximize the capacity over CRFC. It utilizes the received signal constellation to select the subset of antennas with highest (dmin) constellations due to its direct impact on the capacity and BER performance. A low complexity algorithm is designed by employing the Euclidean norm of channel matrix rows with their corresponding phase differences. Capacity analysis and simulation results show that PDBS outperforms norm based selection (NBS) and near to optimal selection (OS) for all correlation and SNR values. This technique provides fast RAS to capture most of the gains promised by multiantenna systems over different channel conditions. Finally, novel group layered MU-MIMO (GL-MU-MIMO) scheme is introduced to exploit the available spectrum for higher user capacity with affordable complexity. It takes the advantages of spatial difference among users and power control at base station to increase the number of users beyond the available number of RF chains. It is achieved by dividing the users into two groups according to their received power, high power group (HPG) and low power group (LPG). Different configurations of low complexity group layered multiuser detection (GL-MUD) and group power allocation ratio (η) are utilized to provide a valuable tradeoff between complexity and overall system performance. Furthermore, RAS diversity is incorporated by using NBS and a new selection algorithm called HPG-PDBS to increase the channel capacity and enhance the error performance. Extensive analysis and simulations demonstrate the superiority of proposed scheme compared with conventional MU-MIMO. By using appropriate value of (η), it shows higher sum rate capacity and substantial increase in the user capacity up to two-fold at target BER and SNR values

    EyePACT: eye-based parallax correction on touch-enabled interactive displays

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    The parallax effect describes the displacement between the perceived and detected touch locations on a touch-enabled surface. Parallax is a key usability challenge for interactive displays, particularly for those that require thick layers of glass between the screen and the touch surface to protect them from vandalism. To address this challenge, we present EyePACT, a method that compensates for input error caused by parallax on public displays. Our method uses a display-mounted depth camera to detect the user's 3D eye position in front of the display and the detected touch location to predict the perceived touch location on the surface. We evaluate our method in two user studies in terms of parallax correction performance as well as multi-user support. Our evaluations demonstrate that EyePACT (1) significantly improves accuracy even with varying gap distances between the touch surface and the display, (2) adapts to different levels of parallax by resulting in significantly larger corrections with larger gap distances, and (3) maintains a significantly large distance between two users' fingers when interacting with the same object. These findings are promising for the development of future parallax-free interactive displays

    Collaborative Optical Wireless Communication Systems

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    Integrating virtual reality and Building Information Modeling for improving highway tunnel emergency response training

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    During the last two decades, managers have been applying Building Information Modeling (BIM) to improve the quality of management as well as operation. The effectiveness of applications within a BIM environment is restrained by the limited immersive experience in virtual environments. Defined as the immersive visualization of virtual scenes, Virtual Reality (VR) is an emerging technology that can be actively explored to expand BIM to more usage. This paper highlights the need for a structured methodology for the integration of BIM/VR and gives a generic review of BIM and VR in training platforms for management in infrastructures. The rationales for fire evacuation training were formed based on the review. Then, methods of configuring BIM + VR prototypes were formulated for emergency response in highway tunnels. Furthermore, a conceptual framework integrating BIM with VR was proposed to enable the visualization of the physical context in real-time during the training. The result indicated that, extended to the training system of highway management via the “hand” of BIM, the VR solution can benefit more areas, such as the cost of fire evacuation drills in highway tunnels and the tendency of accidents to occur in the emergency response

    VIRTUAL REALITY IN BIOMEDICAL

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    Virtual reality (VR) encompasses a number of surgical research topics, including computer graphics, imaging, visualization, simulation, data fusion and telemedicine. In this paper we define virtual reality and each of these areas, focusing on a state-of-the-art review of the research and recent accomplishments. .Virtual reality is a powerful technology for solving today’s real-world problems. Virtual reality refers to computer-generated, interactive, three-dimensional (3-D) environments into which patients are immersed. It provides a way for surgeon to visualize, manipulate and interact with simulated environments through the use of computers and extremely complex data
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