173,747 research outputs found

    Data-Driven Grasp Synthesis - A Survey

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    We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations.Comment: 20 pages, 30 Figures, submitted to IEEE Transactions on Robotic

    A Sound and Complete Axiomatization of Majority-n Logic

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    Manipulating logic functions via majority operators recently drew the attention of researchers in computer science. For example, circuit optimization based on majority operators enables superior results as compared to traditional logic systems. Also, the Boolean satisfiability problem finds new solving approaches when described in terms of majority decisions. To support computer logic applications based on majority a sound and complete set of axioms is required. Most of the recent advances in majority logic deal only with ternary majority (MAJ- 3) operators because the axiomatization with solely MAJ-3 and complementation operators is well understood. However, it is of interest extending such axiomatization to n-ary majority operators (MAJ-n) from both the theoretical and practical perspective. In this work, we address this issue by introducing a sound and complete axiomatization of MAJ-n logic. Our axiomatization naturally includes existing majority logic systems. Based on this general set of axioms, computer applications can now fully exploit the expressive power of majority logic.Comment: Accepted by the IEEE Transactions on Computer

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    Deep Object-Centric Representations for Generalizable Robot Learning

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    Robotic manipulation in complex open-world scenarios requires both reliable physical manipulation skills and effective and generalizable perception. In this paper, we propose a method where general purpose pretrained visual models serve as an object-centric prior for the perception system of a learned policy. We devise an object-level attentional mechanism that can be used to determine relevant objects from a few trajectories or demonstrations, and then immediately incorporate those objects into a learned policy. A task-independent meta-attention locates possible objects in the scene, and a task-specific attention identifies which objects are predictive of the trajectories. The scope of the task-specific attention is easily adjusted by showing demonstrations with distractor objects or with diverse relevant objects. Our results indicate that this approach exhibits good generalization across object instances using very few samples, and can be used to learn a variety of manipulation tasks using reinforcement learning

    Fast generation of 3D deformable moving surfaces

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    Dynamic surface modeling is an important subject of geometric modeling due to their extensive applications in engineering design, entertainment and medical visualization. Many deformable objects in the real world are dynamic objects as their shapes change over time. Traditional geometric modeling methods are mainly concerned with static problems, therefore unsuitable for the representation of dynamic objects. Apart from the definition of a dynamic modeling problem, another key issue is how to solve the problem. Because of the complexity of the representations, currently the finite element method or finite difference method is usually used. Their major shortcoming is the excessive computational cost, hence not ideal for applications requiring real-time performance. We propose a representation of dynamic surface modeling with a set of fourth order dynamic partial differential equations (PDEs). To solve these dynamic PDEs accurately and efficiently, we also develop an effective resolution method. This method is further extended to achieve local deformation and produce n-sided patches. It is demonstrated that this new method is almost as fast and accurate as the analytical closed form resolution method and much more efficient and accurate than the numerical methods
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