303 research outputs found

    Reconfiguration for Fault Tolerance and Performance Analysis

    Get PDF
    Architecture reconfiguration, the ability of a system to alter the active interconnection among modules, has a history of different purposes and strategies. Its purposes develop from the relatively simple desire to formalize procedures that all processes have in common to reconfiguration for the improvement of fault-tolerance, to reconfiguration for performance enhancement, either through the simple maximizing of system use or by sophisticated notions of wedding topology to the specific needs of a given process. Strategies range from straightforward redundancy by means of an identical backup system to intricate structures employing multistage interconnection networks. The present discussion surveys the more important contributions to developments in reconfigurable architecture. The strategy here is in a sense to approach the field from an historical perspective, with the goal of developing a more coherent theory of reconfiguration. First, the Turing and von Neumann machines are discussed from the perspective of system reconfiguration, and it is seen that this early important theoretical work contains little that anticipates reconfiguration. Then some early developments in reconfiguration are analyzed, including the work of Estrin and associates on the fixed plus variable restructurable computer system, the attempt to theorize about configurable computers by Miller and Cocke, and the work of Reddi and Feustel on their restructable computer system. The discussion then focuses on the most sustained systems for fault tolerance and performance enhancement that have been proposed. An attempt will be made to define fault tolerance and to investigate some of the strategies used to achieve it. By investigating four different systems, the Tandern computer, the C.vmp system, the Extra Stage Cube, and the Gamma network, the move from dynamic redundancy to reconfiguration is observed. Then reconfiguration for performance enhancement is discussed. A survey of some proposals is attempted, then the discussion focuses on the most sustained systems that have been proposed: PASM, the DC architecture, the Star local network, and the NYU Ultracomputer. The discussion is organized around a comparison of control, scheduling, communication, and network topology. Finally, comparisons are drawn between fault tolerance and performance enhancement, in order to clarify the notion of reconfiguration and to reveal the common ground of fault tolerance and performance enhancement as well as the areas in which they diverge. An attempt is made in the conclusion to derive from this survey and analysis some observations on the nature of reconfiguration, as well as some remarks on necessary further areas of research

    Dynamically reconfigurable architecture for embedded computer vision systems

    Get PDF
    The objective of this research work is to design, develop and implement a new architecture which integrates on the same chip all the processing levels of a complete Computer Vision system, so that the execution is efficient without compromising the power consumption while keeping a reduced cost. For this purpose, an analysis and classification of different mathematical operations and algorithms commonly used in Computer Vision are carried out, as well as a in-depth review of the image processing capabilities of current-generation hardware devices. This permits to determine the requirements and the key aspects for an efficient architecture. A representative set of algorithms is employed as benchmark to evaluate the proposed architecture, which is implemented on an FPGA-based system-on-chip. Finally, the prototype is compared to other related approaches in order to determine its advantages and weaknesses

    Solution of partial differential equations on vector and parallel computers

    Get PDF
    The present status of numerical methods for partial differential equations on vector and parallel computers was reviewed. The relevant aspects of these computers are discussed and a brief review of their development is included, with particular attention paid to those characteristics that influence algorithm selection. Both direct and iterative methods are given for elliptic equations as well as explicit and implicit methods for initial boundary value problems. The intent is to point out attractive methods as well as areas where this class of computer architecture cannot be fully utilized because of either hardware restrictions or the lack of adequate algorithms. Application areas utilizing these computers are briefly discussed

    Design of testbed and emulation tools

    Get PDF
    The research summarized was concerned with the design of testbed and emulation tools suitable to assist in projecting, with reasonable accuracy, the expected performance of highly concurrent computing systems on large, complete applications. Such testbed and emulation tools are intended for the eventual use of those exploring new concurrent system architectures and organizations, either as users or as designers of such systems. While a range of alternatives was considered, a software based set of hierarchical tools was chosen to provide maximum flexibility, to ease in moving to new computers as technology improves and to take advantage of the inherent reliability and availability of commercially available computing systems

    High-performance computing for vision

    Get PDF
    Vision is a challenging application for high-performance computing (HPC). Many vision tasks have stringent latency and throughput requirements. Further, the vision process has a heterogeneous computational profile. Low-level vision consists of structured computations, with regular data dependencies. The subsequent, higher level operations consist of symbolic computations with irregular data dependencies. Over the years, many approaches to high-speed vision have been pursued. VLSI hardware solutions such as ASIC's and digital signal processors (DSP's) have provided good processing speeds on structured low-level vision tasks. Special purpose systems for vision have also been designed. Currently, there is growing interest in using general purpose parallel systems for vision problems. These systems offer advantages of higher performance, sofavare programmability, generality, and architectural flexibility over the earlier approaches. The choice of low-cost commercial-off-theshelf (COTS) components as building blocks for these systems leads to easy upgradability and increased system life. The main focus of the paper is on effectively using the COTSbased general purpose parallel computing platforms to realize high-speed implementations of vision tasks. Due to the successful use of the COTS-based systems in a variety of high performance applications, it is attractive to consider their use for vision applications as well. However, the irregular data dependencies in vision tasks lead to large communication overheads in the HPC systems. At the University of Southern California, our research efforts have been directed toward designing scalable parallel algorithms for vision tasks on the HPC systems. In our approach, we use the message passing programming model to develop portable code. Our algorithms are specified using C and MPI. In this paper, we summarize our efforts, and illustrate our approach using several example vision tasks. To facilitate the analysis and development of scalable algorithms, a realistic computational model of the parallel system must be used. Several such models have been proposed in the literature. We use the General-purpose Distributed Memory (GDM) model which is a simple but realistic model of state-of-theart parallel machines. Using the GDM model, generic algorithmic techniques such as data remapping, overlapping of communication with computation, message packing, asynchronous execution, and communication scheduling are developed. Using these techniques, we have developed scalable algorithms for many vision tasks. For instance, a scalable algorithm for linear approximation has been developed using the asynchronous execution technique. Using this algorithm, linear feature extraction can be performed in 0.065 s on a 64 node SP-2 for a 512 × 512 image. A serial implementation takes 3.45 s for the same task. Similarly, the communication scheduling and decomposition techniques lead to a scalable algorithm for the line grouping task. We believe that such an algorithmic approach can result in the development of scalable and portable solutions for vision tasks. © 1996 IEEE Publisher Item Identifier S 0018-9219(96)04992-4.published_or_final_versio

    Automatic visual recognition using parallel machines

    Get PDF
    Invariant features and quick matching algorithms are two major concerns in the area of automatic visual recognition. The former reduces the size of an established model database, and the latter shortens the computation time. This dissertation, will discussed both line invariants under perspective projection and parallel implementation of a dynamic programming technique for shape recognition. The feasibility of using parallel machines can be demonstrated through the dramatically reduced time complexity. In this dissertation, our algorithms are implemented on the AP1000 MIMD parallel machines. For processing an object with a features, the time complexity of the proposed parallel algorithm is O(n), while that of a uniprocessor is O(n2). The two applications, one for shape matching and the other for chain-code extraction, are used in order to demonstrate the usefulness of our methods. Invariants from four general lines under perspective projection are also discussed in here. In contrast to the approach which uses the epipolar geometry, we investigate the invariants under isotropy subgroups. Theoretically speaking, two independent invariants can be found for four general lines in 3D space. In practice, we show how to obtain these two invariants from the projective images of four general lines without the need of camera calibration. A projective invariant recognition system based on a hypothesis-generation-testing scheme is run on the hypercube parallel architecture. Object recognition is achieved by matching the scene projective invariants to the model projective invariants, called transfer. Then a hypothesis-generation-testing scheme is implemented on the hypercube parallel architecture

    Computer vision algorithms on reconfigurable logic arrays

    Full text link
    • …
    corecore