45 research outputs found
Perception and Mitigation of Artifacts in a Flat Panel Tiled Display System
Flat panel displays continue to dominate the display market. Larger, higher resolution flat panel displays are now in demand for scientific, business, and entertainment purposes. Manufacturing such large displays is currently difficult and expensive. Alternately, larger displays can be constructed by tiling smaller flat panel displays. While this approach may prove to be more cost effective, appropriate measures must be taken to achieve visual seamlessness and uniformity.
In this project we conducted a set of experiments to study the perception and mitigation of image artifacts in tiled display systems. In the first experiment we used a prototype tiled display to investigate its current viability and to understand what critical perceptible visual artifacts exist in this system. Based on word frequencies of the survey responses, the most disruptive artifacts perceived were ranked. On the basis of these findings, we conducted a second experiment to test the effectiveness of image processing algorithms designed to mitigate some of the most distracting artifacts without changing the physical properties of the display system. Still images were processed using several algorithms and evaluated by observers using magnitude scaling. Participants in the experiment noticed statistically significant improvement in image quality from one of the two algorithms. Similar testing should be conducted to evaluate the effectiveness of the algorithms on video content. While much work still needs to be done, the contributions of this project should enable the development of an image processing pipeline to mitigate perceived artifacts in flat panel display systems and provide the groundwork for extending such a pipeline to realtime applications
Convolutional Deblurring for Natural Imaging
In this paper, we propose a novel design of image deblurring in the form of
one-shot convolution filtering that can directly convolve with naturally
blurred images for restoration. The problem of optical blurring is a common
disadvantage to many imaging applications that suffer from optical
imperfections. Despite numerous deconvolution methods that blindly estimate
blurring in either inclusive or exclusive forms, they are practically
challenging due to high computational cost and low image reconstruction
quality. Both conditions of high accuracy and high speed are prerequisites for
high-throughput imaging platforms in digital archiving. In such platforms,
deblurring is required after image acquisition before being stored, previewed,
or processed for high-level interpretation. Therefore, on-the-fly correction of
such images is important to avoid possible time delays, mitigate computational
expenses, and increase image perception quality. We bridge this gap by
synthesizing a deconvolution kernel as a linear combination of Finite Impulse
Response (FIR) even-derivative filters that can be directly convolved with
blurry input images to boost the frequency fall-off of the Point Spread
Function (PSF) associated with the optical blur. We employ a Gaussian low-pass
filter to decouple the image denoising problem for image edge deblurring.
Furthermore, we propose a blind approach to estimate the PSF statistics for two
Gaussian and Laplacian models that are common in many imaging pipelines.
Thorough experiments are designed to test and validate the efficiency of the
proposed method using 2054 naturally blurred images across six imaging
applications and seven state-of-the-art deconvolution methods.Comment: 15 pages, for publication in IEEE Transaction Image Processin
Restauration de défauts de S-VHS
Le VHS est encore le format de bande magnétique le plus populaire dans le domaine de l'enregistrement de vidéo pour les consommateurs. En raison de la limitation de la résolution horizontale, une version améliorée du format VHS a été introduite: le format S-VHS. Bien que le nouveau format permette de reproduire l'image avec une bonne qualité, il y a encore des défauts: (1) L'image semble brouillée, et les détails manquent de netteté. (2) Les couleurs sont dégradées et manquent d'éclat. Ce travail propose deux méthodes de restauration de défauts de S-VHS. La première combine les techniques de débrouillage avec les techniques de rehaussement. Dans cette méthode, la luminance et la chrominance sont traitées séparément. La deuxième approche proposée utilise une structure de réseaux de neurones en cascade et permet d'utiliser l'information dans la luminance traitée afin de mieux restaurer la chrominance. Les résultats d'expériences ont montré que les deux méthodes proposées sont capables de donner des images plus nettes et plus éclatantes. En plus, grâce à la simplicité et la non-itération, il est possible de les faire fonctionner en temps-reél
Contours and contrast
Contrast in photographic and computer-generated imagery communicates colour and lightness differences that would be perceived when viewing the represented scene. Due to depiction constraints, the amount of displayable contrast is limited, reducing the image's ability to accurately represent the scene. A local contrast enhancement technique called unsharp masking can overcome these constraints by adding high-frequency contours to an image that increase its apparent contrast. In three novel algorithms inspired by unsharp masking, specialized local contrast enhancements are shown to overcome constraints of a limited dynamic range, overcome an achromatic palette, and to improve the rendering of 3D shapes and scenes. The Beyond Tone Mapping approach restores original HDR contrast to its tone mapped LDR counterpart by adding highfrequency colour contours to the LDR image while preserving its luminance. Apparent Greyscale is a multi-scale two-step technique that first converts colour images and video to greyscale according to their chromatic lightness, then restores diminished colour contrast with high-frequency luminance contours. Finally, 3D Unsharp Masking performs scene coherent enhancement by introducing 3D high-frequency luminance contours to emphasize the details, shapes, tonal range and spatial organization of a 3D scene within the rendering pipeline. As a perceptual justification, it is argued that a local contrast enhancement made with unsharp masking is related to the Cornsweet illusion, and that this may explain its effect on apparent contrast.Seit vielen Jahren ist die realistische Erzeugung von virtuellen Charakteren ein zentraler Teil der Computergraphikforschung. Dennoch blieben bisher einige Probleme ungelöst. Dazu zählt unter anderem die Erzeugung von Charakteranimationen, welche unter der Benutzung der traditionellen, skelettbasierten Ansätze immer noch zeitaufwändig sind. Eine weitere Herausforderung stellt auch die passive Erfassung von Schauspielern in alltäglicher Kleidung dar. Darüber hinaus existieren im Gegensatz zu den zahlreichen skelettbasierten Ansätzen nur wenige Methoden zur Verarbeitung und Veränderung von Netzanimationen. In dieser Arbeit präsentieren wir Algorithmen zur Lösung jeder dieser Aufgaben. Unser erster Ansatz besteht aus zwei Netz-basierten Verfahren zur Vereinfachung von Charakteranimationen. Obwohl das kinematische Skelett beiseite gelegt wird, können beide Verfahren direkt in die traditionelle Pipeline integriert werden, wobei die Erstellung von Animationen mit wirklichkeitsgetreuen Körperverformungen ermöglicht wird. Im Anschluss präsentieren wir drei passive Aufnahmemethoden für Körperbewegung und Schauspiel, die ein deformierbares 3D-Modell zur Repräsentation der Szene benutzen. Diese Methoden können zur gemeinsamen Rekonstruktion von zeit- und raummässig kohärenter Geometrie, Bewegung und Oberflächentexturen benutzt werden, die auch zeitlich veränderlich sein dürfen. Aufnahmen von lockerer und alltäglicher Kleidung sind dabei problemlos möglich. Darüber hinaus ermöglichen die qualitativ hochwertigen Rekonstruktionen die realistische Darstellung von 3D Video-Sequenzen. Schließlich werden zwei neuartige Algorithmen zur Verarbeitung von Netz-Animationen beschrieben. Während der erste Algorithmus die vollautomatische Umwandlung von Netz-Animationen in skelettbasierte Animationen ermöglicht, erlaubt der zweite die automatische Konvertierung von Netz-Animationen in so genannte Animations-Collagen, einem neuen Kunst-Stil zur Animationsdarstellung. Die in dieser Dissertation beschriebenen Methoden können als Lösungen spezieller Probleme, aber auch als wichtige Bausteine größerer Anwendungen betrachtet werden. Zusammengenommen bilden sie ein leistungsfähiges System zur akkuraten Erfassung, zur Manipulation und zum realistischen Rendern von künstlerischen Aufführungen, dessen Fähigkeiten über diejenigen vieler verwandter Capture-Techniken hinausgehen. Auf diese Weise können wir die Bewegung, die im Zeitverlauf variierenden Details und die Textur-Informationen eines Schauspielers erfassen und sie in eine mit vollständiger Information versehene Charakter-Animation umwandeln, die unmittelbar weiterverwendet werden kann, sich aber auch zur realistischen Darstellung des Schauspielers aus beliebigen Blickrichtungen eignet
Introduction to Facial Micro Expressions Analysis Using Color and Depth Images: A Matlab Coding Approach (Second Edition, 2023)
The book attempts to introduce a gentle introduction to the field of Facial
Micro Expressions Recognition (FMER) using Color and Depth images, with the aid
of MATLAB programming environment. FMER is a subset of image processing and it
is a multidisciplinary topic to analysis. So, it requires familiarity with
other topics of Artifactual Intelligence (AI) such as machine learning, digital
image processing, psychology and more. So, it is a great opportunity to write a
book which covers all of these topics for beginner to professional readers in
the field of AI and even without having background of AI. Our goal is to
provide a standalone introduction in the field of MFER analysis in the form of
theorical descriptions for readers with no background in image processing with
reproducible Matlab practical examples. Also, we describe any basic definitions
for FMER analysis and MATLAB library which is used in the text, that helps
final reader to apply the experiments in the real-world applications. We
believe that this book is suitable for students, researchers, and professionals
alike, who need to develop practical skills, along with a basic understanding
of the field. We expect that, after reading this book, the reader feels
comfortable with different key stages such as color and depth image processing,
color and depth image representation, classification, machine learning, facial
micro-expressions recognition, feature extraction and dimensionality reduction.
The book attempts to introduce a gentle introduction to the field of Facial
Micro Expressions Recognition (FMER) using Color and Depth images, with the aid
of MATLAB programming environment.Comment: This is the second edition of the boo
Aerospace Medicine and Biology: A continuing bibliography with indexes, supplement 139
The biological, physiological, psychological, and environmental effects to which man is subjected during and following simulated or actual flight in the earth's atmosphere or in interplanetary space are referenced. Similar effects on biological organisms of lower order are also included. Related topics such as sanitary problems, pharmacology, toxicology, safety and survival, life support systems, exobiology, and personnel factors are discussed. Applied research is emphasized, but references to fundamental studies and theoretical principles related to experimental development are also included. A total of 242 reports, articles, and other documents are listed
The graphic-photographic computer : aspects of interpolation
Thesis. 1978. M.S.--Massachusetts Institute of Technology. Dept. of Architecture.MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.Bibliography: leaves 56-57.by Andrew Lippman.M.S