413 research outputs found

    Design and implementation of simulation tools, protocols and architectures to support service platforms on vehicular networks

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    Tesis por compendioProducts related with Intelligent Transportation Systems (ITS) are becoming a reality on our roads. All car manufacturers are starting to include Internet access in their vehicles and to integrate smartphones directly from the dashboard, but more and more services will be introduced in the near future. Connectivity through "vehicular networks" will become a cornerstone of every new proposal, and offering an adequate quality of service is obviously desirable. However, a lot of work is needed for vehicular networks to offer performances similar to those of the wired networks. Vehicular networks can be characterized by two main features: high variability due to mobility levels that can reach up to 250 kilometers per hour, and heterogeneity, being that various competing versions from different vendors have and will be released. Therefore, to make the deployment of efficient services possible, an extensive study must be carried out and adequate tools must be proposed and developed. This PhD thesis addresses the service deployment problem in these networks at three different levels: (i) the physical and link layer, showing an exhaustive analysis of the physical channel and models; (ii) the network layer, proposing a forwarding protocol for IP packets; and (iii) the transport layer, where protocols are proposed to improve data delivery. First of all, the two main wireless technologies used in vehicular networks where studied and modeled, namely the 802.11 family of standards, particularly 802.11p, and the cellular networks focusing on LTE. Since 802.11p is a quite mature standard, we defined (i) a propagation and attenuation model capable of replicating the transmission range and the fading behavior of real 802.11p devices, both in line-of-sight conditions and when obstructed by small obstacles, and (ii) a visibility model able to deal with large obstacles, such as buildings and houses, in a realistic manner. Additionally, we proposed a model based on high-level performance indicators (bandwidth and delay) for LTE, which makes application validation and evaluation easier. At the network layer, a hybrid protocol called AVE is proposed for packet forwarding by switching among a set of standard routing strategies. Depending on the specific scenario, AVE selects one out of four different routing solutions: a) two-hop direct delivery, b) Dynamic MANET On-demand (DYMO), c) greedy georouting, and d) store-carry-and-forward technique, to dynamically adapt its behavior to the specific situation. At the transport layer, we proposed a content delivery protocol for reliable and bidirectional unicast communication in lossy links that improves content delivery in situations where the wireless network is the bottleneck. It has been designed, validated, optimized, and its performance has been analyzed in terms of throughput and resource efficiency. Finally, at system level, we propose an edge-assisted computing model that allows reducing the response latency of several queries by placing a computing unit at the network edge. This way, traffic traversal through the Internet is avoided when not needed. This scheme could be used in both 802.11p and cellular networks, and in this thesis we decided to focus on its evaluation using LTE networks. The platform presented in this thesis combines all the individual efforts to create a single efficient platform. This new environment could be used by any provider to improve the quality of the user experience obtainable through the proposed vehicular network-based services.Los productos relacionados con los Sistemas Inteligentes de Transporte (ITS) se están transformando en una realidad en nuestras carreteras. Todos los fabricantes de coches comienzan a incluir acceso a internet en sus vehículos y a facilitar su integración con los teléfonos móviles, pero más y más servicios se introducirán en el futuro. La conectividad usando las "redes vehiculares" se convertirá en la piedra angular de cada nueva propuesta, y ofrecer una calidad de servicio adecuada será, obviamente, deseable. Sin embargo, se necesita una gran cantidad de trabajo para que las redes vehiculares ofrezcan un rendimiento similar al de las redes cableadas. Las redes vehiculares quedan definidas por sus dos características básicas: alto dinamismo, pues los nodos pueden alcanzar una velocidad relativa de más de 250 km/h; y heterogeneidad, por la gran cantidad de propuestas diferentes que los fabricantes están lanzando al mercado. Por ello, para hacer posible el despliegue de servicios sobre ellas, se impone la necesidad de hacer un estudio en profundidad de este entorno, y deben de proponerse y desarrollarse las herramientas adecuadas. Esta tesis ataca la problemática del despliegue de servicios en estas redes a tres niveles diferentes: (i) el nivel físico y de enlace, mostrando varios análisis en profundidad del medio físico y modelos derivados para su simulación; (ii) el nivel de red, proponiendo un protocolo de difusión de la información para los paquetes IP; y (iii) el nivel de transporte, donde otros protocolos son propuestos para mejorar el rendimiento del transporte de datos. En primer lugar, se han estudiado y modelado las dos principales tecnologías inalámbricas que se utilizan para la comunicación en redes vehiculares, la rama de estándares 802.11, en concreto 802.11p; y la comunicación celular, en particular LTE. Dado que el estándar 802.11p es un estándar bastante maduro, nos centramos en crear (i) un modelo de propagación y atenuación capaz de replicar el rango de transmisión de dispositivos 802.11p reales, en condiciones de visión directa y obstrucción por pequeños obstáculos, y (ii) un modelo de visibilidad capaz de simular el efecto de grandes obstáculos, como son los edifcios, de una manera realista. Además, proponemos un modelo basado en indicadores de rendimiento de alto nivel (ancho de banda y retardo) para LTE, que facilita la validación y evaluación de aplicaciones. En el plano de red, se propone un protocolo híbrido, llamado AVE, para el encaminamiento y reenvío de paquetes usando un conjunto de estrategias estándar de enrutamiento. Dependiendo del escenario, AVE elige entre cuatro estrategias diferentes: a) entrega directa a dos saltos, b) Dynamic MANET On-demand (DYMO) c) georouting voraz, y d) una técnica store-carry-and- forward, para adaptar su comportamiento dinámicamente a cada situación. En el plano de transporte, se propone un protocolo bidireccional de distribución de contenidos en canales con pérdidas que mejora la entrega de contenidos en situaciones en las que la red es un cuello de botella, como las redes inalámbricas. Ha sido diseñado, validado, optimizado, y su rendimiento ha sido analizado en términos de productividad y eficiencia en la utilización de recursos. Finalmente, a nivel de sistema, proponemos un modelo de computación asistida que permite reducir la latencia en la respuesta a muchas consultas colocando una unidad de computación en el borde de la red, i.e., la red de acceso. Este esquema podría ser usado en redes basadas en 802.11p y en redes celulares, si bien en esta tesis decidimos centrarnos en su evaluación usando redes LTE. La plataforma presentada en esta tesis combina todos los esfuerzos individuales para crear una plataforma única y eficiente. Este nuevo entorno puede ser usado por cualquier proveedor para mejorar la calidad de la experiencia de usuario en los servicios desplegados sobre redes vehiculares.Els productes relacionats amb els sistemes intel · ligents de transport (ITS) s'estan transformant en una realitat en les nostres carreteres. Tots els fabri- cants de cotxes comencen a incloure accés a internet en els vehicles i a facilitar- ne la integració amb els telèfons mòbils, però en el futur més i més serveis s'hi introduiran. La connectivitat usant les xarxes vehicular esdevindrà la pedra angular de cada nova proposta, i oferir una qualitat de servei adequada serà, òbviament, desitjable. No obstant això, es necessita una gran quantitat de treball perquè les xarxes vehiculars oferisquen un rendiment similar al de les xarxes cablejades. Les xarxes vehiculars queden definides per dues característiques bàsiques: alt dinamisme, ja que els nodes poden arribar a una velocitat relativa de més de 250 km/h; i heterogeneïtat, per la gran quantitat de propostes diferents que els fabricants estan llançant al mercat. Per això, per a fer possible el desplegament de serveis sobre aquestes xarxes, s'imposa la necessitat de fer un estudi en profunditat d'aquest entorn, i cal proposar i desenvolupar les eines adequades. Aquesta tesi ataca la problemàtica del desplegament de serveis en aquestes xarxes a tres nivells diferents: (i) el nivell físic i d'enllaç , mostrant diverses anàlisis en profunditat del medi físic i models derivats per simular-lo; (ii) el nivell de xarxa, proposant un protocol de difusió de la informació per als paquets IP; i (iii) el nivell de transport, on es proposen altres protocols per a millorar el rendiment del transport de dades. En primer lloc, s'han estudiat i modelat les dues principals tecnologies sense fils que s'utilitzen per a la comunicació en xarxes vehiculars, la branca d'estàndards 802.11, en concret 802.11p; i la comunicació cel · lular, en partic- ular LTE. Atès que l'estàndard 802.11p és un estàndard bastant madur, ens centrem a crear (i) un model de propagació i atenuació capaç de replicar el rang de transmissió de dispositius 802.11p reals, en condicions de visió directa i obstrucció per petits obstacles, i (ii) un model de visibilitat capaç de simular l'efecte de grans obstacles, com són els edificis, d'una manera realista. A més, proposem un model basat en indicadors de rendiment d'alt nivell (ample de banda i retard) per a LTE, que facilita la validació i l'avaluació d'aplicacions. En el pla de xarxa, es proposa un protocol híbrid, anomenat AVE, per a l'encaminament i el reenviament de paquets usant un conjunt d'estratègies estàndard d'encaminament. Depenent de l'escenari , AVE tria entre quatre estratègies diferents: a) lliurament directe a dos salts, b) Dynamic MANET On-demand (DYMO) c) georouting voraç, i d) una tècnica store-carry-and- forward, per a adaptar-ne el comportament dinàmicament a cada situació. En el pla de transport, es proposa un protocol bidireccional de distribució de continguts en canals amb pèrdues que millora el lliurament de continguts en situacions en què la xarxa és un coll de botella, com les xarxes sense fils. Ha sigut dissenyat, validat, optimitzat, i el seu rendiment ha sigut analitzat en termes de productivitat i eficiència en la utilització de recursos. Finalment, a nivell de sistema, proposem un model de computació assistida que permet reduir la latència en la resposta a moltes consultes col · locant una unitat de computació a la vora de la xarxa, és a dir, la xarxa d'accés. Aquest esquema podria ser usat en xarxes basades en 802.11p i en xarxes cel · lulars, si bé en aquesta tesi decidim centrar-nos en la seua avaluació usant xarxes LTE. La plataforma presentada en aquesta tesi combina tots els esforços indi- viduals per a crear una plataforma única i eficient. Aquest nou entorn pot ser usat per qualsevol proveïdor per a millorar la qualitat de l'experiència d'usuari en els serveis desplegats sobre xarxes vehiculars.Báguena Albaladejo, M. (2017). Design and implementation of simulation tools, protocols and architectures to support service platforms on vehicular networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/85333TESISCompendi

    Towards Tactile Internet in Beyond 5G Era: Recent Advances, Current Issues and Future Directions

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    Tactile Internet (TI) is envisioned to create a paradigm shift from the content-oriented communications to steer/control-based communications by enabling real-time transmission of haptic information (i.e., touch, actuation, motion, vibration, surface texture) over Internet in addition to the conventional audiovisual and data traffics. This emerging TI technology, also considered as the next evolution phase of Internet of Things (IoT), is expected to create numerous opportunities for technology markets in a wide variety of applications ranging from teleoperation systems and Augmented/Virtual Reality (AR/VR) to automotive safety and eHealthcare towards addressing the complex problems of human society. However, the realization of TI over wireless media in the upcoming Fifth Generation (5G) and beyond networks creates various non-conventional communication challenges and stringent requirements in terms of ultra-low latency, ultra-high reliability, high data-rate connectivity, resource allocation, multiple access and quality-latency-rate tradeoff. To this end, this paper aims to provide a holistic view on wireless TI along with a thorough review of the existing state-of-the-art, to identify and analyze the involved technical issues, to highlight potential solutions and to propose future research directions. First, starting with the vision of TI and recent advances and a review of related survey/overview articles, we present a generalized framework for wireless TI in the Beyond 5G Era including a TI architecture, the main technical requirements, the key application areas and potential enabling technologies. Subsequently, we provide a comprehensive review of the existing TI works by broadly categorizing them into three main paradigms; namely, haptic communications, wireless AR/VR, and autonomous, intelligent and cooperative mobility systems. Next, potential enabling technologies across physical/Medium Access Control (MAC) and network layers are identified and discussed in detail. Also, security and privacy issues of TI applications are discussed along with some promising enablers. Finally, we present some open research challenges and recommend promising future research directions

    Edge-powered Assisted Driving For Connected Cars

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    Assisted driving for connected cars is one of the main applications that 5G-and-beyond networks shall support. In this work, we propose an assisted driving system leveraging the synergy between connected vehicles and the edge of the network infrastructure, in order to envision global traffic policies that can effectively drive local decisions. Local decisions concern individual vehicles, e.g., which vehicle should perform a lane-change manoeuvre and when; global decisions, instead, involve whole traffic flows. Such decisions are made at different time scales by different entities, which are integrated within an edge-based architecture and can share information. In particular, we leverage a queuing-based model and formulate an optimization problem to make global decisions on traffic flows. To cope with the problem complexity, we then develop an iterative, linear-time complexity algorithm called Bottleneck Hunting (BH). We show the performance of our solution using a realistic simulation framework, integrating a Python engine with ns-3 and SUMO, and considering two relevant services, namely, lane change assistance and navigation, in a real-world scenario. Results demonstrate that our solution leads to a reduction of the vehicles' travel times by 66 in the case of lane change assistance and by 20 for navigation, compared to traditional, local-coordination approaches.Comment: arXiv admin note: text overlap with arXiv:2008.0933

    Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks

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    Future wireless networks have a substantial potential in terms of supporting a broad range of complex compelling applications both in military and civilian fields, where the users are able to enjoy high-rate, low-latency, low-cost and reliable information services. Achieving this ambitious goal requires new radio techniques for adaptive learning and intelligent decision making because of the complex heterogeneous nature of the network structures and wireless services. Machine learning (ML) algorithms have great success in supporting big data analytics, efficient parameter estimation and interactive decision making. Hence, in this article, we review the thirty-year history of ML by elaborating on supervised learning, unsupervised learning, reinforcement learning and deep learning. Furthermore, we investigate their employment in the compelling applications of wireless networks, including heterogeneous networks (HetNets), cognitive radios (CR), Internet of things (IoT), machine to machine networks (M2M), and so on. This article aims for assisting the readers in clarifying the motivation and methodology of the various ML algorithms, so as to invoke them for hitherto unexplored services as well as scenarios of future wireless networks.Comment: 46 pages, 22 fig

    Low-latency Networking: Where Latency Lurks and How to Tame It

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    While the current generation of mobile and fixed communication networks has been standardized for mobile broadband services, the next generation is driven by the vision of the Internet of Things and mission critical communication services requiring latency in the order of milliseconds or sub-milliseconds. However, these new stringent requirements have a large technical impact on the design of all layers of the communication protocol stack. The cross layer interactions are complex due to the multiple design principles and technologies that contribute to the layers' design and fundamental performance limitations. We will be able to develop low-latency networks only if we address the problem of these complex interactions from the new point of view of sub-milliseconds latency. In this article, we propose a holistic analysis and classification of the main design principles and enabling technologies that will make it possible to deploy low-latency wireless communication networks. We argue that these design principles and enabling technologies must be carefully orchestrated to meet the stringent requirements and to manage the inherent trade-offs between low latency and traditional performance metrics. We also review currently ongoing standardization activities in prominent standards associations, and discuss open problems for future research
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