897 research outputs found

    Integration of Assistive Technologies into 3D Simulations: Exploratory Studies

    Get PDF
    Virtual worlds and environments have many purposes, ranging from games to scientific research. However, universal accessibility features in such virtual environments are limited. As the impairment prevalence rate increases yearly, so does the research interests in the field of assistive technologies. This work introduces research in assistive technologies and presents three software developments that explore the integration of assistive technologies within virtual environments, with a strong focus on Brain-Computer Interfaces. An accessible gaming system, a hands-free navigation software system, and a Brain-Computer Interaction plugin have been developed to study the capabilities of accessibility features within virtual 3D environments. Details of the specification, design, and implementation of these software applications are presented in the thesis. Observations and preliminary results as well as directions of future work are also included

    Online home appliance control using EEG-Based brain-computer interfaces

    Get PDF
    Brain???computer interfaces (BCIs) allow patients with paralysis to control external devices by mental commands. Recent advances in home automation and the Internet of things may extend the horizon of BCI applications into daily living environments at home. In this study, we developed an online BCI based on scalp electroencephalography (EEG) to control home appliances. The BCI users controlled TV channels, a digital door-lock system, and an electric light system in an unshielded environment. The BCI was designed to harness P300 andN200 components of event-related potentials (ERPs). On average, the BCI users could control TV channels with an accuracy of 83.0% ?? 17.9%, the digital door-lock with 78.7% ?? 16.2% accuracy, and the light with 80.0% ?? 15.6% accuracy, respectively. Our study demonstrates a feasibility to control multiple home appliances using EEG-based BCIs

    Applying HCI Design Practices to the Design of the BrainEx User-Interface to facilitate fNIRS Research

    Get PDF
    This project aims to develop a user-interface for BrainEx using HCI practices to enable fNIRS researchers to explore and analyze large datasets. The target users were identified through interviews with lab staff and developing user personas. Through iterative design, prototypes of increasing complexity and detail were designed, evaluated, and refined to satisfy user needs while fulfilling system requirements. The final user-interface developed from these design specifications and initial implementation will reflect all user feedback while accomplishing the tool’s main goal

    Applying HCI Design Practices to the Development of the BrainEx User-Interface to Facilitate fNIRS Research

    Get PDF
    This project aims to develop a user-interface for BrainEx using HCI practices to enable fNIRS researchers to explore and analyze large datasets. The target users were identified through interviews with lab staff and developing user personas. Through iterative design, prototypes of increasing complexity and detail were designed, evaluated, and refined to satisfy user needs while fulfilling system requirements. The final application encompasses a user-friendly and tested interface that accomplishes the tool\u27s most essential functionality

    A Wireless Multifunctional SSVEP-Based Brain Computer Interface Assistive System

    Full text link
    IEEE Several kinds of brain-computer interface (BCI) systems have been proposed to compensate for the lack of medical technology for assisting patients who lose the ability to use motor functions to communicate with the outside world. However, most of the proposed systems are limited by their non-portability, impracticality and inconvenience because of the adoption of wired or invasive electroencephalography (EEG) acquisition devices. Another common limitation is the shortage of functions provided because of the difficulty of integrating multiple functions into one BCI system. In this study, we propose a wireless, non-invasive and multifunctional assistive system which integrates steady state visually evoked potential (SSVEP)-based BCI and a robotic arm to assist patients to feed themselves. Patients are able to control the robotic arm via the BCI to serve themselves food. Three other functions: video entertainment, video calling, and active interaction are also integrated. This is achieved by designing a functional menu and integrating multiple subsystems. A refinement decision-making mechanism is incorporated to ensure the accuracy and applicability of the system. Fifteen participants were recruited to validate the usability and performance of the system. The averaged accuracy and information transfer rate (ITR) achieved is 90.91% and 24.94 bit per min respectively. The feedback from the participants demonstrates that this assistive system is able to significantly improve the quality of daily life

    Co-adaptive control strategies in assistive Brain-Machine Interfaces

    Get PDF
    A large number of people with severe motor disabilities cannot access any of the available control inputs of current assistive products, which typically rely on residual motor functions. These patients are therefore unable to fully benefit from existent assistive technologies, including communication interfaces and assistive robotics. In this context, electroencephalography-based Brain-Machine Interfaces (BMIs) offer a potential non-invasive solution to exploit a non-muscular channel for communication and control of assistive robotic devices, such as a wheelchair, a telepresence robot, or a neuroprosthesis. Still, non-invasive BMIs currently suffer from limitations, such as lack of precision, robustness and comfort, which prevent their practical implementation in assistive technologies. The goal of this PhD research is to produce scientific and technical developments to advance the state of the art of assistive interfaces and service robotics based on BMI paradigms. Two main research paths to the design of effective control strategies were considered in this project. The first one is the design of hybrid systems, based on the combination of the BMI together with gaze control, which is a long-lasting motor function in many paralyzed patients. Such approach allows to increase the degrees of freedom available for the control. The second approach consists in the inclusion of adaptive techniques into the BMI design. This allows to transform robotic tools and devices into active assistants able to co-evolve with the user, and learn new rules of behavior to solve tasks, rather than passively executing external commands. Following these strategies, the contributions of this work can be categorized based on the typology of mental signal exploited for the control. These include: 1) the use of active signals for the development and implementation of hybrid eyetracking and BMI control policies, for both communication and control of robotic systems; 2) the exploitation of passive mental processes to increase the adaptability of an autonomous controller to the user\u2019s intention and psychophysiological state, in a reinforcement learning framework; 3) the integration of brain active and passive control signals, to achieve adaptation within the BMI architecture at the level of feature extraction and classification
    corecore