1,256 research outputs found

    Indexing narrative structure and semantics in motion pictures with a probabilistic framework

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    This work constitutes the first attempt to extract an important narrative structure, the 3-Act story telling paradigm, in film. This narrative structure is prevalent in the domain of film as it forms the foundation and framework in which the film can be made to function as an effective tool for story telling, and its extraction is a vital step in automatic content management for film data. A novel act boundary likelihood function for Act 1 is derived using a Bayesian formulation under guidance from film grammar, tested under many configurations and the results are reported for experiments involving 25 full length movies. The formulation is shown to be a useful tool in both the automatic and semi-interactive setting for semantic analysis of film.<br /

    Representation of event and object concepts in ventral anterior temporal lobe and angular gyrus

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    Semantic knowledge includes understanding of objects and their features and also understanding of the characteristics of events. The hub-and-spoke theory holds that these conceptual representations rely on multiple information sources that are integrated in a central hub in the ventral anterior temporal lobes. The dual-hub theory expands this framework with the claim that the ventral anterior temporal lobe hub is specialized for object representation, while a second hub in angular gyrus is specialized for event representation. To test these ideas, we used representational similarity analysis, univariate and psychophysiological interaction analyses of fMRI data collected while participants processed object and event concepts (e.g. “an apple,” “a wedding”) presented as images and written words. Representational similarity analysis showed that angular gyrus encoded event concept similarity more than object similarity, although the left angular gyrus also encoded object similarity. Bilateral ventral anterior temporal lobes encoded both object and event concept structure, and left ventral anterior temporal lobe exhibited stronger coding for events. Psychophysiological interaction analysis revealed greater connectivity between left ventral anterior temporal lobe and right pMTG, and between right angular gyrus and bilateral ITG and middle occipital gyrus, for event concepts compared to object concepts. These findings support the specialization of angular gyrus for event semantics, though with some involvement in object coding, but do not support ventral anterior temporal lobe specialization for object concepts

    Highly efficient low-level feature extraction for video representation and retrieval.

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    PhDWitnessing the omnipresence of digital video media, the research community has raised the question of its meaningful use and management. Stored in immense multimedia databases, digital videos need to be retrieved and structured in an intelligent way, relying on the content and the rich semantics involved. Current Content Based Video Indexing and Retrieval systems face the problem of the semantic gap between the simplicity of the available visual features and the richness of user semantics. This work focuses on the issues of efficiency and scalability in video indexing and retrieval to facilitate a video representation model capable of semantic annotation. A highly efficient algorithm for temporal analysis and key-frame extraction is developed. It is based on the prediction information extracted directly from the compressed domain features and the robust scalable analysis in the temporal domain. Furthermore, a hierarchical quantisation of the colour features in the descriptor space is presented. Derived from the extracted set of low-level features, a video representation model that enables semantic annotation and contextual genre classification is designed. Results demonstrate the efficiency and robustness of the temporal analysis algorithm that runs in real time maintaining the high precision and recall of the detection task. Adaptive key-frame extraction and summarisation achieve a good overview of the visual content, while the colour quantisation algorithm efficiently creates hierarchical set of descriptors. Finally, the video representation model, supported by the genre classification algorithm, achieves excellent results in an automatic annotation system by linking the video clips with a limited lexicon of related keywords

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    Motion and emotion : Semantic knowledge for hollywood film indexing

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    Ph.DDOCTOR OF PHILOSOPH

    Who is the director of this movie? Automatic style recognition based on shot features

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    We show how low-level formal features, such as shot duration, meant as length of camera takes, and shot scale, i.e. the distance between the camera and the subject, are distinctive of a director's style in art movies. So far such features were thought of not having enough varieties to become distinctive of an author. However our investigation on the full filmographies of six different authors (Scorsese, Godard, Tarr, Fellini, Antonioni, and Bergman) for a total number of 120 movies analysed second by second, confirms that these shot-related features do not appear as random patterns in movies from the same director. For feature extraction we adopt methods based on both conventional and deep learning techniques. Our findings suggest that feature sequential patterns, i.e. how features evolve in time, are at least as important as the related feature distributions. To the best of our knowledge this is the first study dealing with automatic attribution of movie authorship, which opens up interesting lines of cross-disciplinary research on the impact of style on the aesthetic and emotional effects on the viewers

    Spectators’ aesthetic experiences of sound and movement in dance performance

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    In this paper we present a study of spectators’ aesthetic experiences of sound and movement in live dance performance. A multidisciplinary team comprising a choreographer, neuroscientists and qualitative researchers investigated the effects of different sound scores on dance spectators. What would be the impact of auditory stimulation on kinesthetic experience and/or aesthetic appreciation of the dance? What would be the effect of removing music altogether, so that spectators watched dance while hearing only the performers’ breathing and footfalls? We investigated audience experience through qualitative research, using post-performance focus groups, while a separately conducted functional brain imaging (fMRI) study measured the synchrony in brain activity across spectators when they watched dance with sound or breathing only. When audiences watched dance accompanied by music the fMRI data revealed evidence of greater intersubject synchronisation in a brain region consistent with complex auditory processing. The audience research found that some spectators derived pleasure from finding convergences between two complex stimuli (dance and music). The removal of music and the resulting audibility of the performers’ breathing had a significant impact on spectators’ aesthetic experience. The fMRI analysis showed increased synchronisation among observers, suggesting greater influence of the body when interpreting the dance stimuli. The audience research found evidence of similar corporeally focused experience. The paper discusses possible connections between the findings of our different approaches, and considers the implications of this study for interdisciplinary research collaborations between arts and sciences

    Feature based dynamic intra-video indexing

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    A thesis submitted in partial fulfillment for the degree of Doctor of PhilosophyWith the advent of digital imagery and its wide spread application in all vistas of life, it has become an important component in the world of communication. Video content ranging from broadcast news, sports, personal videos, surveillance, movies and entertainment and similar domains is increasing exponentially in quantity and it is becoming a challenge to retrieve content of interest from the corpora. This has led to an increased interest amongst the researchers to investigate concepts of video structure analysis, feature extraction, content annotation, tagging, video indexing, querying and retrieval to fulfil the requirements. However, most of the previous work is confined within specific domain and constrained by the quality, processing and storage capabilities. This thesis presents a novel framework agglomerating the established approaches from feature extraction to browsing in one system of content based video retrieval. The proposed framework significantly fills the gap identified while satisfying the imposed constraints of processing, storage, quality and retrieval times. The output entails a framework, methodology and prototype application to allow the user to efficiently and effectively retrieved content of interest such as age, gender and activity by specifying the relevant query. Experiments have shown plausible results with an average precision and recall of 0.91 and 0.92 respectively for face detection using Haar wavelets based approach. Precision of age ranges from 0.82 to 0.91 and recall from 0.78 to 0.84. The recognition of gender gives better precision with males (0.89) compared to females while recall gives a higher value with females (0.92). Activity of the subject has been detected using Hough transform and classified using Hiddell Markov Model. A comprehensive dataset to support similar studies has also been developed as part of the research process. A Graphical User Interface (GUI) providing a friendly and intuitive interface has been integrated into the developed system to facilitate the retrieval process. The comparison results of the intraclass correlation coefficient (ICC) shows that the performance of the system closely resembles with that of the human annotator. The performance has been optimised for time and error rate

    Video annotation for studying the brain in naturalistic settings

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    Aivojen tutkiminen luonnollisissa asetelmissa on viimeaikainen suunta aivotutkimuksessa. Perinteisesti aivotutkimuksessa on käytetty hyvin yksinkertaistettuja ja keinotekoisia ärsykkeitä, mutta viime aikoina on alettu tutkia ihmisaivoja yhä luonnollisimmissa asetelmissa. Näissä kokeissa on käytetty elokuvaa luonnollisena ärsykkeenä. Elokuvan monimutkaisuudesta johtuen tarvitaan siitä yksinkertaistettu malli laskennallisen käsittely mahdollistamiseksi. Tämä malli tuotetaan annotoimalla; keräämällä elokuvan keskeisistä ärsykepiirteistä dataa tietorakenteen muodostamiseksi. Tätä dataa verrataan aivojen aikariippuvaiseen aktivaatioon etsittäessä mahdollisia korrelaatioita. Kaikkia elokuvan ominaisuuksia ei pystytä annotoimaan automaattisesti; ihmiselle merkitykselliset ominaisuudet on annotoitava käsin, joka on joissain tapauksissa ongelmallista johtuen elokuvan käyttämistä useista viestintämuodoista. Ymmärrys näistä viestinnän muodoista auttaa analysoimaan ja annotoimaan elokuvia. Elokuvaa Tulitikkutehtaan Tyttö (Aki Kaurismäki, 1990) käytettiin ärsykkeenä aivojen tutkimiseksi luonnollisissa asetelmissa. Kokeista saadun datan analysoinnin helpottamiseksi annotoitiin elokuvan keskeiset visuaaliset ärsykepiirteet. Tässä työssä tutkittiin annotointiin käytettävissä olevia eri lähestymistapoja ja teknologioita. Annotointi auttaa informaation organisoinnissa, mistä syystä annotointia ilmestyy nykyään kaikkialla. Erilaisia annotaatiotyökaluja ja -teknologioita kehitetään jatkuvasti. Lisäksi videoanalyysimenetelmät ovat alkaneet mahdollistaa yhä merkityksellisemmän informaation automaattisen annotoinnin tulevaisuudessa.Studying the brain in naturalistic settings is a recent trend in neuroscience. Traditional brain imaging experiments have relied on using highly simplified and artificial stimuli, but recently efforts have been put into studying the human brain in conditions closer to real-life. The methodology used in these studies involve imitating naturalistic stimuli with a movie. Because of the complexity of the naturalistic stimulus, a simplified model of it is needed to handle it computationally. This model is obtained by making annotations; collecting information of salient features of the movie to form a data structure. This data is compared with the brain activity evolving in time to search for possible correlations. All the features of a movie cannot be reliably annotated automatically: semantic features of a movie require manual annotations, which is in some occasions problematic due to the various cinematic techniques adopted. Understanding these methods helps analyzing and annotating movies. The movie Match Factory Girl (Aki Kaurismäki, 1990) was used as a stimulus in studying the brain in naturalistic settings. To help the analysis of the acquired data the salient visual features of the movie were annotated. In this work existing annotation approaches and available technologies for annotation were reviewed. Annotations help organizing information, therefore they are nowadays found everywhere. Different tools and technologies are being developed constantly. Furthermore, development of automatic video analysis methods are going to provide more meaningful annotations in the future
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