70,750 research outputs found
Controlling services in a mobile context-aware infrastructure
Context-aware application behaviors can be described as logic rules following the Event-Control-Action (ECA) pattern. In this pattern, an Event models an occurrence of interest (e.g., a change in context); Control specifies a condition that must hold prior to the execution of the action; and an Action represents the invocation of arbitrary services. We have defined a Controlling service aiming at facilitating the dynamic configuration of ECA rule specifications by means of a mobile rule engine and a mechanism that distributes context reasoning activities to a network of context processing nodes. In this paper we present a novel context modeling approach that provides application developers and users with more appropriate means to define context information and ECA rules. Our approach makes use of ontologies to model context information and has been developed on top of web services technology
Component-aware Orchestration of Cloud-based Enterprise Applications, from TOSCA to Docker and Kubernetes
Enterprise IT is currently facing the challenge of coordinating the
management of complex, multi-component applications across heterogeneous cloud
platforms. Containers and container orchestrators provide a valuable solution
to deploy multi-component applications over cloud platforms, by coupling the
lifecycle of each application component to that of its hosting container. We
hereby propose a solution for going beyond such a coupling, based on the OASIS
standard TOSCA and on Docker. We indeed propose a novel approach for deploying
multi-component applications on top of existing container orchestrators, which
allows to manage each component independently from the container used to run
it. We also present prototype tools implementing our approach, and we show how
we effectively exploited them to carry out a concrete case study
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Sensory semantic user interfaces (SenSUI)
Rapid evolution of the World Wide Web with its underlying sources of data, knowledge, services and applications continually attempts to support a variety of users, with different backgrounds, requirements and capabilities. In such an environment, it is highly unlikely that a single user interface will prevail and be able to fulfill the requirements of each user adequately. Adaptive user interfaces are able to adapt information and application functionalities to the user context. In contrast, pervasive computing and sensor networks open new opportunities for context aware platforms, one that is able to improve user interface adaptation reacting to environmental and user sensors. Semantic web technologies and ontologies are able to capture sensor data and provide contextual information about the user, their actions, required applications and environment. This paper investigates the viability of an approach where semantic web technologies are used to maximize the efficacy of interface adaptation through the use of available ontology
Position paper on realizing smart products: challenges for Semantic Web technologies
In the rapidly developing space of novel technologies that combine sensing and semantic technologies, research on smart products has the potential of establishing a research field in itself. In this paper, we synthesize existing work in this area in order to define and characterize smart products. We then reflect on a set of challenges that semantic technologies are likely to face in this domain. Finally, in order to initiate discussion in the workshop, we sketch an initial comparison of smart products and semantic sensor networks from the perspective of knowledge
technologies
Mobility is the Message: Experiments with Mobile Media Sharing
This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. Studied were three designed and built systems: Push!Music, Columbus, and Portrait Catalog, as well as a fourth commercially available system â Foursquare. This thesis offers four contributions: First, it explores the design space of co-present media sharing of four test systems. Second, through user studies of these systems it reports on how these come to be used. Third, it explores new ways of conducting trials as the technical mobile landscape has changed. Last, we look at how the technical solutions demonstrate different lines of thinking from how similar solutions might look today.
Through a Human-Computer Interaction methodology of design, build, and study, we look at systems through the eyes of embodied interaction and examine how the systems come to be in use. Using Goffmanâs understanding of social order, we see how these mobile media sharing systems allow people to actively present themselves through these media. In turn, using McLuhanâs way of understanding media, we reflect on how these new systems enable a new type of medium distinct from the web centric media, and how this relates directly to mobility.
While media sharing is something that takes place everywhere in western society, it is still tied to the way media is shared through computers. Although often mobile, they do not consider the mobile settings. The systems in this thesis treat mobility as an opportunity for design. It is still left to see how this mobile media sharing will come to present itself in peopleâs everyday life, and when it does, how we will come to understand it and how it will transform society as a medium distinct from those before. This thesis gives a glimpse at what this future will look like
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