3,140 research outputs found

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    Video Processing Acceleration using Reconfigurable Logic and Graphics Processors

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    A vexing question is `which architecture will prevail as the core feature of the next state of the art video processing system?' This thesis examines the substitutive and collaborative use of the two alternatives of the reconfigurable logic and graphics processor architectures. A structured approach to executing architecture comparison is presented - this includes a proposed `Three Axes of Algorithm Characterisation' scheme and a formulation of perfor- mance drivers. The approach is an appealing platform for clearly defining the problem, assumptions and results of a comparison. In this work it is used to resolve the advanta- geous factors of the graphics processor and reconfigurable logic for video processing, and the conditions determining which one is superior. The comparison results prompt the exploration of the customisable options for the graphics processor architecture. To clearly define the architectural design space, the graphics processor is first identifed as part of a wider scope of homogeneous multi-processing element (HoMPE) architectures. A novel exploration tool is described which is suited to the investigation of the customisable op- tions of HoMPE architectures. The tool adopts a systematic exploration approach and a high-level parameterisable system model, and is used to explore pre- and post-fabrication customisable options for the graphics processor. A positive result of the exploration is the proposal of a reconfigurable engine for data access (REDA) to optimise graphics processor performance for video processing-specific memory access patterns. REDA demonstrates the viability of the use of reconfigurable logic as collaborative `glue logic' in the graphics processor architecture

    Energy efficient enabling technologies for semantic video processing on mobile devices

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    Semantic object-based processing will play an increasingly important role in future multimedia systems due to the ubiquity of digital multimedia capture/playback technologies and increasing storage capacity. Although the object based paradigm has many undeniable benefits, numerous technical challenges remain before the applications becomes pervasive, particularly on computational constrained mobile devices. A fundamental issue is the ill-posed problem of semantic object segmentation. Furthermore, on battery powered mobile computing devices, the additional algorithmic complexity of semantic object based processing compared to conventional video processing is highly undesirable both from a real-time operation and battery life perspective. This thesis attempts to tackle these issues by firstly constraining the solution space and focusing on the human face as a primary semantic concept of use to users of mobile devices. A novel face detection algorithm is proposed, which from the outset was designed to be amenable to be offloaded from the host microprocessor to dedicated hardware, thereby providing real-time performance and reducing power consumption. The algorithm uses an Artificial Neural Network (ANN), whose topology and weights are evolved via a genetic algorithm (GA). The computational burden of the ANN evaluation is offloaded to a dedicated hardware accelerator, which is capable of processing any evolved network topology. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design. To tackle the increased computational costs associated with object tracking or object based shape encoding, a novel energy efficient binary motion estimation architecture is proposed. Energy is reduced in the proposed motion estimation architecture by minimising the redundant operations inherent in the binary data. Both architectures are shown to compare favourable with the relevant prior art

    Image Processing Using FPGAs

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    This book presents a selection of papers representing current research on using field programmable gate arrays (FPGAs) for realising image processing algorithms. These papers are reprints of papers selected for a Special Issue of the Journal of Imaging on image processing using FPGAs. A diverse range of topics is covered, including parallel soft processors, memory management, image filters, segmentation, clustering, image analysis, and image compression. Applications include traffic sign recognition for autonomous driving, cell detection for histopathology, and video compression. Collectively, they represent the current state-of-the-art on image processing using FPGAs

    Etude et mise en place d'une plateforme d'adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

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    Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l homme est de plus en plus connecté et partout. Ce nombre grandissant d usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d un point de vue quantitatif que qualitatif saturent les réseaux et l augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, ). Adapter un contenu vidéo en fonction de l état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd hui une grande part dans l ossature du réseau Internet. Cette thèse se concentre sur la conception d un système d adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. Après une analyse du contexte, un système d adaptation générique est proposé et évalué en comparaison de l état de l art. Ce système est implémenté sur un FPGA afin d assurer les performances (temps-réels) et la nécessité d une solution à bas coût. Enfin, une étude sur les effets indirects de l adaptation vidéo est menée.On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, ) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Low complexity hardware oriented H.264/AVC motion estimation algorithm and related low power and low cost architecture design

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    制度:新 ; 報告番号:甲2999号 ; 学位の種類:博士(工学) ; 授与年月日:2010/3/15 ; 早大学位記番号:新525

    Research and Education in Computational Science and Engineering

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    Over the past two decades the field of computational science and engineering (CSE) has penetrated both basic and applied research in academia, industry, and laboratories to advance discovery, optimize systems, support decision-makers, and educate the scientific and engineering workforce. Informed by centuries of theory and experiment, CSE performs computational experiments to answer questions that neither theory nor experiment alone is equipped to answer. CSE provides scientists and engineers of all persuasions with algorithmic inventions and software systems that transcend disciplines and scales. Carried on a wave of digital technology, CSE brings the power of parallelism to bear on troves of data. Mathematics-based advanced computing has become a prevalent means of discovery and innovation in essentially all areas of science, engineering, technology, and society; and the CSE community is at the core of this transformation. However, a combination of disruptive developments---including the architectural complexity of extreme-scale computing, the data revolution that engulfs the planet, and the specialization required to follow the applications to new frontiers---is redefining the scope and reach of the CSE endeavor. This report describes the rapid expansion of CSE and the challenges to sustaining its bold advances. The report also presents strategies and directions for CSE research and education for the next decade.Comment: Major revision, to appear in SIAM Revie
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