1,286 research outputs found

    Combination of Accumulated Motion and Color Segmentation for Human Activity Analysis

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    The automated analysis of activity in digital multimedia, and especially video, is gaining more and more importance due to the evolution of higher-level video processing systems and the development of relevant applications such as surveillance and sports. This paper presents a novel algorithm for the recognition and classification of human activities, which employs motion and color characteristics in a complementary manner, so as to extract the most information from both sources, and overcome their individual limitations. The proposed method accumulates the flow estimates in a video, and extracts “regions of activity†by processing their higher-order statistics. The shape of these activity areas can be used for the classification of the human activities and events taking place in a video and the subsequent extraction of higher-level semantics. Color segmentation of the active and static areas of each video frame is performed to complement this information. The color layers in the activity and background areas are compared using the earth mover's distance, in order to achieve accurate object segmentation. Thus, unlike much existing work on human activity analysis, the proposed approach is based on general color and motion processing methods, and not on specific models of the human body and its kinematics. The combined use of color and motion information increases the method robustness to illumination variations and measurement noise. Consequently, the proposed approach can lead to higher-level information about human activities, but its applicability is not limited to specific human actions. We present experiments with various real video sequences, from sports and surveillance domains, to demonstrate the effectiveness of our approach

    A computational approach to gestural interactions of the upper limb on planar surfaces

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    There are many compelling reasons for proposing new gestural interactions: one might want to use a novel sensor that affords access to data that couldn’t be previously captured, or transpose a well-known task into a different unexplored scenario. After an initial design phase, the creation, optimisation or understanding of new interactions remains, however, a challenge. Models have been used to foresee interaction properties: Fitts’ law, for example, accurately predicts movement time in pointing and steering tasks. But what happens when no existing models apply? The core assertion to this work is that a computational approach provides frameworks and associated tools that are needed to model such interactions. This is supported through three research projects, in which discriminative models are used to enable interactions, optimisation is included as an integral part of their design and reinforcement learning is used to explore motions users produce in such interactions
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