641 research outputs found

    A Generalised Twinning Property for Minimisation of Cost Register Automata

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    Weighted automata (WA) extend finite-state automata by associating with transitions weights from a semiring S, defining functions from words to S. Recently, cost register automata (CRA) have been introduced as an alternative model to describe any function realised by a WA by means of a deterministic machine. Unambiguous WA over a monoid (M, ⊗) can equivalently be described by cost register automata whose registers take their values in M, and are updated by operations of the form x: = y ⊗ c, with c ∈ M. This class is denoted by CRA⊗c(M). We introduce a twinning property and a bounded variation property parametrised by an integer k, such that the corresponding notions introduced originally by Choffrut for finite-state transducers are obtained for k = 1. Given an unambiguous weighted automaton W over an infinitary group (G, ⊗) realizing some function f, we prove that the three following properties are equivalent: i) W satisfies the twinning property of order k, ii) f satisfies the k-bounded variation property, and iii) f can be described by a CRA⊗c(G) with at most k registers. In the spirit of tranducers, we actually prove this result in a more general setting by considering machines over the semiring of finite sets of elements from (G, ⊗): the three properties are still equivalent for such finite-valued weighted automata, that is the ones associating with words subsets of G of cardinality at most ℓ, for some natural ℓ. Moreover, we show that if the operation ⊗ of G is commutative and computable, then one can decide whether a WA satisfies the twinning property of order k. As a corollary, this allows to decide the register minimisation problem for the class CRA⊗c(G). Last, we prove that a similar result holds for finite-valued finite-state transducers, and that the register minimisation problem for the class CRA.c (B*) is Pspace-complete

    When is Containment Decidable for Probabilistic Automata?

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    The containment problem for quantitative automata is the natural quantitative generalisation of the classical language inclusion problem for Boolean automata. We study it for probabilistic automata, where it is known to be undecidable in general. We restrict our study to the class of probabilistic automata with bounded ambiguity. There, we show decidability (subject to Schanuel's conjecture) when one of the automata is assumed to be unambiguous while the other one is allowed to be finitely ambiguous. Furthermore, we show that this is close to the most general decidable fragment of this problem by proving that it is already undecidable if one of the automata is allowed to be linearly ambiguous

    Unambiguous Separators for Tropical Tree Automata

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    In this paper we show that given a max-plus automaton (over trees, and with real weights) computing a function f and a min-plus automaton (similar) computing a function g such that f ? g, there exists effectively an unambiguous tropical automaton computing h such that f ? h ? g. This generalizes a result of Lombardy and Mairesse of 2006 stating that series which are both max-plus and min-plus rational are unambiguous. This generalization goes in two directions: trees are considered instead of words, and separation is established instead of characterization (separation implies characterization). The techniques in the two proofs are very different

    Restricted density classification in one dimension

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    The density classification task is to determine which of the symbols appearing in an array has the majority. A cellular automaton solving this task is required to converge to a uniform configuration with the majority symbol at each site. It is not known whether a one-dimensional cellular automaton with binary alphabet can classify all Bernoulli random configurations almost surely according to their densities. We show that any cellular automaton that washes out finite islands in linear time classifies all Bernoulli random configurations with parameters close to 0 or 1 almost surely correctly. The proof is a direct application of a "percolation" argument which goes back to Gacs (1986).Comment: 13 pages, 5 figure

    One-Counter Stochastic Games

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    We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stochastic games played on the transition graph of classic one-counter automata. We study primarily the termination objective, where the goal of one player is to maximize the probability of reaching counter value 0, while the other player wishes to avoid this. Partly motivated by the goal of understanding termination objectives, we also study certain "limit" and "long run average" reward objectives that are closely related to some well-studied objectives for stochastic games with rewards. Examples of problems we address include: does player 1 have a strategy to ensure that the counter eventually hits 0, i.e., terminates, almost surely, regardless of what player 2 does? Or that the liminf (or limsup) counter value equals infinity with a desired probability? Or that the long run average reward is >0 with desired probability? We show that the qualitative termination problem for OC-SSGs is in NP intersection coNP, and is in P-time for 1-player OC-SSGs, or equivalently for one-counter Markov Decision Processes (OC-MDPs). Moreover, we show that quantitative limit problems for OC-SSGs are in NP intersection coNP, and are in P-time for 1-player OC-MDPs. Both qualitative limit problems and qualitative termination problems for OC-SSGs are already at least as hard as Condon's quantitative decision problem for finite-state SSGs.Comment: 20 pages, 1 figure. This is a full version of a paper accepted for publication in proceedings of FSTTCS 201

    Index problems for game automata

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    For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as, respectively, the non-deterministic, alternating, and weak Rabin-Mostowski index problems. Whether they can be answered effectively is a long-standing open problem, solved so far only for languages recognizable by deterministic automata (the alternating variant trivializes). We investigate a wider class of regular languages, recognizable by so-called game automata, which can be seen as the closure of deterministic ones under complementation and composition. Game automata are known to recognize languages arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is, the alternating index problem does not trivialize any more. Our main contribution is that all three index problems are decidable for languages recognizable by game automata. Additionally, we show that it is decidable whether a given regular language can be recognized by a game automaton

    Pumping Lemmas for Weighted Automata

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    We present three pumping lemmas for three classes of functions definable by fragments of weighted automata over the min-plus semiring and the semiring of natural numbers. As a corollary we show that the hierarchy of functions definable by unambiguous, finitely-ambiguous, polynomially-ambiguous weighted automata, and the full class of weighted automata is strict for the min-plus semiring
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