932 research outputs found

    Effect of real video streaming over virtual MANET environment

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    Wireless Ad hoc Network is promising in solving many challenging real-world communication problems. Examples of these are: military field operation, emergency response system, and oil drilling and mining operation. However, the wide deployment of this type of network is still a challenging task. It is very difficult to manage quality of services for real time applications like video transmission over mobile nodes. Mobile ad hoc networks are not so resilient and reliable because of their dynamic topology due to the mobile nodes and impact of environmental circumstances. However, it provides multiple routes from the source to the destination, which gives extra redundancy for video and data transmission. In this research work, I will analyze the effect of real video streaming in virtual simulation environment using mobile ad hoc network, terrain modeling module and the System-in-the-loop modules from the OPNET modeling tool

    Optimal configuration of active and backup servers for augmented reality cooperative games

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    Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective

    Integrated Architecture for Configuration and Service Management in MANET Environments

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    Esta tesis nos ha permitido trasladar algunos conceptos teóricos de la computación ubicua a escenarios reales, identificando las necesidades específicas de diferentes tipos de aplicaciones. Con el fin de alcanzar este objetivo, proponemos dos prototipos que proporcionan servicios sensibles al contexto en diferentes entornos, tales como conferencias o salas de recuperación en hospitales. Estos prototipos experimentales explotan la tecnología Bluetooth para ofrecer información basada en las preferencias del usuario. En ambos casos, hemos llevado a cabo algunos experimentos con el fin de evaluar el comportamiento de los sistemas y su rendimento. También abordamos en esta tesis el problema de la autoconfiguración de redes MANET basadas en el estándar 802.11 a través de dos soluciones novedosas. La primera es una solución centralizada que se basa en la tecnología Bluetooth, mientras la segunda es una solución distribuida que no necesita recurrir a ninguna tecnología adicional, ya que se basa en el uso del parámetro SSID. Ambos métodos se han diseñado para permitir que usuarios no expertos puedan unirse a una red MANET de forma transparente, proporcionando una configuración automática, rápida, y fiable de los terminales. Los resultados experimentales en implementaciones reales nos han permitido evaluar el rendimiento de las soluciones propuestas y demostrar que las estaciones cercanas se pueden configurar en pocos segundos. Además, hemos comparado ambas soluciones entre sí para poner de manifiesto las diferentes ventajas y desventajas en cuanto a rendimento. La principal contribución de esta tesis es EasyMANET, una plataforma ampliable y configurable cuyo objetivo es automatizar lo máximo posible las tareas que afectan a la configuración y puesta en marcha de redes MANET, de modo que su uso sea más simple y accesible.Cano Reyes, J. (2012). Integrated Architecture for Configuration and Service Management in MANET Environments [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/14675Palanci

    Building Realistic Mobility Models for Mobile Ad Hoc Networks

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    A mobile ad hoc network (MANET) is a self-configuring wireless network in which each node could act as a router, as well as a data source or sink. Its application areas include battlefields and vehicular and disaster areas. Many techniques applied to infrastructure-based networks are less effective in MANETs, with routing being a particular challenge. This paper presents a rigorous study into simulation techniques for evaluating routing solutions for MANETs with the aim of producing more realistic simulation models and thereby, more accurate protocol evaluations. MANET simulations require models that reflect the world in which the MANET is to operate. Much of the published research uses movement models, such as the random waypoint (RWP) model, with arbitrary world sizes and node counts. This paper presents a technique for developing more realistic simulation models to test and evaluate MANET protocols. The technique is animation, which is applied to a realistic scenario to produce a model that accurately reflects the size and shape of the world, node count, movement patterns, and time period over which the MANET may operate. The animation technique has been used to develop a battlefield model based on established military tactics. Trace data has been used to build a model of maritime movements in the Irish Sea. Similar world models have been built using the random waypoint movement model for comparison. All models have been built using the ns-2 simulator. These models have been used to compare the performance of three routing protocols: dynamic source routing (DSR), destination-sequenced distance-vector routing (DSDV), and ad hoc n-demand distance vector routing (AODV). The findings reveal that protocol performance is dependent on the model used. In particular, it is shown that RWP models do not reflect the performance of these protocols under realistic circumstances, and protocol selection is subject to the scenario to which it is applied. To conclude, it is possible to develop a range of techniques for modelling scenarios applicable to MANETs, and these simulation models could be utilised for the evaluation of routing protocols

    Performance Evaluation of Mobility Models over UDP Traffic Pattern for MANET Using NS-2

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                                                                                                                      تعرض الدراسة الحالية دراسة وتقييم نماذج محاكاة شبكة الـ MANET على نمط حركة UDP لتحديد تأثيرات نمط الحركة هذا على نماذج التنقل في MANET والتي يتم تنفيذها في محاكي الشبكة NS-2.35 وفقًا لمقاييس الأداء المختلفة (الإنتاجية، نسبة الحزم المنقولة من المصدر الى الهدف  (PDF)، تحميل التوجيه الطبيعي (NRL) و زمن التأخير من نهاية إلى نهاية (AED)) مع مختلف المعلمات مثل السرعات المختلفة، ومناطق بيئة مختلفة، وعدد مختلف من العقد، ومعدلات مرور مختلفة، ومصادر مختلفة للحركة، اختلاف وقت التوقف وأوقات محاكاة مختلفة. نستخدم بروتوكول التوجيه AODV ونموذج نقطة الطريق العشوائية (RWP)، نموذج مجموعة نقاط المرجعي (RPGM)، نموذج غاوس ماركوف (GMM) ونموذج شبكة مانهاتن (MGM) ونماذج التنقل مع نمط الحركة CBR. تُظهر نتائج المحاكاة أن أداء بروتوكول التوجيه مع نموذج نقطة مجموعة المراجع RPGM هو الأفضل مقارنةً بنماذج التحرك الأخرى.  The current study presents the simulative study and evaluation of MANET mobility models over UDP traffic pattern to determine the effects of this traffic pattern on mobility models in MANET which is implemented in NS-2.35 according to various performance metri (Throughput, AED (Average End-2-end Delay), drop packets, NRL (Normalize Routing Load) and PDF (Packet Delivery Fraction)) with various parameters such as different velocities, different environment areas, different number of nodes,  different traffic rates, different traffic sources, different pause times and different simulation times .  A routing protocol.…was exploited AODV(Adhoc On demand Distance Vector) and RWP (Random Waypoint), GMM (Gauss Markov Model), RPGM (Reference Point Group Model) and MGM (Manhattan Grid Model) mobility models above CBR traffic sources. The results of Reference Point Group Model simulation illuminate that routing protocol performance is best with RPG mobility model than other models
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