7,508 research outputs found

    Study and simulation of low rate video coding schemes

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    The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design

    3D Point Cloud Data and Triangle Face Compression by a Novel Geometry Minimization Algorithm and Comparison with other 3D Formats

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    Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of industries including manufacturing, architecture, geographic information systems, medical imaging, robotics, entertainment, and military applications. Because of its widespread use, it is desirable to compress polygonal meshes stored in file servers and exchanged over computer networks to reduce storage and transmission time requirements. 3D files encoded by OBJ format are commonly used to share models due to its clear simple design. Normally each OBJ file contains a large amount of data (e.g. vertices and triangulated faces) describing the mesh surface. In this research we introduce a novel algorithm to compress vertices and triangle faces called Geometry Minimization Algorithm (GM-Algorithm). First, each vertex consists of (x, y, z) coordinates that are encoded into a single value by the GM-Algorithm. Second, triangle faces are encoded by computing the differences between two adjacent vertex locations, and then coded by the GM-Algorithm followed by arithmetic coding. We tested the method on large data sets achieving high compression ratios over 90% while keeping the same number of vertices and triangle faces as the original mesh. The decompression step is based on a Parallel Fast Matching Search Algorithm (Parallel-FMS) to recover the structure of the 3D mesh. A comparative analysis of compression ratios is provided with a number of commonly used 3D file formats such as MATLAB, VRML, OpenCTM and STL showing the advantages and effectiveness of our approach

    Joint source channel coding for progressive image transmission

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    Recent wavelet-based image compression algorithms achieve best ever performances with fully embedded bit streams. However, those embedded bit streams are very sensitive to channel noise and protections from channel coding are necessary. Typical error correcting capability of channel codes varies according to different channel conditions. Thus, separate design leads to performance degradation relative to what could be achieved through joint design. In joint source-channel coding schemes, the choice of source coding parameters may vary over time and channel conditions. In this research, we proposed a general approach for the evaluation of such joint source-channel coding scheme. Instead of using the average peak signal to noise ratio (PSNR) or distortion as the performance metric, we represent the system performance by its average error-free source coding rate, which is further shown to be an equivalent metric in the optimization problems. The transmissions of embedded image bit streams over memory channels and binary symmetric channels (BSCs) are investigated in this dissertation. Mathematical models were obtained in closed-form by error sequence analysis (ESA). Not surprisingly, models for BSCs are just special cases for those of memory channels. It is also discovered that existing techniques for performance evaluation on memory channels are special cases of this new approach. We further extend the idea to the unequal error protection (UEP) of embedded images sources in BSCs. The optimization problems are completely defined and solved. Compared to the equal error protection (EEP) schemes, about 0.3 dB performance gain is achieved by UEP for typical BSCs. For some memory channel conditions, the performance improvements can be up to 3 dB. Transmission of embedded image bit streams in channels with feedback are also investigated based on the model for memory channels. Compared to the best possible performance achieved on feed forward transmission, feedback leads to about 1.7 dB performance improvement

    Real-time scalable video coding for surveillance applications on embedded architectures

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    Low-complexity wavelet-based scalable image & video coding for home-use surveillance

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    We study scalable image and video coding for the surveillance of rooms and personal environments based on inexpensive cameras and portable devices. The scalability is achieved through a multi-level 2D dyadic wavelet decomposition featuring an accurate low-cost integer wavelet implementation with lifting. As our primary contribution, we present a modification to the SPECK wavelet coefficient encoding algorithm to significantly improve the efficiency of an embedded system implementation. The modification consists of storing the significance of all quadtree nodes in a buffer, where each node comprises several coefficients. This buffer is then used to efficiently construct the code with minimal and direct memory access. Our approach allows efficient parallel implementation on multi-core computer systems and gives a substantial reduction of memory access and thus power consumption. We report experimental results, showing an approximate gain factor of 1,000 in execution time compared to a straightforward SPECK implementation, when combined with code optimization on a common digital signal processor. This translates to 75 full color 4CIF 4:2:0 encoding cycles per second, clearly demonstrating the realtime capabilities of the proposed modification

    Progressive transmission of pseudo-color images. Appendix 1: Item 4

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    The transmission of digital images can require considerable channel bandwidth. The cost of obtaining such a channel can be prohibitive, or the channel might simply not be available. In this case, progressive transmission (PT) can be useful. PT presents the user with a coarse initial image approximation, and then proceeds to refine it. In this way, the user tends to receive information about the content of the image sooner than if a sequential transmission method is used. PT finds application in image data base browsing, teleconferencing, medical and other applications. A PT scheme is developed for use with a particular type of image data, the pseudo-color or color mapped image. Such images consist of a table of colors called a colormap, plus a 2-D array of index values which indicate which colormap entry is to be used to display a given pixel. This type of image presents some unique problems for a PT coder, and techniques for overcoming these problems are developed. A computer simulation of the color mapped PT scheme is developed to evaluate its performance. Results of simulation using several test images are presented

    Efficient Scalable Video Coding Based on Matching Pursuits

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