2,329 research outputs found

    From carbon nanotubes and silicate layers to graphene platelets for polymer nanocomposites

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    In spite of extensive studies conducted on carbon nanotubes and silicate layers for their polymer-based nanocomposites, the rise of graphene now provides a more promising candidate due to its exceptionally high mechanical performance and electrical and thermal conductivities. The present study developed a facile approach to fabricate epoxy–graphene nanocomposites by thermally expanding a commercial product followed by ultrasonication and solution-compounding with epoxy, and investigated their morphologies, mechanical properties, electrical conductivity and thermal mechanical behaviour. Graphene platelets (GnPs) of 3.5

    Simulation and Performance Analysis of MP-OLSR for Mobile Ad hoc Networks

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    Mobile ad hoc networks (MANETs) consist of a collection of wireless mobile nodes which dynamically exchange data without reliance on a fixed base station or a wired backbone network, which makes routing a crucial issue for the design of a ad hoc networks. In this paper we discussed a hybrid multipath routing protocol named MP-OLSR. It is based on the link state algorithm and employs periodic exchange of messages to maintain topology information of the networks. In the mean time, it updates the routing table in an on-demand scheme and forwards the packets in multiple paths which have been determined at the source. If a link failure is detected, the algorithm recovers the route automatically. Concerning the instability of the wireless networks, the redundancy coding is used to improve the delivery ratio. The simulation in NS2 shows that the new protocol can effectively improve the performance of the networks

    Analysis of Multiple Flows using Different High Speed TCP protocols on a General Network

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    We develop analytical tools for performance analysis of multiple TCP flows (which could be using TCP CUBIC, TCP Compound, TCP New Reno) passing through a multi-hop network. We first compute average window size for a single TCP connection (using CUBIC or Compound TCP) under random losses. We then consider two techniques to compute steady state throughput for different TCP flows in a multi-hop network. In the first technique, we approximate the queues as M/G/1 queues. In the second technique, we use an optimization program whose solution approximates the steady state throughput of the different flows. Our results match well with ns2 simulations.Comment: Submitted to Performance Evaluatio

    ATP: a Datacenter Approximate Transmission Protocol

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    Many datacenter applications such as machine learning and streaming systems do not need the complete set of data to perform their computation. Current approximate applications in datacenters run on a reliable network layer like TCP. To improve performance, they either let sender select a subset of data and transmit them to the receiver or transmit all the data and let receiver drop some of them. These approaches are network oblivious and unnecessarily transmit more data, affecting both application runtime and network bandwidth usage. On the other hand, running approximate application on a lossy network with UDP cannot guarantee the accuracy of application computation. We propose to run approximate applications on a lossy network and to allow packet loss in a controlled manner. Specifically, we designed a new network protocol called Approximate Transmission Protocol, or ATP, for datacenter approximate applications. ATP opportunistically exploits available network bandwidth as much as possible, while performing a loss-based rate control algorithm to avoid bandwidth waste and re-transmission. It also ensures bandwidth fair sharing across flows and improves accurate applications' performance by leaving more switch buffer space to accurate flows. We evaluated ATP with both simulation and real implementation using two macro-benchmarks and two real applications, Apache Kafka and Flink. Our evaluation results show that ATP reduces application runtime by 13.9% to 74.6% compared to a TCP-based solution that drops packets at sender, and it improves accuracy by up to 94.0% compared to UDP

    Streaming Complexity of Spanning Tree Computation

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    The semi-streaming model is a variant of the streaming model frequently used for the computation of graph problems. It allows the edges of an n-node input graph to be read sequentially in p passes using Õ(n) space. If the list of edges includes deletions, then the model is called the turnstile model; otherwise it is called the insertion-only model. In both models, some graph problems, such as spanning trees, k-connectivity, densest subgraph, degeneracy, cut-sparsifier, and (Δ+1)-coloring, can be exactly solved or (1+ε)-approximated in a single pass; while other graph problems, such as triangle detection and unweighted all-pairs shortest paths, are known to require Ω̃(n) passes to compute. For many fundamental graph problems, the tractability in these models is open. In this paper, we study the tractability of computing some standard spanning trees, including BFS, DFS, and maximum-leaf spanning trees. Our results, in both the insertion-only and the turnstile models, are as follows. Maximum-Leaf Spanning Trees: This problem is known to be APX-complete with inapproximability constant ρ ∈ [245/244, 2). By constructing an ε-MLST sparsifier, we show that for every constant ε > 0, MLST can be approximated in a single pass to within a factor of 1+ε w.h.p. (albeit in super-polynomial time for ε ≤ ρ-1 assuming P ≠ NP) and can be approximated in polynomial time in a single pass to within a factor of ρ_n+ε w.h.p., where ρ_n is the supremum constant that MLST cannot be approximated to within using polynomial time and Õ(n) space. In the insertion-only model, these algorithms can be deterministic. BFS Trees: It is known that BFS trees require ω(1) passes to compute, but the naïve approach needs O(n) passes. We devise a new randomized algorithm that reduces the pass complexity to O(√n), and it offers a smooth tradeoff between pass complexity and space usage. This gives a polynomial separation between single-source and all-pairs shortest paths for unweighted graphs. DFS Trees: It is unknown whether DFS trees require more than one pass. The current best algorithm by Khan and Mehta [STACS 2019] takes Õ(h) passes, where h is the height of computed DFS trees. Note that h can be as large as Ω(m/n) for n-node m-edge graphs. Our contribution is twofold. First, we provide a simple alternative proof of this result, via a new connection to sparse certificates for k-node-connectivity. Second, we present a randomized algorithm that reduces the pass complexity to O(√n), and it also offers a smooth tradeoff between pass complexity and space usage.ISSN:1868-896

    Memory management in traceback Viterbi decoders

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    The new Viterbi decoder for long constraint length codes, under development for the Deep Space Network, stores path information according to an algorithm called traceback. The details of a particular implementation of this algorithm, based on three memory buffers, are described. The penalties in increased storage requirement and longer decoding delay are offset by the reduced amount of data that needs to be exchanged between processors, in a parallel architecture decoder

    Quantum computation with the Jaynes-Cummings model

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    In this paper, we propose a method for building a two-qubit gate with the Jaynes-Cummings model (JCM). In our scheme, we construct a qubit from a pair of optical paths where a photon is running. Generating Knill, Laflamme and Milburn's nonlinear sign-shift gate by the JCM, we construct the conditional sign-flip gate, which works with small error probability in principle. We also discuss two experimental setups for realizing our scheme. In the first experimental setup, we make use of coherent lights to examine whether or not our scheme works. In the second experimental setup, an optical loop circuit made out of the polarizing beam splitter and the Pockels cell takes an important role in the cavity.Comment: 4 pages, 2 eps figures, latex2e; v2: Figure 1 and its caption are modified; v3: one new section is added; v4: experimental setups are completely rewritten; v5: minor corrections; v6: two references added; v7: 18 peges, 11 eps figures, PTPTeX, LaTeX2e, Section 4 is rewritte
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