19,714 research outputs found
3D scanning of cultural heritage with consumer depth cameras
Three dimensional reconstruction of cultural heritage objects is an expensive and time-consuming process. Recent consumer real-time depth acquisition devices, like Microsoft Kinect, allow very fast and simple acquisition of 3D views. However 3D scanning with such devices is a challenging task due to the limited accuracy and reliability of the acquired data. This paper introduces a 3D reconstruction pipeline suited to use consumer depth cameras as hand-held scanners for cultural heritage objects. Several new contributions have been made to achieve this result. They include an ad-hoc filtering scheme that exploits the model of the error on the acquired data and a novel algorithm for the extraction of salient points exploiting both depth and color data. Then the salient points are used within a modified version of the ICP algorithm that exploits both geometry and color distances to precisely align the views even when geometry information is not sufficient to constrain the registration. The proposed method, although applicable to generic scenes, has been tuned to the acquisition of sculptures and in this connection its performance is rather interesting as the experimental results indicate
Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
The ultimate goal of many image-based modeling systems is to render
photo-realistic novel views of a scene without visible artifacts. Existing
evaluation metrics and benchmarks focus mainly on the geometric accuracy of the
reconstructed model, which is, however, a poor predictor of visual accuracy.
Furthermore, using only geometric accuracy by itself does not allow evaluating
systems that either lack a geometric scene representation or utilize coarse
proxy geometry. Examples include light field or image-based rendering systems.
We propose a unified evaluation approach based on novel view prediction error
that is able to analyze the visual quality of any method that can render novel
views from input images. One of the key advantages of this approach is that it
does not require ground truth geometry. This dramatically simplifies the
creation of test datasets and benchmarks. It also allows us to evaluate the
quality of an unknown scene during the acquisition and reconstruction process,
which is useful for acquisition planning. We evaluate our approach on a range
of methods including standard geometry-plus-texture pipelines as well as
image-based rendering techniques, compare it to existing geometry-based
benchmarks, and demonstrate its utility for a range of use cases.Comment: 10 pages, 12 figures, paper was submitted to ACM Transactions on
Graphics for revie
Computational algorithms for increased control of depth-viewing volume for stereo three-dimensional graphic displays
Three-dimensional pictorial displays incorporating depth cues by means of stereopsis offer a potential means of presenting information in a natural way to enhance situational awareness and improve operator performance. Conventional computational techniques rely on asymptotic projection transformations and symmetric clipping to produce the stereo display. Implementation of two new computational techniques, as asymmetric clipping algorithm and piecewise linear projection transformation, provides the display designer with more control and better utilization of the effective depth-viewing volume to allow full exploitation of stereopsis cuing. Asymmetric clipping increases the perceived field of view (FOV) for the stereopsis region. The total horizontal FOV provided by the asymmetric clipping algorithm is greater throughout the scene viewing envelope than that of the symmetric algorithm. The new piecewise linear projection transformation allows the designer to creatively partition the depth-viewing volume, with freedom to place depth cuing at the various scene distances at which emphasis is desired
EchoFusion: Tracking and Reconstruction of Objects in 4D Freehand Ultrasound Imaging without External Trackers
Ultrasound (US) is the most widely used fetal imaging technique. However, US
images have limited capture range, and suffer from view dependent artefacts
such as acoustic shadows. Compounding of overlapping 3D US acquisitions into a
high-resolution volume can extend the field of view and remove image artefacts,
which is useful for retrospective analysis including population based studies.
However, such volume reconstructions require information about relative
transformations between probe positions from which the individual volumes were
acquired. In prenatal US scans, the fetus can move independently from the
mother, making external trackers such as electromagnetic or optical tracking
unable to track the motion between probe position and the moving fetus. We
provide a novel methodology for image-based tracking and volume reconstruction
by combining recent advances in deep learning and simultaneous localisation and
mapping (SLAM). Tracking semantics are established through the use of a
Residual 3D U-Net and the output is fed to the SLAM algorithm. As a proof of
concept, experiments are conducted on US volumes taken from a whole body fetal
phantom, and from the heads of real fetuses. For the fetal head segmentation,
we also introduce a novel weak annotation approach to minimise the required
manual effort for ground truth annotation. We evaluate our method
qualitatively, and quantitatively with respect to tissue discrimination
accuracy and tracking robustness.Comment: MICCAI Workshop on Perinatal, Preterm and Paediatric Image analysis
(PIPPI), 201
Real-time marker-less multi-person 3D pose estimation in RGB-Depth camera networks
This paper proposes a novel system to estimate and track the 3D poses of
multiple persons in calibrated RGB-Depth camera networks. The multi-view 3D
pose of each person is computed by a central node which receives the
single-view outcomes from each camera of the network. Each single-view outcome
is computed by using a CNN for 2D pose estimation and extending the resulting
skeletons to 3D by means of the sensor depth. The proposed system is
marker-less, multi-person, independent of background and does not make any
assumption on people appearance and initial pose. The system provides real-time
outcomes, thus being perfectly suited for applications requiring user
interaction. Experimental results show the effectiveness of this work with
respect to a baseline multi-view approach in different scenarios. To foster
research and applications based on this work, we released the source code in
OpenPTrack, an open source project for RGB-D people tracking.Comment: Submitted to the 2018 IEEE International Conference on Robotics and
Automatio
Self-correction of 3D reconstruction from multi-view stereo images
We present a self-correction approach to improving the
3D reconstruction of a multi-view 3D photogrammetry system.
The self-correction approach has been able to repair
the reconstructed 3D surface damaged by depth discontinuities.
Due to self-occlusion, multi-view range images
have to be acquired and integrated into a watertight nonredundant
mesh model in order to cover the extended surface
of an imaged object. The integrated surface often suffers
from “dent” artifacts produced by depth discontinuities
in the multi-view range images. In this paper we propose
a novel approach to correcting the 3D integrated surface
such that the dent artifacts can be repaired automatically.
We show examples of 3D reconstruction to demonstrate the
improvement that can be achieved by the self-correction
approach. This self-correction approach can be extended
to integrate range images obtained from alternative range
capture devices
- …