251 research outputs found

    Organizational Structure-Satisfactory Social Law Determination in Multiagent Workflow Systems

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    The multiagent workflow systems can be formalized from an organizational structure viewpoint, which includes three parts: the interaction structure among agents, the temporal flow of activities, and the critical resource sharing relations among activities. While agents execute activities, they should decide their strategies to satisfy the constraints brought by the organizational structure of multiagent workflow system. To avoid collisions in the multiagent workflow system, this paper presents a method to determine social laws in the system to restrict the strategies of agents and activities; the determined social laws can satisfy the characteristics of organization structures so as to minimize the conflicts among agents and activities. Moreover, we also deal with the social law adjustment mechanism for the alternations of interaction relations, temporal flows, and critical resource sharing relations. It is proved that our model can produce useful social laws for organizational structure of multiagent workflow systems, i.e., the conflicts brought by the constraints of organization structure can be minimized

    Human Management of the Hierarchical System for the Control of Multiple Mobile Robots

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    In order to take advantage of autonomous robotic systems, and yet ensure successful completion of all feasible tasks, we propose a mediation hierarchy in which an operator can interact at all system levels. Robotic systems are not robust in handling un-modeled events. Reactive behaviors may be able to guide the robot back into a modeled state and to continue. Reasoning systems may simply fail. Once a system has failed it is difficult to re-start the task from the failed state. Rather, the rule base is revised, programs altered, and the task re-tried from the beginning

    How Computer Networks Can Become Smart

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    Towards trusted volunteer grid environments

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    Intensive experiences show and confirm that grid environments can be considered as the most promising way to solve several kinds of problems relating either to cooperative work especially where involved collaborators are dispersed geographically or to some very greedy applications which require enough power of computing or/and storage. Such environments can be classified into two categories; first, dedicated grids where the federated computers are solely devoted to a specific work through its end. Second, Volunteer grids where federated computers are not completely devoted to a specific work but instead they can be randomly and intermittently used, at the same time, for any other purpose or they can be connected or disconnected at will by their owners without any prior notification. Each category of grids includes surely several advantages and disadvantages; nevertheless, we think that volunteer grids are very promising and more convenient especially to build a general multipurpose distributed scalable environment. Unfortunately, the big challenge of such environments is, however, security and trust. Indeed, owing to the fact that every federated computer in such an environment can randomly be used at the same time by several users or can be disconnected suddenly, several security problems will automatically arise. In this paper, we propose a novel solution based on identity federation, agent technology and the dynamic enforcement of access control policies that lead to the design and implementation of trusted volunteer grid environments.Comment: 9 Pages, IJCNC Journal 201

    Test bed for applications of heterogeneous unmanned vehicles

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    Abstract This article addresses the development and implementation of a test bed for applications of heterogeneous unmanned vehicle systems. The test bed consists of unmanned aerial vehicles (Parrot AR.Drones versions 1 or 2, Parrot SA, Paris, France, and Bebop Drones 1.0 and 2.0, Parrot SA, Paris, France), ground vehicles (WowWee Rovio, WowWee Group Limited, Hong Kong, China), and the motion capture systems VICON and OptiTrack. Such test bed allows the user to choose between two different options of development environments, to perform aerial and ground vehicles applications. On the one hand, it is possible to select an environment based on the VICON system and LabVIEW (National Instruments) or robotics operating system platforms, which make use the Parrot AR.Drone software development kit or the Bebop_autonomy Driver to communicate with the unmanned vehicles. On the other hand, it is possible to employ a platform that uses the OptiTrack system and that allows users to develop their own applications, replacing AR.Drone’s original firmware with original code. We have developed four experimental setups to illustrate the use of the Parrot software development kit, the Bebop Driver (AutonomyLab, Simon Fraser University, British Columbia, Canada), and the original firmware replacement for performing a strategy that involves both ground and aerial vehicle tracking. Finally, in order to illustrate the effectiveness of the developed test bed for the implementation of advanced controllers, we present experimental results of the implementation of three consensus algorithms: static, adaptive, and neural network, in order to accomplish that a team of multiagents systems move together to track a target. Keywords Test bed, heterogeneous vehicles, laboratory environment

    The Virtual Reality applied to the biology understanding: the in virtuo experimentation

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    International audienceThe advent of the computer and computer science, and in particular virtual reality, offers new experiment possibilities with numerical simulations and introduces a new type of investigation for the complex systems study: the in virtuo experiment. This work lies on the framework of multi-agent systems. We propose a generic model for systems biology based on reification of the interactions, on a concept of organization and on a multi-model approach. By 'reification' we understand that interactions are considered as autonomous agents. The aim has been to combine the systemic paradigm and the virtual reality to provide an application able to collect, simulate, experiment and understand the knowledge owned by different biologists working around an interdisciplinary subject. Here, we have been focused on the urticaria disease understanding. Autonomy is taken as a principle. The method permits to integrate different natures of model in the same application using chaotic asynchronous iterations and C++ library: AReVi. We have modeled biochemical reactions, molecular 3D diffusion, cell organizations and mechanical 3D interactions. It also permits to embed different expert system modeling methods like fuzzy cognitive maps. This work provides a toolbox easily adaptable to new biological studies

    The Medical Diagnostic Support System Using Extended Neural Network and Multiagent

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    Multiagent technologies enable us to explore their sociological and psychological foundations. A medical diagnostic support system is built using this. Moreover, We think that the data inputted can acquire higher diagnostic accuracy by sorting out using a determination table. In this paper, the recurrence diagnostic system of cancer is built and the output error of Mul-tiagents learning method into the usual Neural Network and a Rough Neural Network and Genetic Programming be compared. The data of the prostatic cancer offered by the medical institution and a renal cancer was used for verification of a system
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