619 research outputs found

    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011

    Self-Healing Protocols for Connectivity Maintenance in Unstructured Overlays

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    In this paper, we discuss on the use of self-organizing protocols to improve the reliability of dynamic Peer-to-Peer (P2P) overlay networks. Two similar approaches are studied, which are based on local knowledge of the nodes' 2nd neighborhood. The first scheme is a simple protocol requiring interactions among nodes and their direct neighbors. The second scheme adds a check on the Edge Clustering Coefficient (ECC), a local measure that allows determining edges connecting different clusters in the network. The performed simulation assessment evaluates these protocols over uniform networks, clustered networks and scale-free networks. Different failure modes are considered. Results demonstrate the effectiveness of the proposal.Comment: The paper has been accepted to the journal Peer-to-Peer Networking and Applications. The final publication is available at Springer via http://dx.doi.org/10.1007/s12083-015-0384-

    Mobility Support in User-Centric Networks

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    In this paper, an overview of challenges and requirements for mobility management in user-centric networks is given, and a new distributed and dynamic per-application mobility management solution is presented. After a brief summary of generic mobility management concepts, existing approaches from the distributed and peer-to-peer mobility management literature are introduced, along with their applicability or shortcomings in the UCN environment. Possible approaches to deal with the decentralized and highly dynamic nature of UCNs are also provided with a discussion and an introduction to potential future work

    Découverte et allocation des ressources pour le traitement de requêtes dans les systèmes grilles

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    De nos jours, les systèmes Grille, grâce à leur importante capacité de calcul et de stockage ainsi que leur disponibilité, constituent l'un des plus intéressants environnements informatiques. Dans beaucoup de différents domaines, on constate l'utilisation fréquente des facilités que les environnements Grille procurent. Le traitement des requêtes distribuées est l'un de ces domaines où il existe de grandes activités de recherche en cours, pour transférer l'environnement sous-jacent des systèmes distribués et parallèles à l'environnement Grille. Dans le cadre de cette thèse, nous nous concentrons sur la découverte des ressources et des algorithmes d'allocation de ressources pour le traitement des requêtes dans les environnements Grille. Pour ce faire, nous proposons un algorithme de découverte des ressources pour le traitement des requêtes dans les systèmes Grille en introduisant le contrôle de topologie auto-stabilisant et l'algorithme de découverte des ressources dirigé par l'élection convergente. Ensuite, nous présentons un algorithme d'allocation des ressources, qui réalise l'allocation des ressources pour les requêtes d'opérateur de jointure simple par la génération d'un espace de recherche réduit pour les nœuds candidats et en tenant compte des proximités des candidats aux sources de données. Nous présentons également un autre algorithme d'allocation des ressources pour les requêtes d'opérateurs de jointure multiple. Enfin, on propose un algorithme d'allocation de ressources, qui apporte une tolérance aux pannes lors de l'exécution de la requête par l'utilisation de la réplication passive d'opérateurs à état. La contribution générale de cette thèse est double. Premièrement, nous proposons un nouvel algorithme de découverte de ressource en tenant compte des caractéristiques des environnements Grille. Nous nous adressons également aux problèmes d'extensibilité et de dynamicité en construisant une topologie efficace sur l'environnement Grille et en utilisant le concept d'auto-stabilisation, et par la suite nous adressons le problème de l'hétérogénéité en proposant l'algorithme de découverte de ressources dirigé par l'élection convergente. La deuxième contribution de cette thèse est la proposition d'un nouvel algorithme d'allocation des ressources en tenant compte des caractéristiques de l'environnement Grille. Nous abordons les problèmes causés par la grande échelle caractéristique en réduisant l'espace de recherche pour les ressources candidats. De ce fait nous réduisons les coûts de communication au cours de l'exécution de la requête en allouant des nœuds au plus près des sources de données. Et enfin nous traitons la dynamicité des nœuds, du point de vue de leur existence dans le système, en proposant un algorithme d'affectation des ressources avec une tolérance aux pannes.Grid systems are today's one of the most interesting computing environments because of their large computing and storage capabilities and their availability. Many different domains profit the facilities of grid environments. Distributed query processing is one of these domains in which there exists large amounts of ongoing research to port the underlying environment from distributed and parallel systems to the grid environment. In this thesis, we focus on resource discovery and resource allocation algorithms for query processing in grid environments. For this, we propose resource discovery algorithm for query processing in grid systems by introducing self-stabilizing topology control and converge-cast based resource discovery algorithms. Then, we propose a resource allocation algorithm, which realizes allocation of resources for single join operator queries by generating a reduced search space for the candidate nodes and by considering proximities of candidates to the data sources. We also propose another resource allocation algorithm for queries with multiple join operators. Lastly, we propose a fault-tolerant resource allocation algorithm, which provides fault-tolerance during the execution of the query by the use of passive replication of stateful operators. The general contribution of this thesis is twofold. First, we propose a new resource discovery algorithm by considering the characteristics of the grid environments. We address scalability and dynamicity problems by constructing an efficient topology over the grid environment using the self-stabilization concept; and we deal with the heterogeneity problem by proposing the converge-cast based resource discovery algorithm. The second main contribution of this thesis is the proposition of a new resource allocation algorithm considering the characteristics of the grid environment. We tackle the scalability problem by reducing the search space for candidate resources. We decrease the communication costs during the query execution by allocating nodes closer to the data sources. And finally we deal with the dynamicity of nodes, in terms of their existence in the system, by proposing the fault-tolerant resource allocation algorithm

    Highly intensive data dissemination in complex networks

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    This paper presents a study on data dissemination in unstructured Peer-to-Peer (P2P) network overlays. The absence of a structure in unstructured overlays eases the network management, at the cost of non-optimal mechanisms to spread messages in the network. Thus, dissemination schemes must be employed that allow covering a large portion of the network with a high probability (e.g.~gossip based approaches). We identify principal metrics, provide a theoretical model and perform the assessment evaluation using a high performance simulator that is based on a parallel and distributed architecture. A main point of this study is that our simulation model considers implementation technical details, such as the use of caching and Time To Live (TTL) in message dissemination, that are usually neglected in simulations, due to the additional overhead they cause. Outcomes confirm that these technical details have an important influence on the performance of dissemination schemes and that the studied schemes are quite effective to spread information in P2P overlay networks, whatever their topology. Moreover, the practical usage of such dissemination mechanisms requires a fine tuning of many parameters, the choice between different network topologies and the assessment of behaviors such as free riding. All this can be done only using efficient simulation tools to support both the network design phase and, in some cases, at runtime
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