96 research outputs found

    Automated Reasoning with Epistemic Graphs Using SAT Solvers

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    Epistemic graphs have been developed for modelling an agent's degree of belief in an argument and how belief in one argument may influence the belief in other arguments. These beliefs are represented by constraints on probability distributions. In this paper, we present a framework for reasoning with epistemic graphs that allows for beliefs for individual arguments to be determined given beliefs in some of the other arguments. We present and evaluate algorithms based on SAT solvers

    Evidence, Proofs, and Derivations

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    The traditional view of evidence in mathematics is that evidence is just proof and proof is just derivation. There are good reasons for thinking that this view should be rejected: it misrepresents both historical and current mathematical practice. Nonetheless, evidence, proof, and derivation are closely intertwined. This paper seeks to tease these concepts apart. It emphasizes the role of argumentation as a context shared by evidence, proofs, and derivations. The utility of argumentation theory, in general, and argumentation schemes, in particular, as a methodology for the study of mathematical practice is thereby demonstrated. Argumentation schemes represent an almost untapped resource for mathematics education. Notably, they provide a consistent treatment of rigorous and non-rigorous argumentation, thereby working to exhibit the continuity of reasoning in mathematics with reasoning in other areas. Moreover, since argumentation schemes are a comparatively mature methodology, there is a substantial body of existing work to draw upon, including some increasingly sophisticated software tools. Such tools have significant potential for the analysis and evaluation of mathematical argumentation. The first four sections of the paper address the relationships of evidence to proof, proof to derivation, argument to proof, and argument to evidence, respectively. The final section directly addresses some of the educational implications of an argumentation scheme account of mathematical reasoning

    Proceedings of the IJCAI-09 Workshop on Nonmonotonic Reasoning, Action and Change

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    Copyright in each article is held by the authors. Please contact the authors directly for permission to reprint or use this material in any form for any purpose.The biennial workshop on Nonmonotonic Reasoning, Action and Change (NRAC) has an active and loyal community. Since its inception in 1995, the workshop has been held seven times in conjunction with IJCAI, and has experienced growing success. We hope to build on this success again this eighth year with an interesting and fruitful day of discussion. The areas of reasoning about action, non-monotonic reasoning and belief revision are among the most active research areas in Knowledge Representation, with rich inter-connections and practical applications including robotics, agentsystems, commonsense reasoning and the semantic web. This workshop provides a unique opportunity for researchers from all three fields to be brought together at a single forum with the prime objectives of communicating important recent advances in each field and the exchange of ideas. As these fundamental areas mature it is vital that researchers maintain a dialog through which they can cooperatively explore common links. The goal of this workshop is to work against the natural tendency of such rapidly advancing fields to drift apart into isolated islands of specialization. This year, we have accepted ten papers authored by a diverse international community. Each paper has been subject to careful peer review on the basis of innovation, significance and relevance to NRAC. The high quality selection of work could not have been achieved without the invaluable help of the international Program Committee. A highlight of the workshop will be our invited speaker Professor Hector Geffner from ICREA and UPF in Barcelona, Spain, discussing representation and inference in modern planning. Hector Geffner is a world leader in planning, reasoning, and knowledge representation; in addition to his many important publications, he is a Fellow of the AAAI, an associate editor of the Journal of Artificial Intelligence Research and won an ACM Distinguished Dissertation Award in 1990

    Automated Theorem Proving for General Game Playing

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    While automated game playing systems like Deep Blue perform excellent within their domain, handling a different game or even a slight change of rules is impossible without intervention of the programmer. Considered a great challenge for Artificial Intelligence, General Game Playing is concerned with the development of techniques that enable computer programs to play arbitrary, possibly unknown n-player games given nothing but the game rules in a tailor-made description language. A key to success in this endeavour is the ability to reliably extract hidden game-specific features from a given game description automatically. An informed general game player can efficiently play a game by exploiting structural game properties to choose the currently most appropriate algorithm, to construct a suited heuristic, or to apply techniques that reduce the search space. In addition, an automated method for property extraction can provide valuable assistance for the discovery of specification bugs during game design by providing information about the mechanics of the currently specified game description. The recent extension of the description language to games with incomplete information and elements of chance further induces the need for the detection of game properties involving player knowledge in several stages of the game. In this thesis, we develop a formal proof method for the automatic acquisition of rich game-specific invariance properties. To this end, we first introduce a simple yet expressive property description language to address knowledge-free game properties which may involve arbitrary finite sequences of successive game states. We specify a semantic based on state transition systems over the Game Description Language, and develop a provably correct formal theory which allows to show the validity of game properties with respect to their semantic across all reachable game states. Our proof theory does not require to visit every single reachable state. Instead, it applies an induction principle on the game rules based on the generation of answer set programs, allowing to apply any off-the-shelf answer set solver to practically verify invariance properties even in complex games whose state space cannot totally be explored. To account for the recent extension of the description language to games with incomplete information and elements of chance, we correctly extend our induction method to properties involving player knowledge. With an extensive evaluation we show its practical applicability even in complex games

    A framework for relating, implementing and verifying argumentation models and their translations

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    Computational argumentation theory deals with the formalisation of argument structure, conflict between arguments and domain-specific constructs, such as proof standards, epistemic probabilities or argument schemes. However, despite these practical components, there is a lack of implementations and implementation methods available for most structured models of argumentation and translations between them. This thesis addresses this problem, by constructing a general framework for relating, implementing and formally verifying argumentation models and translations between them, drawing from dependent type theory and the Curry-Howard correspondence. The framework provides mathematical tools and programming methodologies to implement argumentation models, allowing programmers and argumentation theorists to construct implementations that are closely related to the mathematical definitions. It furthermore provides tools that, without much effort on the programmer's side, can automatically construct counter-examples to desired properties, while finally providing methodologies that can prove formal correctness of the implementation in a theorem prover. The thesis consists of various use cases that demonstrate the general approach of the framework. The Carneades argumentation model, Dung's abstract argumentation frameworks and a translation between them, are implemented in the functional programming language Haskell. Implementations of formal properties of the translation are provided together with a formalisation of AFs in the theorem prover, Agda. The result is a verified pipeline, from the structured model Carneades into existing efficient SAT-based implementations of Dung's AFs. Finally, the ASPIC+ model for argumentation is generalised to incorporate content orderings, weight propagation and argument accrual. The framework is applied to provide a translation from this new model into Dung's AFs, together with a complete implementation

    Proceedings of the 1st Doctoral Consortium at the European Conference on Artificial Intelligence (DC-ECAI 2020)

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    1st Doctoral Consortium at the European Conference on Artificial Intelligence (DC-ECAI 2020), 29-30 August, 2020 Santiago de Compostela, SpainThe DC-ECAI 2020 provides a unique opportunity for PhD students, who are close to finishing their doctorate research, to interact with experienced researchers in the field. Senior members of the community are assigned as mentors for each group of students based on the student’s research or similarity of research interests. The DC-ECAI 2020, which is held virtually this year, allows students from all over the world to present their research and discuss their ongoing research and career plans with their mentor, to do networking with other participants, and to receive training and mentoring about career planning and career option
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