106,533 research outputs found

    ADVANCED REFLECTION SEISMIC STUDIES OF PHASE I WEYBURN CO2 SEQUESTRATION MONITORING

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    Three-dimensional, time-lapse (TL) reflection seismic datasets and well logs collected for Phase I CO2 sequestration project in Weyburn oilfield (southern Saskatchewan, Canada) are utilized for developing new approaches in three research areas: 1) estimation of seismic source waveforms, 2) evaluation of TL acoustic impedance (AI) variations for monitoring CO2 propagation, and 3) rigorous modeling of seismic waves propagating through finely layered rock. All three study areas are interconnected and important for accurate analysis of seismic data and TL monitoring of this and other oil reservoirs undergoing fluid injection. The first approach focuses on estimating the source waveforms from reflection seismic data, which is critical for evaluating accurate well-to-seismic ties as well as in other applications. A simple and effective method is proposed, based on iterative identification of the strongest and sparse reflections in seismic records, which allows estimation of source waveforms through an optimization approach, without well-log control and statistical hypotheses. The method allows correcting for coherent noise which seems to occur in stacked Weyburn data, consisting in (de)amplification and time shifts of the low-frequency components of the records. The method is tested on real and self-similar synthetic well-log models and applied to the Weyburn seismic data. For the second topic, a post-stack waveform-calibration processing procedure is developed in order to achieve accurate consistency of TL datasets. Time shifts between the monitor and baseline records are also measured during this procedure, and an improved method for calculating the TL reflectivity differences is proposed. Further, instead of subtraction of the baseline and monitor AIs, TL AI variations are evaluated directly from the reflectivity differences and baseline AI. AI inversion is performed by an accurate and stable method using the stacked reflection and well-log data, and also seismic velocities measured during data processing. The inverted time shifts and TL AI variations correlate with CO2 distributions within the reservoir and allow estimating parameters of the reservoir. In the third research area, a completely new approach to seismic wave modeling is proposed. Rigorous first-principle continuum mechanics is used instead of the conventional viscoelastic approximation. This modeling considers the existence of internal variables, body-force internal friction, and boundary conditions for internal variables. These factors are disregarded in the viscoelastic model, but they should cause dominant effects on seismic-wave attenuation and velocity dispersion in layered media. Numerical modeling of seismic wave propagation is performed in a model of the Weyburn Field. The resulting wavefield and seismic attenuation parameters are found to strongly depend on the internal boundary conditions between layers. Several types of quality (Q) factors are measured in the modeled synthetic waveforms

    Bidirectional irradiance transposition based on the Perez model

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    The Perez irradiance model offers a practical representation of solar irradiance by considering the sky hemisphere as a three-part geometrical framework, namely, the circumsolar disc, the horizon band and the isotropic background. Furthermore, the simplified Perez diffuse irradiance model, commonly known as the Perez transposition model, is one of the most widely adopted models in tilted irradiance modeling. Although the set of model coefficients reported by Perez et al. (1990) is considered to be at an asymptotic level of optimization, later analyses have shown that coefficients which are adjusted to local conditions may perform better than the original set.<p></p> The model coefficients can be adjusted locally based on multiple datasets of diffuse and global irradiance on tilted and horizontal planes. In this paper, we present a different approach to adjust the coefficients, by using only measurements of global irradiance on tilted and horizontal planes from a tropical climate site, Singapore. A complete set of mathematical solutions to the inverse problem, i.e., irradiance transposition from tilt to horizontal, is also proposed. The data can then be used to generate irradiance maps from in-plane irradiance measurements at photovoltaics (PV) systems. Such maps provide relevant information for PV grid integration.<p></p&gt

    Relations for a periodic array of flap-type wave energy converters

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    This paper investigates the interaction of plane incident waves with a wave farm in the open ocean. The farm consists of a periodic array of large flap-type wave energy converters. A linear inviscid potential-flow model, already developed by the authors for a single flap in a channel, is considered. Asymptotic analysis of the wave field allows to obtain new expressions of the reflection, transmission and radiation coefficients of the system. It is shown that, unlike a line of heaving buoys, an array of flap-type converters is able to exploit resonance of the system transverse modes in order to attain high capture factor levels. Relations between the hydrodynamic coefficients are derived and applied for optimising the power output of the wave farm.Comment: Accepted for publication on Applied Ocean Research, 26 Sept 201

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Taking Turing by Surprise? Designing Digital Computers for morally-loaded contexts

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    There is much to learn from what Turing hastily dismissed as Lady Lovelace s objection. Digital computers can indeed surprise us. Just like a piece of art, algorithms can be designed in such a way as to lead us to question our understanding of the world, or our place within it. Some humans do lose the capacity to be surprised in that way. It might be fear, or it might be the comfort of ideological certainties. As lazy normative animals, we do need to be able to rely on authorities to simplify our reasoning: that is ok. Yet the growing sophistication of systems designed to free us from the constraints of normative engagement may take us past a point of no-return. What if, through lack of normative exercise, our moral muscles became so atrophied as to leave us unable to question our social practices? This paper makes two distinct normative claims: 1. Decision-support systems should be designed with a view to regularly jolting us out of our moral torpor. 2. Without the depth of habit to somatically anchor model certainty, a computer s experience of something new is very different from that which in humans gives rise to non-trivial surprises. This asymmetry has key repercussions when it comes to the shape of ethical agency in artificial moral agents. The worry is not just that they would be likely to leap morally ahead of us, unencumbered by habits. The main reason to doubt that the moral trajectories of humans v. autonomous systems might remain compatible stems from the asymmetry in the mechanisms underlying moral change. Whereas in humans surprises will continue to play an important role in waking us to the need for moral change, cognitive processes will rule when it comes to machines. This asymmetry will translate into increasingly different moral outlooks, to the point of likely unintelligibility. The latter prospect is enough to doubt the desirability of autonomous moral agents

    Serious Games in Cultural Heritage

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented
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