14,633 research outputs found
Mobile IP: state of the art report
Due to roaming, a mobile device may change its network attachment each time it moves to a new link. This might cause a disruption for the Internet data packets that have to reach the mobile node. Mobile IP is a protocol, developed by the Mobile IP Internet Engineering Task Force (IETF) working group, that is able to inform the network about this change in network attachment such that the Internet data packets will be delivered in a seamless way to the new point of attachment. This document presents current developments and research activities in the Mobile IP area
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Ubiquitous Internet in an integrated satellite-terrestrial environment: The SUITED solution
yesThe current Internet architecture appears to
not be particularly suited to addressing the
emerging needs of new classes of users who wish
to gain access to multimedia services made available
by ISPs, regardless of their location, while
in motion and with a guaranteed level of quality.
One of the main objectives of so-called nextgeneration
systems is to overcome the limitations
of todayÂżs available Internet by adopting an
approach based on the integration of different
mobile and fixed networks. The SUITED project
moves in this direction since it aims at contributing
to the design and deployment of the global
mobile broadband system (GMBS), a unique
satellite/terrestrial infrastructure ensuring
nomadic users access to Internet services with a
negotiated QoS. A description of the main features
of the GMBS architecture, characterized
by the integration of a multisegment access network
with a federated ISP network is given in
this article. The GMBS multimode terminal is
schematically described, and an overview of the
so-called QoS-aware mobility management
scheme, devised for such a heterogeneous scenario,is provided
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
QoS routing in ad-hoc networks using GA and multi-objective optimization
Much work has been done on routing in Ad-hoc networks, but the proposed routing solutions only deal with the best effort data traffic. Connections with Quality of Service (QoS) requirements, such as voice channels with delay and bandwidth constraints, are not supported. The QoS routing has been receiving increasingly intensive attention, but searching for the shortest path with many metrics is an NP-complete problem. For this reason, approximated solutions and heuristic algorithms should be developed for multi-path constraints QoS routing. Also, the routing methods should be adaptive, flexible, and intelligent. In this paper, we use Genetic Algorithms (GAs) and multi-objective optimization for QoS routing in Ad-hoc Networks. In order to reduce the search space of GA, we implemented a search space reduction algorithm, which reduces the search space for GAMAN (GA-based routing algorithm for Mobile Ad-hoc Networks) to find a new route. We evaluate the performance of GAMAN by computer simulations and show that GAMAN has better behaviour than GLBR (Genetic Load Balancing Routing).Peer ReviewedPostprint (published version
Distributed QoS Guarantees for Realtime Traffic in Ad Hoc Networks
In this paper, we propose a new cross-layer framework, named QPART ( QoS br>rotocol for Adhoc Realtime Traffic), which provides QoS guarantees to real-time multimedia applications for wireless ad hoc networks. By adapting the contention window sizes at the MAC layer, QPART schedules packets of flows according to their unique QoS requirements. QPART implements priority-based admission control and conflict resolution to ensure that the requirements of admitted realtime flows is smaller than the network capacity. The novelty of QPART is that it is robust to mobility and variances in channel capacity and imposes no control message overhead on the network
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