152,900 research outputs found

    A Methodology for Complex Social Simulations

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    Social simulation - an emerging field of computational social science - has progressed from simple toy models to increasingly realistic models of complex social systems, such as agent-based models where heterogeneous agents interact with changing natural or artificial environments. These larger, multidisciplinary projects require a scientific research methodology distinct from, say, simpler social simulations with more limited scope, intentionally minimal complexity, and typically under a single investigator. This paper proposes a methodology for complex social simulations - particularly inter- and multi-disciplinary socio-natural systems with multi-level architecture - based on a succession of models akin to but distinct from the late Imre Lakatos' notion of a 'research programme'. The proposed methodology is illustrated through examples from the Mason-Smithsonian project on agent-based models of the rise and fall of polities in Inner Asia. While the proposed methodology requires further development, so far it has proven valuable for advancing the scientific objectives of the project and avoiding some pitfalls.Agent-Based Modeling Methodology, M2M, Social Simulation, Computational Social Science, Social Complexity, Inner Asia

    Resilience models for New Zealand's alpine skiers based on people's knowledge and experience: a mixed method and multi-step fuzzy cognitive mapping approach

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    Artificial Neural Networks (ANN) as a tool offers opportunities for modeling the inherent complexity and uncertainty associated with socio-environmental systems. This study draws on New Zealand ski fields (multiple locations) as socio- environmental systems while considering their perceived resilience to low probability but potential high consequences catastrophic natural events (specifically earthquakes). We gathered data at several ski fields using a mixed methodology including: geomorphic assessment, qualitative interviews, and an adaptation of Ozesmi and Ozesmi’s (2003) multi-step fuzzy cognitive mapping (FCM) approach. The data gathered from FCM are qualitatively condensed, and aggregated to three different participant social groups. The social groups include ski fields users, ski industry workers, and ski field managers. Both quantitative and qualitative indices are used to analyze social cognitive maps to identify critical nodes for ANN simulations. The simulations experiment with auto-associative neural networks for developing adaptive preparation, response and recovery strategies. Moreover, simulations attempt to identify key priorities for preparation, response, and recovery for improving resilience to earthquakes in these complex and dynamic environments. The novel mixed methodology is presented as a means of linking physical and social sciences in high complexity, high uncertainty socio-environmental systems. Simulation results indicate that participants perceived that increases in Social Preparation Action, Social Preparation Resources, Social Response Action and Social Response Resources have a positive benefit in improving the resilience to earthquakes of ski fields’ stakeholders

    Overview on agent-based social modelling and the use of formal languages

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    Transdisciplinary Models and Applications investigates a variety of programming languages used in validating and verifying models in order to assist in their eventual implementation. This book will explore different methods of evaluating and formalizing simulation models, enabling computer and industrial engineers, mathematicians, and students working with computer simulations to thoroughly understand the progression from simulation to product, improving the overall effectiveness of modeling systems.Postprint (author's final draft

    Simulating heterogeneous behaviours in complex systems on GPUs

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    Agent Based Modelling (ABM) is an approach for modelling dynamic systems and studying complex and emergent behaviour. ABMs have been widely applied in diverse disciplines including biology, economics, and social sciences. The scalability of ABM simulations is typically limited due to the computationally expensive nature of simulating a large number of individuals. As such, large scale ABM simulations are excellent candidates to apply parallel computing approaches such as Graphics Processing Units (GPUs). In this paper, we present an extension to the FLAME GPU 1 [1] framework which addresses the divergence problem, i.e. the challenge of executing the behaviour of non-homogeneous individuals on vectorised GPU processors. We do this by describing a modelling methodology which exposes inherent parallelism within the model which is exploited by novel additions to the software permitting higher levels of concurrent simulation execution. Moreover, we demonstrate how this extension can be applied to realistic cellular level tissue model by benchmarking the model to demonstrate a measured speedup of over 4x
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