1,974 research outputs found

    Why some heaps support constant-amortized-time decrease-key operations, and others do not

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    A lower bound is presented which shows that a class of heap algorithms in the pointer model with only heap pointers must spend Omega(log log n / log log log n) amortized time on the decrease-key operation (given O(log n) amortized-time extract-min). Intuitively, this bound shows the key to having O(1)-time decrease-key is the ability to sort O(log n) items in O(log n) time; Fibonacci heaps [M.L. Fredman and R. E. Tarjan. J. ACM 34(3):596-615 (1987)] do this through the use of bucket sort. Our lower bound also holds no matter how much data is augmented; this is in contrast to the lower bound of Fredman [J. ACM 46(4):473-501 (1999)] who showed a tradeoff between the number of augmented bits and the amortized cost of decrease-key. A new heap data structure, the sort heap, is presented. This heap is a simplification of the heap of Elmasry [SODA 2009: 471-476] and shares with it a O(log log n) amortized-time decrease-key, but with a straightforward implementation such that our lower bound holds. Thus a natural model is presented for a pointer-based heap such that the amortized runtime of a self-adjusting structure and amortized lower asymptotic bounds for decrease-key differ by but a O(log log log n) factor

    Smooth heaps and a dual view of self-adjusting data structures

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    We present a new connection between self-adjusting binary search trees (BSTs) and heaps, two fundamental, extensively studied, and practically relevant families of data structures. Roughly speaking, we map an arbitrary heap algorithm within a natural model, to a corresponding BST algorithm with the same cost on a dual sequence of operations (i.e. the same sequence with the roles of time and key-space switched). This is the first general transformation between the two families of data structures. There is a rich theory of dynamic optimality for BSTs (i.e. the theory of competitiveness between BST algorithms). The lack of an analogous theory for heaps has been noted in the literature. Through our connection, we transfer all instance-specific lower bounds known for BSTs to a general model of heaps, initiating a theory of dynamic optimality for heaps. On the algorithmic side, we obtain a new, simple and efficient heap algorithm, which we call the smooth heap. We show the smooth heap to be the heap-counterpart of Greedy, the BST algorithm with the strongest proven and conjectured properties from the literature, widely believed to be instance-optimal. Assuming the optimality of Greedy, the smooth heap is also optimal within our model of heap algorithms. As corollaries of results known for Greedy, we obtain instance-specific upper bounds for the smooth heap, with applications in adaptive sorting. Intriguingly, the smooth heap, although derived from a non-practical BST algorithm, is simple and easy to implement (e.g. it stores no auxiliary data besides the keys and tree pointers). It can be seen as a variation on the popular pairing heap data structure, extending it with a "power-of-two-choices" type of heuristic.Comment: Presented at STOC 2018, light revision, additional figure

    Hollow Heaps

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    We introduce the hollow heap, a very simple data structure with the same amortized efficiency as the classical Fibonacci heap. All heap operations except delete and delete-min take O(1)O(1) time, worst case as well as amortized; delete and delete-min take O(logn)O(\log n) amortized time on a heap of nn items. Hollow heaps are by far the simplest structure to achieve this. Hollow heaps combine two novel ideas: the use of lazy deletion and re-insertion to do decrease-key operations, and the use of a dag (directed acyclic graph) instead of a tree or set of trees to represent a heap. Lazy deletion produces hollow nodes (nodes without items), giving the data structure its name.Comment: 27 pages, 7 figures, preliminary version appeared in ICALP 201

    The Logarithmic Funnel Heap: A Statistically Self-Similar Priority Queue

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    The present work contains the design and analysis of a statistically self-similar data structure using linear space and supporting the operations, insert, search, remove, increase-key and decrease-key for a deterministic priority queue in expected O(1) time. Extract-max runs in O(log N) time. The depth of the data structure is at most log* N. On the highest level, each element acts as the entrance of a discrete, log* N-level funnel with a logarithmically decreasing stem diameter, where the stem diameter denotes a metric for the expected number of items maintained on a given level.Comment: 14 pages, 4 figure

    A Complexity O(1) Priority Queue for Event Driven Molecular Dynamics Simulations

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    We propose and implement a priority queue suitable for use in event driven molecular dynamics simulations. All operations on the queue take on average O(1) time per collision. In comparison, previously studied queues for event driven molecular dynamics simulations require O(log NN) time per collision for systems of NN particles.Comment: Accepted for publication in Journal of Computational Physic

    Pairing heaps: the forward variant

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    The pairing heap is a classical heap data structure introduced in 1986 by Fredman, Sedgewick, Sleator, and Tarjan. It is remarkable both for its simplicity and for its excellent performance in practice. The "magic" of pairing heaps lies in the restructuring that happens after the deletion of the smallest item. The resulting collection of trees is consolidated in two rounds: a left-to-right pairing round, followed by a right-to-left accumulation round. Fredman et al. showed, via an elegant correspondence to splay trees, that in a pairing heap of size n all heap operations take O(log n) amortized time. They also proposed an arguably more natural variant, where both pairing and accumulation are performed in a combined left-to-right round (called the forward variant of pairing heaps). The analogy to splaying breaks down in this case, and the analysis of the forward variant was left open. In this paper we show that inserting an item and deleting the minimum in a forward-variant pairing heap both take amortized time O(log(n) * 4^(sqrt(log n))). This is the first improvement over the O(sqrt(n)) bound showed by Fredman et al. three decades ago. Our analysis relies on a new potential function that tracks parent-child rank-differences in the heap

    Improved Bounds for Multipass Pairing Heaps and Path-Balanced Binary Search Trees

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    We revisit multipass pairing heaps and path-balanced binary search trees (BSTs), two classical algorithms for data structure maintenance. The pairing heap is a simple and efficient "self-adjusting" heap, introduced in 1986 by Fredman, Sedgewick, Sleator, and Tarjan. In the multipass variant (one of the original pairing heap variants described by Fredman et al.) the minimum item is extracted via repeated pairing rounds in which neighboring siblings are linked. Path-balanced BSTs, proposed by Sleator (cf. Subramanian, 1996), are a natural alternative to Splay trees (Sleator and Tarjan, 1983). In a path-balanced BST, whenever an item is accessed, the search path leading to that item is re-arranged into a balanced tree. Despite their simplicity, both algorithms turned out to be difficult to analyse. Fredman et al. showed that operations in multipass pairing heaps take amortized O(log n * log log n / log log log n) time. For searching in path-balanced BSTs, Balasubramanian and Raman showed in 1995 the same amortized time bound of O(log n * log log n / log log log n), using a different argument. In this paper we show an explicit connection between the two algorithms and improve both bounds to O(log n * 2^{log^* n} * log^* n), respectively O(log n * 2^{log^* n} * (log^* n)^2), where log^* denotes the slowly growing iterated logarithm function. These are the first improvements in more than three, resp. two decades, approaching the information-theoretic lower bound of Omega(log n)

    Structural Analysis: Shape Information via Points-To Computation

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    This paper introduces a new hybrid memory analysis, Structural Analysis, which combines an expressive shape analysis style abstract domain with efficient and simple points-to style transfer functions. Using data from empirical studies on the runtime heap structures and the programmatic idioms used in modern object-oriented languages we construct a heap analysis with the following characteristics: (1) it can express a rich set of structural, shape, and sharing properties which are not provided by a classic points-to analysis and that are useful for optimization and error detection applications (2) it uses efficient, weakly-updating, set-based transfer functions which enable the analysis to be more robust and scalable than a shape analysis and (3) it can be used as the basis for a scalable interprocedural analysis that produces precise results in practice. The analysis has been implemented for .Net bytecode and using this implementation we evaluate both the runtime cost and the precision of the results on a number of well known benchmarks and real world programs. Our experimental evaluations show that the domain defined in this paper is capable of precisely expressing the majority of the connectivity, shape, and sharing properties that occur in practice and, despite the use of weak updates, the static analysis is able to precisely approximate the ideal results. The analysis is capable of analyzing large real-world programs (over 30K bytecodes) in less than 65 seconds and using less than 130MB of memory. In summary this work presents a new type of memory analysis that advances the state of the art with respect to expressive power, precision, and scalability and represents a new area of study on the relationships between and combination of concepts from shape and points-to analyses
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